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when mouse hovers over coffee, make coffee bigger
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when coffee is clicked, the counter on coffee increases by 1, and the global score decreases by 32
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make coffee clickable
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add a counter on the coffee, when coffee is clicked, this counter increases, and the global conter is multiplied by 4
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rename the button to coffee. it can be clicked on only when its opacity is 100%
Code edit (2 edits merged)
Please save this source code
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move the button to 100 px right
Code edit (1 edits merged)
Please save this source code
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when clicked on the coffe button, the count increases by 2
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Please fix the bug: 'code is not defined' in or related to this line: 'var codeTxt = new Text2(code.toString(), {' Line Number: 63
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the button changes from 20% opacity to 100% opacity, when the points reach 20 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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move the button to the bottom left
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Please fix the bug: 'Uncaught ReferenceError: codeIncrement is not defined' in or related to this line: 'code += codeIncrement;' Line Number: 81
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add a button class. put a button on the top left, which can be bought, and once bought, increases the coding count 2x
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place the buttons at the lower bottom
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add 4 buttons on the bottom, that are activated at 100 points, 400 points, 1000 points, 2000 points
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(coder, {' Line Number: 52 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make "coder" pop every time mouse is clicked
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name the counter on the top : "code"
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import tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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whenver the mouse is clicked, make the player slightly bigger, and then return to nomal size ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a counter on the top, that increases by 4 points everytime mouse is clicked
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whenver mouse is clicked, the sound clicking is triggered
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the text is visible on the screen, with code increasing every 4 points for every second
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add a counter on the top center called code, which increases by 4 points
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Create a Button class var Coffee = Container.expand(function () { var self = Container.call(this); var coffeeGraphics = self.attachAsset('coffee', { anchorX: 0.5, anchorY: 0.5 }); // Set initial opacity to 20% coffeeGraphics.alpha = 0.2; // Add a counter on the coffee self.counter = 0; var counterTxt = new Text2(self.counter.toString(), { size: 50, fill: 0xFFFFFF }); counterTxt.anchor.set(0.5, 0); self.addChild(counterTxt); self.update = function () { // Check if points reach 20 if (code >= 20) { // Change coffee opacity to 100% coffeeGraphics.alpha = 1; } // Update counter display counterTxt.setText(self.counter.toString()); }; }); /**** * Initialize Game ****/ // Class for the main coding empire // Initialize the coding empire var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var coder = game.attachAsset('coder', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Initialize code counter in the global scope var code = 0; // Initialize code increment var codeIncrement = 1; var codeTxt = new Text2(code.toString(), { size: 150, fill: 0xFFFFFF }); codeTxt.anchor.set(0.5, 0); LK.gui.top.addChild(codeTxt); // Add a coffee to the game var coffee = game.addChild(new Coffee()); coffee.x = 300; coffee.y = 2732 - coffee.height; // Initialize button price var buttonPrice = 10; game.down = function (x, y, obj) { // Check if the coffee was clicked if (coffee.intersects(obj)) { // Increase the coffee counter coffee.counter++; // Multiply the global counter by 4 code *= 4; } else { // Increase code by the current increment every click code += codeIncrement * 2; // Play the typing sound LK.getSound('typing').play(); // Create a pop effect on the coder when clicked tween(coder, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100 }); // Return to normal size after a delay LK.setTimeout(function () { tween(coder, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }, 100); } // Update code display codeTxt.setText(code.toString()); };
===================================================================
--- original.js
+++ change.js
@@ -74,23 +74,14 @@
coffee.y = 2732 - coffee.height;
// Initialize button price
var buttonPrice = 10;
game.down = function (x, y, obj) {
- // Check if the coffee was clicked and if its opacity is 100%
- if (coffee.intersects(obj) && coffee.alpha === 1) {
- // Check if the player has enough code to buy the button
- if (code >= buttonPrice) {
- // Subtract the price from the player's code
- code -= buttonPrice;
- // Increase the button's price
- buttonPrice *= 2;
- // Increase the code increment
- codeIncrement *= 2;
- // Increase the coffee counter
- coffee.counter++;
- // Multiply the global counter by 4
- code *= 4;
- }
+ // Check if the coffee was clicked
+ if (coffee.intersects(obj)) {
+ // Increase the coffee counter
+ coffee.counter++;
+ // Multiply the global counter by 4
+ code *= 4;
} else {
// Increase code by the current increment every click
code += codeIncrement * 2;
// Play the typing sound
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows