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when mouse hovers over coffee, make coffee bigger
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when coffee is clicked, the counter on coffee increases by 1, and the global score decreases by 32
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make coffee clickable
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add a counter on the coffee, when coffee is clicked, this counter increases, and the global conter is multiplied by 4
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rename the button to coffee. it can be clicked on only when its opacity is 100%
Code edit (2 edits merged)
Please save this source code
User prompt
move the button to 100 px right
Code edit (1 edits merged)
Please save this source code
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when clicked on the coffe button, the count increases by 2
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Please fix the bug: 'code is not defined' in or related to this line: 'var codeTxt = new Text2(code.toString(), {' Line Number: 63
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the button changes from 20% opacity to 100% opacity, when the points reach 20 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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move the button to the bottom left
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Please fix the bug: 'Uncaught ReferenceError: codeIncrement is not defined' in or related to this line: 'code += codeIncrement;' Line Number: 81
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add a button class. put a button on the top left, which can be bought, and once bought, increases the coding count 2x
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place the buttons at the lower bottom
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add 4 buttons on the bottom, that are activated at 100 points, 400 points, 1000 points, 2000 points
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(coder, {' Line Number: 52 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make "coder" pop every time mouse is clicked
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name the counter on the top : "code"
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import tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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whenver the mouse is clicked, make the player slightly bigger, and then return to nomal size ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a counter on the top, that increases by 4 points everytime mouse is clicked
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whenver mouse is clicked, the sound clicking is triggered
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the text is visible on the screen, with code increasing every 4 points for every second
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add a counter on the top center called code, which increases by 4 points
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Create a Button class var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Button functionality goes here }; }); /**** * Initialize Game ****/ // Class for the main coding empire // Initialize the coding empire var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var coder = game.attachAsset('coder', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Initialize code counter var code = 0; var codeTxt = new Text2(code.toString(), { size: 150, fill: 0xFFFFFF }); codeTxt.anchor.set(0.5, 0); LK.gui.top.addChild(codeTxt); // Add a button to the game var button = game.addChild(new Button()); button.x = 200; button.y = 200; // Initialize button price var buttonPrice = 10; game.down = function (x, y, obj) { // Check if the button was clicked if (button.intersects(obj)) { // Check if the player has enough code to buy the button if (code >= buttonPrice) { // Subtract the price from the player's code code -= buttonPrice; // Increase the button's price buttonPrice *= 2; // Increase the code increment codeIncrement *= 2; } } else { // Increase code by the current increment every click code += codeIncrement; // Play the typing sound LK.getSound('typing').play(); // Create a pop effect on the coder when clicked tween(coder, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100 }); // Return to normal size after a delay LK.setTimeout(function () { tween(coder, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }, 100); } // Update code display codeTxt.setText(code.toString()); };
===================================================================
--- original.js
+++ change.js
@@ -5,16 +5,17 @@
/****
* Classes
****/
+// Create a Button class
var Button = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- self.visible = self.activationPoints <= code;
+ // Button functionality goes here
};
});
/****
@@ -41,50 +42,54 @@
x: 1024,
y: 1366
});
// Initialize code counter
-code = 0;
+var code = 0;
var codeTxt = new Text2(code.toString(), {
size: 150,
fill: 0xFFFFFF
});
codeTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(codeTxt);
+// Add a button to the game
+var button = game.addChild(new Button());
+button.x = 200;
+button.y = 200;
+// Initialize button price
+var buttonPrice = 10;
game.down = function (x, y, obj) {
- LK.getSound('typing').play();
- // Increase code by 4 every click
- code += 4;
- // Update code display
- codeTxt.setText(code.toString());
- // Create a pop effect on the coder when clicked
- tween(coder, {
- scaleX: 1.2,
- scaleY: 1.2
- }, {
- duration: 100
- });
- // Return to normal size after a delay
- LK.setTimeout(function () {
+ // Check if the button was clicked
+ if (button.intersects(obj)) {
+ // Check if the player has enough code to buy the button
+ if (code >= buttonPrice) {
+ // Subtract the price from the player's code
+ code -= buttonPrice;
+ // Increase the button's price
+ buttonPrice *= 2;
+ // Increase the code increment
+ codeIncrement *= 2;
+ }
+ } else {
+ // Increase code by the current increment every click
+ code += codeIncrement;
+ // Play the typing sound
+ LK.getSound('typing').play();
+ // Create a pop effect on the coder when clicked
tween(coder, {
- scaleX: 1,
- scaleY: 1
+ scaleX: 1.2,
+ scaleY: 1.2
}, {
duration: 100
});
- }, 100);
-};
-var button1 = game.addChild(new Button());
-button1.activationPoints = 100;
-button1.x = 512;
-button1.y = 2732 - 100;
-var button2 = game.addChild(new Button());
-button2.activationPoints = 400;
-button2.x = 1024;
-button2.y = 2732 - 100;
-var button3 = game.addChild(new Button());
-button3.activationPoints = 1000;
-button3.x = 1536;
-button3.y = 2732 - 100;
-var button4 = game.addChild(new Button());
-button4.activationPoints = 2000;
-button4.x = 2048 - 256;
-button4.y = 2732 - 100;
\ No newline at end of file
+ // Return to normal size after a delay
+ LK.setTimeout(function () {
+ tween(coder, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }, 100);
+ }
+ // Update code display
+ codeTxt.setText(code.toString());
+};
\ No newline at end of file
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows