===================================================================
--- original.js
+++ change.js
@@ -1,73 +1,10 @@
/****
-* Classes
+* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the main coding empire
-var CodingEmpire = Container.expand(function () {
- var self = Container.call(this);
- var empireGraphics = self.attachAsset('empire', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.level = 1;
- self.codePerClick = 1;
- self.totalCode = 0;
- // Method to handle clicks on the empire
- self.click = function () {
- self.totalCode += self.codePerClick;
- updateCodeDisplay();
- };
- // Method to upgrade the empire
- self.upgrade = function () {
- if (self.totalCode >= self.level * 10) {
- self.totalCode -= self.level * 10;
- self.level++;
- self.codePerClick++;
- updateCodeDisplay();
- }
- };
-});
-
-/****
-* Initialize Game
-****/
-var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
// Initialize the coding empire
-var codingEmpire = game.addChild(new CodingEmpire());
-codingEmpire.x = 2048 / 2;
-codingEmpire.y = 2732 / 2;
-// Display for total code
-var codeDisplay = new Text2('Code: 0', {
- size: 100,
- fill: 0xFFFFFF
-});
-codeDisplay.anchor.set(0.5, 0);
-LK.gui.top.addChild(codeDisplay);
-// Function to update the code display
-function updateCodeDisplay() {
- codeDisplay.setText('Code: ' + codingEmpire.totalCode);
-}
-// Handle tap events on the game
-game.down = function (x, y, obj) {
- if (codingEmpire.containsPoint({
- x: x,
- y: y
- })) {
- codingEmpire.click();
- }
-};
-// Handle upgrade every 5 seconds
-LK.setInterval(function () {
- codingEmpire.upgrade();
-}, 5000);
-// Update function called every tick
-game.update = function () {
- // Additional game logic can be added here
-};
\ No newline at end of file
+var game = new LK.Game({
+ backgroundColor: 0x000000
+});
\ No newline at end of file
a developer sitting on his laptop in his cubicle, typing on the keyboard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee mug. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coffee cup 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows