User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (self.alpha <= 0) {' Line Number: 666 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught SecurityError: Failed to read the 'localStorage' property from 'Window': The document is sandboxed and lacks the 'allow-same-origin' flag.' in or related to this line: 'if (!isPaused) {' Line Number: 1619
Code edit (1 edits merged)
Please save this source code
Remix started
Copy Coffee Catcher
===================================================================
--- original.js
+++ change.js
@@ -290,13 +290,13 @@
anchorY: 0.5
});
self.addChild(cupGraphics);
var animationSpeed = 0.1;
- var animationDistance = 20;
+ var animationDistance = 10;
var direction = 1;
- cupGraphics.rotation = -35 * (Math.PI / 180);
+ cupGraphics.rotation = -10 * (Math.PI / 180);
self.updateDance = function () {
- var rotationSpeed = 70 * (Math.PI / 180);
+ var rotationSpeed = 20 * (Math.PI / 180);
var stayDuration = 60; // 1 second at 60FPS
if (self.stayCounter > 0) {
self.stayCounter--;
return;
@@ -528,9 +528,9 @@
anchorY: 0.5
});
ballAsset.rotation = 10 * (Math.PI / 180);
ballInfoContainer.addChild(ballAsset);
- var ballInfoText = new Text2('Collect the coffee drop for +1 score. +1 on the \ncountdown for easy and normal gamemodes.', {
+ var ballInfoText = new Text2('Donot let the god fall to the ground, hold him in the flying plane', {
size: 50,
fill: '#ffffff',
anchor: {
x: 0,
@@ -1190,9 +1190,9 @@
gameModeButton.x = game.width / 2 + 75;
gameModeButton.y = game.height / 2 + 1000;
self.addChild(gameModeButton);
// Add 'Coffee Catcher' text to the start GUI
- var coffeeCatcherText = new Text2('Catch the Indians', {
+ var coffeeCatcherText = new Text2('Catch the \n Gods', {
size: 225,
fill: '#8B4513',
// Coffee color
font: 'bold',
@@ -1369,14 +1369,14 @@
/****
* Game Code
****/
-// Instantiate ExplosionAsset to preload the asset
+// Initialize game settings
+// Create and set the new background
// Function to create a splash effect
// Replace basic splash graphics with enhanced SplashGraphics
// Function to create a splash effect
-// Create and set the new background
-// Initialize game settings
+// Instantiate ExplosionAsset to preload the asset
var explosionAsset = new ExplosionAsset();
function createExplosion(x, y) {
var explosion = new Explosion();
explosion.x = x;
@@ -1497,15 +1497,13 @@
// Create a function to end the game
function endGame() {
var finalScore = LK.getScore();
// Retrieve the current high score from localStorage
- var highScore = typeof LK.localStorage !== 'undefined' ? parseInt(LK.localStorage.getItem('highScore')) || 0 : 0;
+ var highScore = storage.highScore || 0;
// Check if the final score is greater than the high score
if (finalScore > highScore) {
// Update the high score in localStorage
- if (typeof LK.localStorage !== 'undefined') {
- LK.localStorage.setItem('highScore', finalScore.toString());
- }
+ storage.highScore = finalScore;
}
LK.setTimeout(function () {
LK.showGameOver();
}, 0);
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the random stuff below the question mark