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the fourth screen can have 3 options : Continue Restart Next Slide
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'self.setText('Screen ' + (presentation.currentSlide + 1) + ' of ' + presentation.slides.length);' Line Number: 141
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Please fix the bug: 'ReferenceError: presentation is not defined' in or related to this line: 'self.setText('Screen ' + (presentation.currentSlide + 1) + ' of ' + presentation.slides.length);' Line Number: 141
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show this progress in game
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4th screen : Like canva is the common man's tool against figma, upit can be the common man's tool against Unteal / Unity
Code edit (3 edits merged)
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make the text size on third screen smaller. Confine all the text to an inner box that is 30% smaller than the size of the screen, across all screens
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third screen content : Upit has enormous potential to disrupt the education sector worldwide
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remove " click for next slide" on firs screen
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center align all the text
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align the text on second screen in 3 lines
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move both icons inwards by 20%
Code edit (4 edits merged)
Please save this source code
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add two icons on left and right to go to next screen and previous screen
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show an indication on the first screen with text " click for next slide"
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make the screen clickable, and add the next screen with text " Upit is more than Just a Game Engine"
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change the font to default
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ var FourthScreen = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Like canva is the common man\'s tool against figma, upit can be the common man\'s tool against Unteal / Unity', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var HomePage = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Upit \n Repositioning', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var LeftIcon = Container.expand(function () { var self = Container.call(this); var icon = self.attachAsset('leftIcon', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 1366 }); }); var NextScreen = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Upit is \n more than \n Just a Game Engine', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var Presentation = Container.expand(function () { var self = Container.call(this); self.slides = []; self.currentSlide = 0; self.addSlide = function (slide) { self.slides.push(slide); }; self.nextSlide = function () { if (self.currentSlide < self.slides.length - 1) { self.currentSlide++; self.updateSlide(); } }; self.prevSlide = function () { if (self.currentSlide > 0) { self.currentSlide--; self.updateSlide(); } }; self.updateSlide = function () { // Update the displayed slide }; self.update = function () { // Update presentation content }; }); var RightIcon = Container.expand(function () { var self = Container.call(this); var icon = self.attachAsset('rightIcon', { anchorX: 0.5, anchorY: 0.5, x: 1948, y: 1366 }); }); var Slide = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update slide content }; }); var ThirdScreen = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Upit has \n enormous potential \n to disrupt the education \n sector worldwide', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var ProgressText = Text2.expand(function () { var self = Text2.call(this, '', { size: 50, fill: 0xFFFFFF, align: 'center' }); self.anchor.set(0.5, 0.5); self.update = function () { self.setText('Screen ' + (presentation.currentSlide + 1) + ' of ' + presentation.slides.length); progressText.update(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ title: "SlideDeck Pro", description: "An interactive presentation tool built with the LK game engine. Create dynamic slides with professional transitions, responsive layouts, and touch navigation. Engage your audience with interactive elements and animations for impactful meetings, pitches, or educational presentations.", backgroundColor: 0x000000 }); /**** * Game Code ****/ var homePage = game.addChild(new HomePage()); var nextScreen = game.addChild(new NextScreen()); var thirdScreen = game.addChild(new ThirdScreen()); nextScreen.visible = false; thirdScreen.visible = false; var fourthScreen = game.addChild(new FourthScreen()); fourthScreen.visible = false; var presentation = new Presentation(); var progressText = game.addChild(new ProgressText()); progressText.x = 1024; progressText.y = 50; var leftIcon = game.addChild(new LeftIcon()); var rightIcon = game.addChild(new RightIcon()); leftIcon.down = function () { if (nextScreen.visible) { nextScreen.visible = false; homePage.visible = true; } else if (thirdScreen.visible) { thirdScreen.visible = false; nextScreen.visible = true; } else if (fourthScreen.visible) { fourthScreen.visible = false; thirdScreen.visible = true; } }; rightIcon.down = function () { if (homePage.visible) { homePage.visible = false; nextScreen.visible = true; } else if (nextScreen.visible) { nextScreen.visible = false; thirdScreen.visible = true; } else if (thirdScreen.visible) { thirdScreen.visible = false; fourthScreen.visible = true; } };
===================================================================
--- original.js
+++ change.js
@@ -154,8 +154,9 @@
nextScreen.visible = false;
thirdScreen.visible = false;
var fourthScreen = game.addChild(new FourthScreen());
fourthScreen.visible = false;
+var presentation = new Presentation();
var progressText = game.addChild(new ProgressText());
progressText.x = 1024;
progressText.y = 50;
var leftIcon = game.addChild(new LeftIcon());