User prompt
change the font to bebas
User prompt
make text smaller, and bold font
User prompt
make the text 8 bit font, and 400 px large
User prompt
Please fix the bug: 'title.setText is not a function' in or related to this line: 'title.setText('Upit Positioning');' Line Number: 17
User prompt
create a new home page with text "Upit" Positioning
User prompt
use this content to populate the pitch deck : I believe UPIT can be much more than just a game engine; it can serve as an instant AI game engine. Just like Unity and Unreal are utilized in the education sector to develop tools and applications, we can position UPIT as a meta tool for creating all kinds of applications. This approach allows us to target a much broader audience—the global educational community, which is significantly larger than the gaming or casual gaming communities. By focusing on teachers, we can reach 20-30 more students through each educator. Teachers should be our primary target users. Think about it: they spend countless hours crafting presentations and brainstorming ways to engage students, often drawing on blackboards. With an instant generation tool like UPIT, they can create a new interactive presentation for every class in less than 15 minutes. The possibilities are endless! Teachers can utilize UPIT to create presentations, interactive lessons, and animations that visually explain concepts in subjects like mathematics and physics. Thanks to UPIT's built-in game engine capabilities, educators can design interactive applications that illustrate complex ideas—like demonstrating gravity and its effects—within moments. Additionally, the remix feature allows students to simplify their homework by tweaking what their teachers have created. This innovation will save significant time for both teachers and students while exponentially increasing learning efficiency through visual and interactive elements. With everyone now carrying mobile phones, UPIT can even reach remote villages where teachers can use these devices to create tools, games, and levels, fostering communities among students.
User prompt
redo the above
User prompt
SlideDeck Pro
Initial prompt
I want to create a presentation using your game engine.
/**** * Classes ****/ var FourthScreen = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Like canva is the common man\'s tool against figma, upit can be the common man\'s tool against Unteal / Unity', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); var continueButton = new Text2('Continue', { size: 100, fill: 0xFFFFFF, align: 'center' }); continueButton.anchor.set(0.5, 0.5); continueButton.x = 1024; continueButton.y = 1600; self.addChild(continueButton); var restartButton = new Text2('Restart', { size: 100, fill: 0xFFFFFF, align: 'center' }); restartButton.anchor.set(0.5, 0.5); restartButton.x = 1024; restartButton.y = 1800; self.addChild(restartButton); var nextSlideButton = new Text2('Next Slide', { size: 100, fill: 0xFFFFFF, align: 'center' }); nextSlideButton.anchor.set(0.5, 0.5); nextSlideButton.x = 1024; nextSlideButton.y = 2000; self.addChild(nextSlideButton); continueButton.down = function () { // Logic to continue the presentation LK.showYouWin(); // Placeholder for actual continue logic }; restartButton.down = function () { // Logic to restart the presentation presentation.currentSlide = 0; presentation.updateSlide(); }; nextSlideButton.down = function () { // Logic to go to the next slide presentation.nextSlide(); }; }); var HomePage = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Upit \n Repositioning', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var LeftIcon = Container.expand(function () { var self = Container.call(this); var icon = self.attachAsset('leftIcon', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 1366 }); }); var NextScreen = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Upit is \n more than \n Just a Game Engine', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var Presentation = Container.expand(function () { var self = Container.call(this); self.slides = []; self.currentSlide = 0; self.addSlide = function (slide) { self.slides.push(slide); }; self.nextSlide = function () { if (self.currentSlide < self.slides.length - 1) { self.currentSlide++; self.updateSlide(); } }; self.prevSlide = function () { if (self.currentSlide > 0) { self.currentSlide--; self.updateSlide(); } }; self.updateSlide = function () { // Update the displayed slide }; self.update = function () { // Update presentation content }; }); var RightIcon = Container.expand(function () { var self = Container.call(this); var icon = self.attachAsset('rightIcon', { anchorX: 0.5, anchorY: 0.5, x: 1948, y: 1366 }); }); var Slide = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update slide content }; }); var ThirdScreen = Container.expand(function () { var self = Container.call(this); var title = self.attachAsset('title', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('Upit has \n enormous potential \n to disrupt the education \n sector worldwide', { size: 150, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = title.x; titleText.y = title.y; self.addChild(titleText); }); var ProgressText = Text2.expand(function () { var self = Text2.call(this, '', { size: 50, fill: 0xFFFFFF, align: 'center' }); self.anchor.set(0.5, 0.5); self.update = function () { self.setText('Screen ' + (presentation.currentSlide + 1) + ' of ' + presentation.slides.length); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ title: "SlideDeck Pro", description: "An interactive presentation tool built with the LK game engine. Create dynamic slides with professional transitions, responsive layouts, and touch navigation. Engage your audience with interactive elements and animations for impactful meetings, pitches, or educational presentations.", backgroundColor: 0x000000 }); /**** * Game Code ****/ var homePage = game.addChild(new HomePage()); var nextScreen = game.addChild(new NextScreen()); var thirdScreen = game.addChild(new ThirdScreen()); nextScreen.visible = false; thirdScreen.visible = false; var fourthScreen = game.addChild(new FourthScreen()); fourthScreen.visible = false; var presentation = new Presentation(); var progressText = game.addChild(new ProgressText()); progressText.x = 1024; progressText.y = 50; var leftIcon = game.addChild(new LeftIcon()); var rightIcon = game.addChild(new RightIcon()); leftIcon.down = function () { if (nextScreen.visible) { nextScreen.visible = false; homePage.visible = true; } else if (thirdScreen.visible) { thirdScreen.visible = false; nextScreen.visible = true; } else if (fourthScreen.visible) { fourthScreen.visible = false; thirdScreen.visible = true; } }; rightIcon.down = function () { if (homePage.visible) { homePage.visible = false; nextScreen.visible = true; } else if (nextScreen.visible) { nextScreen.visible = false; thirdScreen.visible = true; } else if (thirdScreen.visible) { thirdScreen.visible = false; fourthScreen.visible = true; } };
/****
* Classes
****/
var FourthScreen = Container.expand(function () {
var self = Container.call(this);
var title = self.attachAsset('title', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var titleText = new Text2('Like canva is the common man\'s tool against figma, upit can be the common man\'s tool against Unteal / Unity', {
size: 150,
fill: 0xFFFFFF,
align: 'center'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = title.x;
titleText.y = title.y;
self.addChild(titleText);
var continueButton = new Text2('Continue', {
size: 100,
fill: 0xFFFFFF,
align: 'center'
});
continueButton.anchor.set(0.5, 0.5);
continueButton.x = 1024;
continueButton.y = 1600;
self.addChild(continueButton);
var restartButton = new Text2('Restart', {
size: 100,
fill: 0xFFFFFF,
align: 'center'
});
restartButton.anchor.set(0.5, 0.5);
restartButton.x = 1024;
restartButton.y = 1800;
self.addChild(restartButton);
var nextSlideButton = new Text2('Next Slide', {
size: 100,
fill: 0xFFFFFF,
align: 'center'
});
nextSlideButton.anchor.set(0.5, 0.5);
nextSlideButton.x = 1024;
nextSlideButton.y = 2000;
self.addChild(nextSlideButton);
continueButton.down = function () {
// Logic to continue the presentation
LK.showYouWin(); // Placeholder for actual continue logic
};
restartButton.down = function () {
// Logic to restart the presentation
presentation.currentSlide = 0;
presentation.updateSlide();
};
nextSlideButton.down = function () {
// Logic to go to the next slide
presentation.nextSlide();
};
});
var HomePage = Container.expand(function () {
var self = Container.call(this);
var title = self.attachAsset('title', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var titleText = new Text2('Upit \n Repositioning', {
size: 150,
fill: 0xFFFFFF,
align: 'center'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = title.x;
titleText.y = title.y;
self.addChild(titleText);
});
var LeftIcon = Container.expand(function () {
var self = Container.call(this);
var icon = self.attachAsset('leftIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
y: 1366
});
});
var NextScreen = Container.expand(function () {
var self = Container.call(this);
var title = self.attachAsset('title', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var titleText = new Text2('Upit is \n more than \n Just a Game Engine', {
size: 150,
fill: 0xFFFFFF,
align: 'center'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = title.x;
titleText.y = title.y;
self.addChild(titleText);
});
var Presentation = Container.expand(function () {
var self = Container.call(this);
self.slides = [];
self.currentSlide = 0;
self.addSlide = function (slide) {
self.slides.push(slide);
};
self.nextSlide = function () {
if (self.currentSlide < self.slides.length - 1) {
self.currentSlide++;
self.updateSlide();
}
};
self.prevSlide = function () {
if (self.currentSlide > 0) {
self.currentSlide--;
self.updateSlide();
}
};
self.updateSlide = function () {
// Update the displayed slide
};
self.update = function () {
// Update presentation content
};
});
var RightIcon = Container.expand(function () {
var self = Container.call(this);
var icon = self.attachAsset('rightIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: 1948,
y: 1366
});
});
var Slide = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
// Update slide content
};
});
var ThirdScreen = Container.expand(function () {
var self = Container.call(this);
var title = self.attachAsset('title', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var titleText = new Text2('Upit has \n enormous potential \n to disrupt the education \n sector worldwide', {
size: 150,
fill: 0xFFFFFF,
align: 'center'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = title.x;
titleText.y = title.y;
self.addChild(titleText);
});
var ProgressText = Text2.expand(function () {
var self = Text2.call(this, '', {
size: 50,
fill: 0xFFFFFF,
align: 'center'
});
self.anchor.set(0.5, 0.5);
self.update = function () {
self.setText('Screen ' + (presentation.currentSlide + 1) + ' of ' + presentation.slides.length);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
title: "SlideDeck Pro",
description: "An interactive presentation tool built with the LK game engine. Create dynamic slides with professional transitions, responsive layouts, and touch navigation. Engage your audience with interactive elements and animations for impactful meetings, pitches, or educational presentations.",
backgroundColor: 0x000000
});
/****
* Game Code
****/
var homePage = game.addChild(new HomePage());
var nextScreen = game.addChild(new NextScreen());
var thirdScreen = game.addChild(new ThirdScreen());
nextScreen.visible = false;
thirdScreen.visible = false;
var fourthScreen = game.addChild(new FourthScreen());
fourthScreen.visible = false;
var presentation = new Presentation();
var progressText = game.addChild(new ProgressText());
progressText.x = 1024;
progressText.y = 50;
var leftIcon = game.addChild(new LeftIcon());
var rightIcon = game.addChild(new RightIcon());
leftIcon.down = function () {
if (nextScreen.visible) {
nextScreen.visible = false;
homePage.visible = true;
} else if (thirdScreen.visible) {
thirdScreen.visible = false;
nextScreen.visible = true;
} else if (fourthScreen.visible) {
fourthScreen.visible = false;
thirdScreen.visible = true;
}
};
rightIcon.down = function () {
if (homePage.visible) {
homePage.visible = false;
nextScreen.visible = true;
} else if (nextScreen.visible) {
nextScreen.visible = false;
thirdScreen.visible = true;
} else if (thirdScreen.visible) {
thirdScreen.visible = false;
fourthScreen.visible = true;
}
};