User prompt
has visible el boton de debug
User prompt
crea un fondo
User prompt
si no estas en el nivel 5 oculta el texto del bot
User prompt
quiero que pongas los textos en el cento de sus respectivos votones
User prompt
centra los textos
User prompt
pon el boton atras del texte
User prompt
pon el texto de los botones por encima de ellos
User prompt
has que el nivel maximo del click sea 10
User prompt
has que el nivel maximo de la roca sea 8
User prompt
al nivel maximo de la roca es 8
User prompt
añade un boton en debug menu un boton para consequir monedas infinitas
User prompt
elimina el boton de reset game del debug menu
User prompt
agranda el texto de los botones del debug menu
User prompt
al presionar el boton debug crear pestaña con las siquientes opciones
User prompt
pon el boton de debug encima de el de vender materiales
User prompt
añade un boton de debug mode
User prompt
Please fix the bug: 'botUpgradeBtn is not defined' in or related to this line: 'if (child === botUpgradeBtn) {' Line Number: 381
User prompt
añade un boton para subir de nivel al bot y por cada nivel disminuye su tiempo de espera para hacer click a la roca.tiene 5 niveles ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
elimina el boton de upgrade value
User prompt
elimina el boton de upgrade value
User prompt
haz que las particulas se creen fuere de la roca
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { coins: 0, materialPerClick: 1, coinValue: 1, clickUpgradeCost: 10, valueUpgradeCost: 50, clickUpgradeLevel: 0, valueUpgradeLevel: 0, evolutionUpgradeCost: 100, evolutionLevel: 0, botActive: false, botLevel: 1, botUpgradeCost: 200 }); /**** * Classes ****/ var CoinParticle = Container.expand(function () { var self = Container.call(this); var coin = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.init = function (startX, startY) { self.x = startX; self.y = startY; // Animate coin floating up tween(self, { y: startY - 200, alpha: 0 }, { duration: 1500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); // Scale animation tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeIn }); } }); }; return self; }); var MaterialParticle = Container.expand(function () { var self = Container.call(this); var particle; self.init = function (startX, startY, materialType) { // Create particle with specific material type var assetName = materialType || 'material_stone'; particle = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); // Start particles outside the rock perimeter (rock radius is approximately 200px) var angle = Math.random() * Math.PI * 2; var rockRadius = 220; // Slightly outside the rock edge var startDistance = rockRadius + Math.random() * 50; // 220-270px from center self.x = startX + Math.cos(angle) * startDistance; self.y = startY + Math.sin(angle) * startDistance; // Random direction for particle movement var moveDistance = 100 + Math.random() * 150; var targetX = self.x + Math.cos(angle) * moveDistance; var targetY = self.y + Math.sin(angle) * moveDistance; // Animate particle tween(self, { x: targetX, y: targetY, alpha: 0 }, { duration: 800, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var UpgradeMenu = Container.expand(function () { var self = Container.call(this); var panel = self.attachAsset('upgradePanel', { anchorX: 0.5, anchorY: 0.5 }); var clickUpgradeBtn = self.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 })); clickUpgradeBtn.y = -200; var valueUpgradeBtn = self.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 })); valueUpgradeBtn.y = -50; var evolutionUpgradeBtn = self.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 })); evolutionUpgradeBtn.y = 100; var resetBtn = self.addChild(LK.getAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 })); resetBtn.y = 200; var closeBtn = self.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 60 })); closeBtn.y = 300; var clickUpgradeText = new Text2('Upgrade Click\nCost: ' + storage.clickUpgradeCost, { size: 40, fill: 0xFFFFFF }); clickUpgradeText.anchor.set(0.5, 0.5); clickUpgradeBtn.addChild(clickUpgradeText); var valueUpgradeText = new Text2('Upgrade Value\nCost: ' + storage.valueUpgradeCost, { size: 40, fill: 0xFFFFFF }); valueUpgradeText.anchor.set(0.5, 0.5); valueUpgradeBtn.addChild(valueUpgradeText); var evolutionUpgradeText = new Text2('Evolve Rock\nCost: ' + storage.evolutionUpgradeCost, { size: 40, fill: 0xFFFFFF }); evolutionUpgradeText.anchor.set(0.5, 0.5); evolutionUpgradeBtn.addChild(evolutionUpgradeText); var resetText = new Text2('Reset Progress', { size: 36, fill: 0xFFFFFF }); resetText.anchor.set(0.5, 0.5); resetBtn.addChild(resetText); var closeText = new Text2('Close', { size: 36, fill: 0xFFFFFF }); closeText.anchor.set(0.5, 0.5); closeBtn.addChild(closeText); self.updateTexts = function () { clickUpgradeText.setText('Upgrade Click (+' + storage.materialPerClick + ')\nCost: ' + storage.clickUpgradeCost); valueUpgradeText.setText('Upgrade Value (+' + storage.coinValue + ')\nCost: ' + storage.valueUpgradeCost); evolutionUpgradeText.setText('Evolve Rock (Lvl ' + (storage.evolutionLevel + 1) + ')\nCost: ' + storage.evolutionUpgradeCost); }; clickUpgradeBtn.down = function () { if (coins >= storage.clickUpgradeCost) { coins -= storage.clickUpgradeCost; storage.coins = coins; storage.materialPerClick += 1; storage.clickUpgradeLevel += 1; storage.clickUpgradeCost = Math.floor(storage.clickUpgradeCost * 1.5); LK.getSound('upgrade').play(); self.updateTexts(); updateCoinDisplay(); } }; valueUpgradeBtn.down = function () { if (coins >= storage.valueUpgradeCost) { coins -= storage.valueUpgradeCost; storage.coins = coins; storage.coinValue += 1; storage.valueUpgradeLevel += 1; storage.valueUpgradeCost = Math.floor(storage.valueUpgradeCost * 2); LK.getSound('upgrade').play(); self.updateTexts(); updateCoinDisplay(); } }; evolutionUpgradeBtn.down = function () { if (coins >= storage.evolutionUpgradeCost) { coins -= storage.evolutionUpgradeCost; storage.coins = coins; storage.evolutionLevel += 1; storage.evolutionUpgradeCost = Math.floor(storage.evolutionUpgradeCost * 3); LK.getSound('upgrade').play(); self.updateTexts(); updateCoinDisplay(); updateRockAppearance(); } }; resetBtn.down = function () { // Reset all storage values to defaults storage.coins = 0; storage.materialPerClick = 1; storage.coinValue = 1; storage.clickUpgradeCost = 10; storage.valueUpgradeCost = 50; storage.clickUpgradeLevel = 0; storage.valueUpgradeLevel = 0; storage.evolutionUpgradeCost = 100; storage.evolutionLevel = 0; storage.botActive = false; storage.botLevel = 1; storage.botUpgradeCost = 200; // Reset game variables coins = 0; materials = { stone: 0, lava: 0, crystal: 0, magic: 0, diamond: 0, ancient: 0, cosmic: 0, ultimate: 0 }; // Stop and reset bot if (botActive) { stopBot(); } // Update displays updateCoinDisplay(); updateMaterialDisplay(); updateRockAppearance(); self.updateTexts(); // Close menu upgradeMenuOpen = false; self.visible = false; }; closeBtn.down = function () { upgradeMenuOpen = false; self.visible = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var coins = storage.coins; var materials = { stone: 0, lava: 0, crystal: 0, magic: 0, diamond: 0, ancient: 0, cosmic: 0, ultimate: 0 }; var upgradeMenuOpen = false; var botActive = storage.botActive; var botTimer = null; // Create central rock var rock = game.addChild(LK.getAsset('rock', { anchorX: 0.5, anchorY: 0.5 })); rock.x = 2048 / 2; rock.y = 2732 / 2; // Add visual improvements to rock based on upgrade levels function updateRockAppearance() { var totalUpgrades = storage.clickUpgradeLevel + storage.valueUpgradeLevel; var oldRock = rock; var newRockAsset; var newScale = 1; var newTint = 0xFFFFFF; // Evolution changes rock appearance dramatically if (storage.evolutionLevel >= 7) { newRockAsset = 'rock_ultimate'; newTint = 0xFFFFFF; } else if (storage.evolutionLevel >= 6) { newRockAsset = 'rock_cosmic'; newTint = 0xFFFFFF; } else if (storage.evolutionLevel >= 5) { newRockAsset = 'rock_ancient'; newTint = 0xFFFFFF; } else if (storage.evolutionLevel >= 4) { newRockAsset = 'rock_diamond'; newTint = 0xFFFFFF; } else if (storage.evolutionLevel >= 3) { newRockAsset = 'rock_magical'; newTint = 0xFFFFFF; } else if (storage.evolutionLevel >= 2) { newRockAsset = 'rock_crystal'; newTint = 0xFFFFFF; } else if (storage.evolutionLevel >= 1) { newRockAsset = 'rock_lava'; newTint = 0xFFFFFF; } else { newRockAsset = 'rock'; if (totalUpgrades > 5) { newTint = 0xFFD700; // Golden color } else if (totalUpgrades > 2) { newTint = 0xC0C0C0; // Silver color } else { newTint = 0xFFFFFF; } } // Replace rock with new evolved version if needed var currentAssetId = rock._assetId || 'rock'; if (currentAssetId !== newRockAsset) { var newRock = game.addChild(LK.getAsset(newRockAsset, { anchorX: 0.5, anchorY: 0.5 })); newRock.x = rock.x; newRock.y = rock.y; newRock._assetId = newRockAsset; // Copy event handlers newRock.down = rock.down; // Remove old rock and replace reference game.removeChild(rock); rock = newRock; } // Apply visual effects - keep scale at 1.0 for all levels rock.scaleX = 1.0; rock.scaleY = 1.0; rock.tint = newTint; // Show/hide bot button based on evolution level if (storage.evolutionLevel >= 5) { botBtn.visible = true; botUpgradeBtn.visible = true; } else { botBtn.visible = false; botUpgradeBtn.visible = false; if (botActive) { // Stop bot if evolution level drops below 5 stopBot(); } } } // Create UI elements var coinText = new Text2('Coins: 0', { size: 80, fill: 0xFFD700 }); coinText.anchor.set(0.5, 0); LK.gui.top.addChild(coinText); var materialText = new Text2('Materials: 0', { size: 60, fill: 0xFFFFFF }); materialText.anchor.set(0, 0); materialText.x = 20; materialText.y = 120; LK.gui.topLeft.addChild(materialText); var upgradeBtn = game.addChild(LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 })); upgradeBtn.x = 2048 / 2; upgradeBtn.y = 2732 - 150; var upgradeBtnText = new Text2('UPGRADES', { size: 50, fill: 0xFFFFFF }); upgradeBtnText.anchor.set(0.5, 0.5); upgradeBtn.addChild(upgradeBtnText); var sellBtn = game.addChild(LK.getAsset('sellButton', { anchorX: 0.5, anchorY: 0.5 })); sellBtn.x = 2048 / 2; sellBtn.y = 2732 - 250; var sellBtnText = new Text2('SELL MATERIALS', { size: 40, fill: 0xFFFFFF }); sellBtnText.anchor.set(0.5, 0.5); sellBtn.addChild(sellBtnText); // Bot button (only visible from evolution level 5+) var botBtn = game.addChild(LK.getAsset('botButton', { anchorX: 0.5, anchorY: 0.5 })); botBtn.x = 2048 / 2; botBtn.y = 2732 - 350; var botBtnText = new Text2('BOT: OFF', { size: 40, fill: 0xFFFFFF }); botBtnText.anchor.set(0.5, 0.5); botBtn.addChild(botBtnText); // Bot upgrade button (only visible when bot is available) var botUpgradeBtn = game.addChild(LK.getAsset('botUpgradeButton', { anchorX: 0.5, anchorY: 0.5 })); botUpgradeBtn.x = 2048 / 2; botUpgradeBtn.y = 2732 - 450; var botUpgradeBtnText = new Text2('UPGRADE BOT\nLvl ' + storage.botLevel + ' - Cost: ' + storage.botUpgradeCost, { size: 36, fill: 0xFFFFFF }); botUpgradeBtnText.anchor.set(0.5, 0.5); botUpgradeBtn.addChild(botUpgradeBtnText); // Create upgrade menu var upgradeMenu = game.addChild(new UpgradeMenu()); upgradeMenu.x = 2048 / 2; upgradeMenu.y = 2732 / 2; upgradeMenu.visible = false; // Arrays for particles var materialParticles = []; var coinParticles = []; // Update functions function updateCoinDisplay() { coinText.setText('Coins: ' + coins); } function updateMaterialDisplay() { var totalMaterials = materials.stone + materials.lava + materials.crystal + materials.magic + materials.diamond + materials.ancient + materials.cosmic + materials.ultimate; var displayText = 'Materials: ' + totalMaterials; if (materials.stone > 0) displayText += '\nStone: ' + materials.stone; if (materials.lava > 0) displayText += '\nLava: ' + materials.lava; if (materials.crystal > 0) displayText += '\nCrystal: ' + materials.crystal; if (materials.magic > 0) displayText += '\nMagic: ' + materials.magic; if (materials.diamond > 0) displayText += '\nDiamond: ' + materials.diamond; if (materials.ancient > 0) displayText += '\nAncient: ' + materials.ancient; if (materials.cosmic > 0) displayText += '\nCosmic: ' + materials.cosmic; if (materials.ultimate > 0) displayText += '\nUltimate: ' + materials.ultimate; materialText.setText(displayText); } function updateBotUpgradeDisplay() { var interval = Math.max(200, 2000 - (storage.botLevel - 1) * 200); if (storage.botLevel >= 20) { botUpgradeBtnText.setText('UPGRADE BOT\nLvl ' + storage.botLevel + ' (' + interval + 'ms)\nMAX LEVEL'); } else { botUpgradeBtnText.setText('UPGRADE BOT\nLvl ' + storage.botLevel + ' (' + interval + 'ms)\nCost: ' + storage.botUpgradeCost); } } function startBot() { if (botTimer) return; // Already running botActive = true; storage.botActive = true; botBtnText.setText('BOT: ON'); botBtn.tint = 0x00ff00; // Green when active // Calculate interval based on bot level - starts at 2000ms, reduces by 200ms per level (minimum 200ms) var interval = Math.max(200, 2000 - (storage.botLevel - 1) * 200); botTimer = LK.setInterval(function () { if (storage.evolutionLevel >= 5 && !upgradeMenuOpen) { // Simulate rock click rock.down(rock.x, rock.y, {}); } }, interval); } function stopBot() { if (botTimer) { LK.clearInterval(botTimer); botTimer = null; } botActive = false; storage.botActive = false; botBtnText.setText('BOT: OFF'); botBtn.tint = 0xFFFFFF; // White when inactive } // Initialize displays updateCoinDisplay(); updateMaterialDisplay(); updateRockAppearance(); // Initialize bot state if (storage.evolutionLevel >= 5) { botBtn.visible = true; botUpgradeBtn.visible = true; updateBotUpgradeDisplay(); if (botActive) { startBot(); } } else { botBtn.visible = false; botUpgradeBtn.visible = false; } // Rock click handler rock.down = function (x, y, obj) { if (upgradeMenuOpen) return; // Calculate base materials per click var baseMaterials = storage.materialPerClick; // Apply evolution level multiplier to all materials var evolutionMultiplier = 1 + storage.evolutionLevel; var totalParticles = 0; // Generate materials based on evolution level - higher levels can produce multiple types if (storage.evolutionLevel >= 7) { // Ultimate level - produces all material types with ultimate bonus materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier; materials.crystal += baseMaterials * evolutionMultiplier; materials.magic += baseMaterials * evolutionMultiplier; materials.diamond += baseMaterials * evolutionMultiplier; materials.ancient += baseMaterials * evolutionMultiplier; materials.cosmic += baseMaterials * evolutionMultiplier; materials.ultimate += baseMaterials * evolutionMultiplier * 3; totalParticles += baseMaterials * 10; for (var i = 0; i < baseMaterials; i++) { var materialTypes = ['material_stone', 'material_lava', 'material_crystal', 'material_magic', 'material_diamond', 'material_ancient', 'material_cosmic']; for (var t = 0; t < materialTypes.length; t++) { var particle = new MaterialParticle(); materialParticles.push(particle); game.addChild(particle); particle.init(rock.x, rock.y, materialTypes[t]); } } for (var j = 0; j < baseMaterials * 3; j++) { var ultimateParticle = new MaterialParticle(); materialParticles.push(ultimateParticle); game.addChild(ultimateParticle); ultimateParticle.init(rock.x, rock.y, 'material_ultimate'); } } else if (storage.evolutionLevel >= 6) { // Cosmic level - produces all previous materials plus cosmic materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier; materials.crystal += baseMaterials * evolutionMultiplier; materials.magic += baseMaterials * evolutionMultiplier; materials.diamond += baseMaterials * evolutionMultiplier; materials.ancient += baseMaterials * evolutionMultiplier; materials.cosmic += baseMaterials * evolutionMultiplier * 3; totalParticles += baseMaterials * 9; for (var k = 0; k < baseMaterials; k++) { var materialTypes2 = ['material_stone', 'material_lava', 'material_crystal', 'material_magic', 'material_diamond', 'material_ancient']; for (var u = 0; u < materialTypes2.length; u++) { var particle2 = new MaterialParticle(); materialParticles.push(particle2); game.addChild(particle2); particle2.init(rock.x, rock.y, materialTypes2[u]); } } for (var l = 0; l < baseMaterials * 3; l++) { var cosmicParticle = new MaterialParticle(); materialParticles.push(cosmicParticle); game.addChild(cosmicParticle); cosmicParticle.init(rock.x, rock.y, 'material_cosmic'); } } else if (storage.evolutionLevel >= 5) { // Ancient level - produces all previous materials plus ancient materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier; materials.crystal += baseMaterials * evolutionMultiplier; materials.magic += baseMaterials * evolutionMultiplier; materials.diamond += baseMaterials * evolutionMultiplier; materials.ancient += baseMaterials * evolutionMultiplier * 3; totalParticles += baseMaterials * 8; for (var m = 0; m < baseMaterials; m++) { var materialTypes3 = ['material_stone', 'material_lava', 'material_crystal', 'material_magic', 'material_diamond']; for (var v = 0; v < materialTypes3.length; v++) { var particle3 = new MaterialParticle(); materialParticles.push(particle3); game.addChild(particle3); particle3.init(rock.x, rock.y, materialTypes3[v]); } } for (var n = 0; n < baseMaterials * 3; n++) { var ancientParticle = new MaterialParticle(); materialParticles.push(ancientParticle); game.addChild(ancientParticle); ancientParticle.init(rock.x, rock.y, 'material_ancient'); } } else if (storage.evolutionLevel >= 4) { // Diamond level - produces all previous materials plus diamond materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier; materials.crystal += baseMaterials * evolutionMultiplier; materials.magic += baseMaterials * evolutionMultiplier; materials.diamond += baseMaterials * evolutionMultiplier * 3; totalParticles += baseMaterials * 7; for (var o = 0; o < baseMaterials; o++) { var materialTypes4 = ['material_stone', 'material_lava', 'material_crystal', 'material_magic']; for (var w = 0; w < materialTypes4.length; w++) { var particle4 = new MaterialParticle(); materialParticles.push(particle4); game.addChild(particle4); particle4.init(rock.x, rock.y, materialTypes4[w]); } } for (var p = 0; p < baseMaterials * 3; p++) { var diamondParticle = new MaterialParticle(); materialParticles.push(diamondParticle); game.addChild(diamondParticle); diamondParticle.init(rock.x, rock.y, 'material_diamond'); } } else if (storage.evolutionLevel >= 3) { // Magic level - produces all material types materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier; materials.crystal += baseMaterials * evolutionMultiplier; materials.magic += baseMaterials * evolutionMultiplier * 2; // More magic materials at highest level totalParticles += baseMaterials * 5; // Create particles for each type for (var i = 0; i < baseMaterials; i++) { var stoneParticle = new MaterialParticle(); materialParticles.push(stoneParticle); game.addChild(stoneParticle); stoneParticle.init(rock.x, rock.y, 'material_stone'); var lavaParticle = new MaterialParticle(); materialParticles.push(lavaParticle); game.addChild(lavaParticle); lavaParticle.init(rock.x, rock.y, 'material_lava'); var crystalParticle = new MaterialParticle(); materialParticles.push(crystalParticle); game.addChild(crystalParticle); crystalParticle.init(rock.x, rock.y, 'material_crystal'); } for (var j = 0; j < baseMaterials * 2; j++) { var magicParticle = new MaterialParticle(); materialParticles.push(magicParticle); game.addChild(magicParticle); magicParticle.init(rock.x, rock.y, 'material_magic'); } } else if (storage.evolutionLevel >= 2) { // Crystal level - produces stone, lava, and crystal materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier; materials.crystal += baseMaterials * evolutionMultiplier * 2; // More crystal materials totalParticles += baseMaterials * 4; for (var k = 0; k < baseMaterials; k++) { var stoneParticle2 = new MaterialParticle(); materialParticles.push(stoneParticle2); game.addChild(stoneParticle2); stoneParticle2.init(rock.x, rock.y, 'material_stone'); var lavaParticle2 = new MaterialParticle(); materialParticles.push(lavaParticle2); game.addChild(lavaParticle2); lavaParticle2.init(rock.x, rock.y, 'material_lava'); } for (var l = 0; l < baseMaterials * 2; l++) { var crystalParticle2 = new MaterialParticle(); materialParticles.push(crystalParticle2); game.addChild(crystalParticle2); crystalParticle2.init(rock.x, rock.y, 'material_crystal'); } } else if (storage.evolutionLevel >= 1) { // Lava level - produces stone and lava materials.stone += baseMaterials * evolutionMultiplier; materials.lava += baseMaterials * evolutionMultiplier * 2; // More lava materials totalParticles += baseMaterials * 3; for (var m = 0; m < baseMaterials; m++) { var stoneParticle3 = new MaterialParticle(); materialParticles.push(stoneParticle3); game.addChild(stoneParticle3); stoneParticle3.init(rock.x, rock.y, 'material_stone'); } for (var n = 0; n < baseMaterials * 2; n++) { var lavaParticle3 = new MaterialParticle(); materialParticles.push(lavaParticle3); game.addChild(lavaParticle3); lavaParticle3.init(rock.x, rock.y, 'material_lava'); } } else { // Basic level - only produces stone materials.stone += baseMaterials * evolutionMultiplier; totalParticles += baseMaterials; for (var o = 0; o < baseMaterials; o++) { var stoneParticle4 = new MaterialParticle(); materialParticles.push(stoneParticle4); game.addChild(stoneParticle4); stoneParticle4.init(rock.x, rock.y, 'material_stone'); } } updateMaterialDisplay(); // Rock animation tween(rock, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(rock, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeIn }); } }); LK.getSound('mine').play(); }; // Upgrade button handler upgradeBtn.down = function () { upgradeMenuOpen = !upgradeMenuOpen; upgradeMenu.visible = upgradeMenuOpen; if (upgradeMenuOpen) { upgradeMenu.updateTexts(); // Bring upgrade menu to front game.removeChild(upgradeMenu); game.addChild(upgradeMenu); } }; // Sell button handler sellBtn.down = function () { var totalMaterials = materials.stone + materials.lava + materials.crystal + materials.magic + materials.diamond + materials.ancient + materials.cosmic + materials.ultimate; if (upgradeMenuOpen || totalMaterials <= 0) return; // Convert all materials to coins with different values per type var coinsToAdd = 0; coinsToAdd += materials.stone * storage.coinValue; coinsToAdd += materials.lava * storage.coinValue * 2; coinsToAdd += materials.crystal * storage.coinValue * 3; coinsToAdd += materials.magic * storage.coinValue * 5; coinsToAdd += materials.diamond * storage.coinValue * 8; coinsToAdd += materials.ancient * storage.coinValue * 12; coinsToAdd += materials.cosmic * storage.coinValue * 20; coinsToAdd += materials.ultimate * storage.coinValue * 50; coins += coinsToAdd; storage.coins = coins; // Create coin particles for visual feedback for (var i = 0; i < Math.min(totalMaterials, 5); i++) { var coinParticle = new CoinParticle(); coinParticles.push(coinParticle); game.addChild(coinParticle); coinParticle.init(rock.x + i * 20 - 40, rock.y); } materials = { stone: 0, lava: 0, crystal: 0, magic: 0, diamond: 0, ancient: 0, cosmic: 0, ultimate: 0 }; updateCoinDisplay(); updateMaterialDisplay(); LK.getSound('coin').play(); }; // Bot button handler botBtn.down = function () { if (storage.evolutionLevel < 5) return; if (botActive) { stopBot(); } else { startBot(); } }; // Bot upgrade button handler botUpgradeBtn.down = function () { if (storage.evolutionLevel < 5 || upgradeMenuOpen) return; if (storage.botLevel >= 20) return; // Maximum bot level is 20 if (coins >= storage.botUpgradeCost) { coins -= storage.botUpgradeCost; storage.coins = coins; storage.botLevel += 1; storage.botUpgradeCost = Math.floor(storage.botUpgradeCost * 2); LK.getSound('upgrade').play(); updateCoinDisplay(); updateBotUpgradeDisplay(); // Restart bot with new timing if it's active if (botActive) { stopBot(); startBot(); } } }; game.update = function () { // Clean up destroyed particles for (var i = materialParticles.length - 1; i >= 0; i--) { if (materialParticles[i].destroyed) { materialParticles.splice(i, 1); } } for (var j = coinParticles.length - 1; j >= 0; j--) { if (coinParticles[j].destroyed) { coinParticles.splice(j, 1); } } // Update rock appearance updateRockAppearance(); };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
coins: 0,
materialPerClick: 1,
coinValue: 1,
clickUpgradeCost: 10,
valueUpgradeCost: 50,
clickUpgradeLevel: 0,
valueUpgradeLevel: 0,
evolutionUpgradeCost: 100,
evolutionLevel: 0,
botActive: false,
botLevel: 1,
botUpgradeCost: 200
});
/****
* Classes
****/
var CoinParticle = Container.expand(function () {
var self = Container.call(this);
var coin = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.init = function (startX, startY) {
self.x = startX;
self.y = startY;
// Animate coin floating up
tween(self, {
y: startY - 200,
alpha: 0
}, {
duration: 1500,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
// Scale animation
tween(self, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeIn
});
}
});
};
return self;
});
var MaterialParticle = Container.expand(function () {
var self = Container.call(this);
var particle;
self.init = function (startX, startY, materialType) {
// Create particle with specific material type
var assetName = materialType || 'material_stone';
particle = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
// Start particles outside the rock perimeter (rock radius is approximately 200px)
var angle = Math.random() * Math.PI * 2;
var rockRadius = 220; // Slightly outside the rock edge
var startDistance = rockRadius + Math.random() * 50; // 220-270px from center
self.x = startX + Math.cos(angle) * startDistance;
self.y = startY + Math.sin(angle) * startDistance;
// Random direction for particle movement
var moveDistance = 100 + Math.random() * 150;
var targetX = self.x + Math.cos(angle) * moveDistance;
var targetY = self.y + Math.sin(angle) * moveDistance;
// Animate particle
tween(self, {
x: targetX,
y: targetY,
alpha: 0
}, {
duration: 800,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
var UpgradeMenu = Container.expand(function () {
var self = Container.call(this);
var panel = self.attachAsset('upgradePanel', {
anchorX: 0.5,
anchorY: 0.5
});
var clickUpgradeBtn = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
}));
clickUpgradeBtn.y = -200;
var valueUpgradeBtn = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
}));
valueUpgradeBtn.y = -50;
var evolutionUpgradeBtn = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
}));
evolutionUpgradeBtn.y = 100;
var resetBtn = self.addChild(LK.getAsset('resetButton', {
anchorX: 0.5,
anchorY: 0.5
}));
resetBtn.y = 200;
var closeBtn = self.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
width: 100,
height: 60
}));
closeBtn.y = 300;
var clickUpgradeText = new Text2('Upgrade Click\nCost: ' + storage.clickUpgradeCost, {
size: 40,
fill: 0xFFFFFF
});
clickUpgradeText.anchor.set(0.5, 0.5);
clickUpgradeBtn.addChild(clickUpgradeText);
var valueUpgradeText = new Text2('Upgrade Value\nCost: ' + storage.valueUpgradeCost, {
size: 40,
fill: 0xFFFFFF
});
valueUpgradeText.anchor.set(0.5, 0.5);
valueUpgradeBtn.addChild(valueUpgradeText);
var evolutionUpgradeText = new Text2('Evolve Rock\nCost: ' + storage.evolutionUpgradeCost, {
size: 40,
fill: 0xFFFFFF
});
evolutionUpgradeText.anchor.set(0.5, 0.5);
evolutionUpgradeBtn.addChild(evolutionUpgradeText);
var resetText = new Text2('Reset Progress', {
size: 36,
fill: 0xFFFFFF
});
resetText.anchor.set(0.5, 0.5);
resetBtn.addChild(resetText);
var closeText = new Text2('Close', {
size: 36,
fill: 0xFFFFFF
});
closeText.anchor.set(0.5, 0.5);
closeBtn.addChild(closeText);
self.updateTexts = function () {
clickUpgradeText.setText('Upgrade Click (+' + storage.materialPerClick + ')\nCost: ' + storage.clickUpgradeCost);
valueUpgradeText.setText('Upgrade Value (+' + storage.coinValue + ')\nCost: ' + storage.valueUpgradeCost);
evolutionUpgradeText.setText('Evolve Rock (Lvl ' + (storage.evolutionLevel + 1) + ')\nCost: ' + storage.evolutionUpgradeCost);
};
clickUpgradeBtn.down = function () {
if (coins >= storage.clickUpgradeCost) {
coins -= storage.clickUpgradeCost;
storage.coins = coins;
storage.materialPerClick += 1;
storage.clickUpgradeLevel += 1;
storage.clickUpgradeCost = Math.floor(storage.clickUpgradeCost * 1.5);
LK.getSound('upgrade').play();
self.updateTexts();
updateCoinDisplay();
}
};
valueUpgradeBtn.down = function () {
if (coins >= storage.valueUpgradeCost) {
coins -= storage.valueUpgradeCost;
storage.coins = coins;
storage.coinValue += 1;
storage.valueUpgradeLevel += 1;
storage.valueUpgradeCost = Math.floor(storage.valueUpgradeCost * 2);
LK.getSound('upgrade').play();
self.updateTexts();
updateCoinDisplay();
}
};
evolutionUpgradeBtn.down = function () {
if (coins >= storage.evolutionUpgradeCost) {
coins -= storage.evolutionUpgradeCost;
storage.coins = coins;
storage.evolutionLevel += 1;
storage.evolutionUpgradeCost = Math.floor(storage.evolutionUpgradeCost * 3);
LK.getSound('upgrade').play();
self.updateTexts();
updateCoinDisplay();
updateRockAppearance();
}
};
resetBtn.down = function () {
// Reset all storage values to defaults
storage.coins = 0;
storage.materialPerClick = 1;
storage.coinValue = 1;
storage.clickUpgradeCost = 10;
storage.valueUpgradeCost = 50;
storage.clickUpgradeLevel = 0;
storage.valueUpgradeLevel = 0;
storage.evolutionUpgradeCost = 100;
storage.evolutionLevel = 0;
storage.botActive = false;
storage.botLevel = 1;
storage.botUpgradeCost = 200;
// Reset game variables
coins = 0;
materials = {
stone: 0,
lava: 0,
crystal: 0,
magic: 0,
diamond: 0,
ancient: 0,
cosmic: 0,
ultimate: 0
};
// Stop and reset bot
if (botActive) {
stopBot();
}
// Update displays
updateCoinDisplay();
updateMaterialDisplay();
updateRockAppearance();
self.updateTexts();
// Close menu
upgradeMenuOpen = false;
self.visible = false;
};
closeBtn.down = function () {
upgradeMenuOpen = false;
self.visible = false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
var coins = storage.coins;
var materials = {
stone: 0,
lava: 0,
crystal: 0,
magic: 0,
diamond: 0,
ancient: 0,
cosmic: 0,
ultimate: 0
};
var upgradeMenuOpen = false;
var botActive = storage.botActive;
var botTimer = null;
// Create central rock
var rock = game.addChild(LK.getAsset('rock', {
anchorX: 0.5,
anchorY: 0.5
}));
rock.x = 2048 / 2;
rock.y = 2732 / 2;
// Add visual improvements to rock based on upgrade levels
function updateRockAppearance() {
var totalUpgrades = storage.clickUpgradeLevel + storage.valueUpgradeLevel;
var oldRock = rock;
var newRockAsset;
var newScale = 1;
var newTint = 0xFFFFFF;
// Evolution changes rock appearance dramatically
if (storage.evolutionLevel >= 7) {
newRockAsset = 'rock_ultimate';
newTint = 0xFFFFFF;
} else if (storage.evolutionLevel >= 6) {
newRockAsset = 'rock_cosmic';
newTint = 0xFFFFFF;
} else if (storage.evolutionLevel >= 5) {
newRockAsset = 'rock_ancient';
newTint = 0xFFFFFF;
} else if (storage.evolutionLevel >= 4) {
newRockAsset = 'rock_diamond';
newTint = 0xFFFFFF;
} else if (storage.evolutionLevel >= 3) {
newRockAsset = 'rock_magical';
newTint = 0xFFFFFF;
} else if (storage.evolutionLevel >= 2) {
newRockAsset = 'rock_crystal';
newTint = 0xFFFFFF;
} else if (storage.evolutionLevel >= 1) {
newRockAsset = 'rock_lava';
newTint = 0xFFFFFF;
} else {
newRockAsset = 'rock';
if (totalUpgrades > 5) {
newTint = 0xFFD700; // Golden color
} else if (totalUpgrades > 2) {
newTint = 0xC0C0C0; // Silver color
} else {
newTint = 0xFFFFFF;
}
}
// Replace rock with new evolved version if needed
var currentAssetId = rock._assetId || 'rock';
if (currentAssetId !== newRockAsset) {
var newRock = game.addChild(LK.getAsset(newRockAsset, {
anchorX: 0.5,
anchorY: 0.5
}));
newRock.x = rock.x;
newRock.y = rock.y;
newRock._assetId = newRockAsset;
// Copy event handlers
newRock.down = rock.down;
// Remove old rock and replace reference
game.removeChild(rock);
rock = newRock;
}
// Apply visual effects - keep scale at 1.0 for all levels
rock.scaleX = 1.0;
rock.scaleY = 1.0;
rock.tint = newTint;
// Show/hide bot button based on evolution level
if (storage.evolutionLevel >= 5) {
botBtn.visible = true;
botUpgradeBtn.visible = true;
} else {
botBtn.visible = false;
botUpgradeBtn.visible = false;
if (botActive) {
// Stop bot if evolution level drops below 5
stopBot();
}
}
}
// Create UI elements
var coinText = new Text2('Coins: 0', {
size: 80,
fill: 0xFFD700
});
coinText.anchor.set(0.5, 0);
LK.gui.top.addChild(coinText);
var materialText = new Text2('Materials: 0', {
size: 60,
fill: 0xFFFFFF
});
materialText.anchor.set(0, 0);
materialText.x = 20;
materialText.y = 120;
LK.gui.topLeft.addChild(materialText);
var upgradeBtn = game.addChild(LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
}));
upgradeBtn.x = 2048 / 2;
upgradeBtn.y = 2732 - 150;
var upgradeBtnText = new Text2('UPGRADES', {
size: 50,
fill: 0xFFFFFF
});
upgradeBtnText.anchor.set(0.5, 0.5);
upgradeBtn.addChild(upgradeBtnText);
var sellBtn = game.addChild(LK.getAsset('sellButton', {
anchorX: 0.5,
anchorY: 0.5
}));
sellBtn.x = 2048 / 2;
sellBtn.y = 2732 - 250;
var sellBtnText = new Text2('SELL MATERIALS', {
size: 40,
fill: 0xFFFFFF
});
sellBtnText.anchor.set(0.5, 0.5);
sellBtn.addChild(sellBtnText);
// Bot button (only visible from evolution level 5+)
var botBtn = game.addChild(LK.getAsset('botButton', {
anchorX: 0.5,
anchorY: 0.5
}));
botBtn.x = 2048 / 2;
botBtn.y = 2732 - 350;
var botBtnText = new Text2('BOT: OFF', {
size: 40,
fill: 0xFFFFFF
});
botBtnText.anchor.set(0.5, 0.5);
botBtn.addChild(botBtnText);
// Bot upgrade button (only visible when bot is available)
var botUpgradeBtn = game.addChild(LK.getAsset('botUpgradeButton', {
anchorX: 0.5,
anchorY: 0.5
}));
botUpgradeBtn.x = 2048 / 2;
botUpgradeBtn.y = 2732 - 450;
var botUpgradeBtnText = new Text2('UPGRADE BOT\nLvl ' + storage.botLevel + ' - Cost: ' + storage.botUpgradeCost, {
size: 36,
fill: 0xFFFFFF
});
botUpgradeBtnText.anchor.set(0.5, 0.5);
botUpgradeBtn.addChild(botUpgradeBtnText);
// Create upgrade menu
var upgradeMenu = game.addChild(new UpgradeMenu());
upgradeMenu.x = 2048 / 2;
upgradeMenu.y = 2732 / 2;
upgradeMenu.visible = false;
// Arrays for particles
var materialParticles = [];
var coinParticles = [];
// Update functions
function updateCoinDisplay() {
coinText.setText('Coins: ' + coins);
}
function updateMaterialDisplay() {
var totalMaterials = materials.stone + materials.lava + materials.crystal + materials.magic + materials.diamond + materials.ancient + materials.cosmic + materials.ultimate;
var displayText = 'Materials: ' + totalMaterials;
if (materials.stone > 0) displayText += '\nStone: ' + materials.stone;
if (materials.lava > 0) displayText += '\nLava: ' + materials.lava;
if (materials.crystal > 0) displayText += '\nCrystal: ' + materials.crystal;
if (materials.magic > 0) displayText += '\nMagic: ' + materials.magic;
if (materials.diamond > 0) displayText += '\nDiamond: ' + materials.diamond;
if (materials.ancient > 0) displayText += '\nAncient: ' + materials.ancient;
if (materials.cosmic > 0) displayText += '\nCosmic: ' + materials.cosmic;
if (materials.ultimate > 0) displayText += '\nUltimate: ' + materials.ultimate;
materialText.setText(displayText);
}
function updateBotUpgradeDisplay() {
var interval = Math.max(200, 2000 - (storage.botLevel - 1) * 200);
if (storage.botLevel >= 20) {
botUpgradeBtnText.setText('UPGRADE BOT\nLvl ' + storage.botLevel + ' (' + interval + 'ms)\nMAX LEVEL');
} else {
botUpgradeBtnText.setText('UPGRADE BOT\nLvl ' + storage.botLevel + ' (' + interval + 'ms)\nCost: ' + storage.botUpgradeCost);
}
}
function startBot() {
if (botTimer) return; // Already running
botActive = true;
storage.botActive = true;
botBtnText.setText('BOT: ON');
botBtn.tint = 0x00ff00; // Green when active
// Calculate interval based on bot level - starts at 2000ms, reduces by 200ms per level (minimum 200ms)
var interval = Math.max(200, 2000 - (storage.botLevel - 1) * 200);
botTimer = LK.setInterval(function () {
if (storage.evolutionLevel >= 5 && !upgradeMenuOpen) {
// Simulate rock click
rock.down(rock.x, rock.y, {});
}
}, interval);
}
function stopBot() {
if (botTimer) {
LK.clearInterval(botTimer);
botTimer = null;
}
botActive = false;
storage.botActive = false;
botBtnText.setText('BOT: OFF');
botBtn.tint = 0xFFFFFF; // White when inactive
}
// Initialize displays
updateCoinDisplay();
updateMaterialDisplay();
updateRockAppearance();
// Initialize bot state
if (storage.evolutionLevel >= 5) {
botBtn.visible = true;
botUpgradeBtn.visible = true;
updateBotUpgradeDisplay();
if (botActive) {
startBot();
}
} else {
botBtn.visible = false;
botUpgradeBtn.visible = false;
}
// Rock click handler
rock.down = function (x, y, obj) {
if (upgradeMenuOpen) return;
// Calculate base materials per click
var baseMaterials = storage.materialPerClick;
// Apply evolution level multiplier to all materials
var evolutionMultiplier = 1 + storage.evolutionLevel;
var totalParticles = 0;
// Generate materials based on evolution level - higher levels can produce multiple types
if (storage.evolutionLevel >= 7) {
// Ultimate level - produces all material types with ultimate bonus
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier;
materials.crystal += baseMaterials * evolutionMultiplier;
materials.magic += baseMaterials * evolutionMultiplier;
materials.diamond += baseMaterials * evolutionMultiplier;
materials.ancient += baseMaterials * evolutionMultiplier;
materials.cosmic += baseMaterials * evolutionMultiplier;
materials.ultimate += baseMaterials * evolutionMultiplier * 3;
totalParticles += baseMaterials * 10;
for (var i = 0; i < baseMaterials; i++) {
var materialTypes = ['material_stone', 'material_lava', 'material_crystal', 'material_magic', 'material_diamond', 'material_ancient', 'material_cosmic'];
for (var t = 0; t < materialTypes.length; t++) {
var particle = new MaterialParticle();
materialParticles.push(particle);
game.addChild(particle);
particle.init(rock.x, rock.y, materialTypes[t]);
}
}
for (var j = 0; j < baseMaterials * 3; j++) {
var ultimateParticle = new MaterialParticle();
materialParticles.push(ultimateParticle);
game.addChild(ultimateParticle);
ultimateParticle.init(rock.x, rock.y, 'material_ultimate');
}
} else if (storage.evolutionLevel >= 6) {
// Cosmic level - produces all previous materials plus cosmic
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier;
materials.crystal += baseMaterials * evolutionMultiplier;
materials.magic += baseMaterials * evolutionMultiplier;
materials.diamond += baseMaterials * evolutionMultiplier;
materials.ancient += baseMaterials * evolutionMultiplier;
materials.cosmic += baseMaterials * evolutionMultiplier * 3;
totalParticles += baseMaterials * 9;
for (var k = 0; k < baseMaterials; k++) {
var materialTypes2 = ['material_stone', 'material_lava', 'material_crystal', 'material_magic', 'material_diamond', 'material_ancient'];
for (var u = 0; u < materialTypes2.length; u++) {
var particle2 = new MaterialParticle();
materialParticles.push(particle2);
game.addChild(particle2);
particle2.init(rock.x, rock.y, materialTypes2[u]);
}
}
for (var l = 0; l < baseMaterials * 3; l++) {
var cosmicParticle = new MaterialParticle();
materialParticles.push(cosmicParticle);
game.addChild(cosmicParticle);
cosmicParticle.init(rock.x, rock.y, 'material_cosmic');
}
} else if (storage.evolutionLevel >= 5) {
// Ancient level - produces all previous materials plus ancient
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier;
materials.crystal += baseMaterials * evolutionMultiplier;
materials.magic += baseMaterials * evolutionMultiplier;
materials.diamond += baseMaterials * evolutionMultiplier;
materials.ancient += baseMaterials * evolutionMultiplier * 3;
totalParticles += baseMaterials * 8;
for (var m = 0; m < baseMaterials; m++) {
var materialTypes3 = ['material_stone', 'material_lava', 'material_crystal', 'material_magic', 'material_diamond'];
for (var v = 0; v < materialTypes3.length; v++) {
var particle3 = new MaterialParticle();
materialParticles.push(particle3);
game.addChild(particle3);
particle3.init(rock.x, rock.y, materialTypes3[v]);
}
}
for (var n = 0; n < baseMaterials * 3; n++) {
var ancientParticle = new MaterialParticle();
materialParticles.push(ancientParticle);
game.addChild(ancientParticle);
ancientParticle.init(rock.x, rock.y, 'material_ancient');
}
} else if (storage.evolutionLevel >= 4) {
// Diamond level - produces all previous materials plus diamond
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier;
materials.crystal += baseMaterials * evolutionMultiplier;
materials.magic += baseMaterials * evolutionMultiplier;
materials.diamond += baseMaterials * evolutionMultiplier * 3;
totalParticles += baseMaterials * 7;
for (var o = 0; o < baseMaterials; o++) {
var materialTypes4 = ['material_stone', 'material_lava', 'material_crystal', 'material_magic'];
for (var w = 0; w < materialTypes4.length; w++) {
var particle4 = new MaterialParticle();
materialParticles.push(particle4);
game.addChild(particle4);
particle4.init(rock.x, rock.y, materialTypes4[w]);
}
}
for (var p = 0; p < baseMaterials * 3; p++) {
var diamondParticle = new MaterialParticle();
materialParticles.push(diamondParticle);
game.addChild(diamondParticle);
diamondParticle.init(rock.x, rock.y, 'material_diamond');
}
} else if (storage.evolutionLevel >= 3) {
// Magic level - produces all material types
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier;
materials.crystal += baseMaterials * evolutionMultiplier;
materials.magic += baseMaterials * evolutionMultiplier * 2; // More magic materials at highest level
totalParticles += baseMaterials * 5;
// Create particles for each type
for (var i = 0; i < baseMaterials; i++) {
var stoneParticle = new MaterialParticle();
materialParticles.push(stoneParticle);
game.addChild(stoneParticle);
stoneParticle.init(rock.x, rock.y, 'material_stone');
var lavaParticle = new MaterialParticle();
materialParticles.push(lavaParticle);
game.addChild(lavaParticle);
lavaParticle.init(rock.x, rock.y, 'material_lava');
var crystalParticle = new MaterialParticle();
materialParticles.push(crystalParticle);
game.addChild(crystalParticle);
crystalParticle.init(rock.x, rock.y, 'material_crystal');
}
for (var j = 0; j < baseMaterials * 2; j++) {
var magicParticle = new MaterialParticle();
materialParticles.push(magicParticle);
game.addChild(magicParticle);
magicParticle.init(rock.x, rock.y, 'material_magic');
}
} else if (storage.evolutionLevel >= 2) {
// Crystal level - produces stone, lava, and crystal
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier;
materials.crystal += baseMaterials * evolutionMultiplier * 2; // More crystal materials
totalParticles += baseMaterials * 4;
for (var k = 0; k < baseMaterials; k++) {
var stoneParticle2 = new MaterialParticle();
materialParticles.push(stoneParticle2);
game.addChild(stoneParticle2);
stoneParticle2.init(rock.x, rock.y, 'material_stone');
var lavaParticle2 = new MaterialParticle();
materialParticles.push(lavaParticle2);
game.addChild(lavaParticle2);
lavaParticle2.init(rock.x, rock.y, 'material_lava');
}
for (var l = 0; l < baseMaterials * 2; l++) {
var crystalParticle2 = new MaterialParticle();
materialParticles.push(crystalParticle2);
game.addChild(crystalParticle2);
crystalParticle2.init(rock.x, rock.y, 'material_crystal');
}
} else if (storage.evolutionLevel >= 1) {
// Lava level - produces stone and lava
materials.stone += baseMaterials * evolutionMultiplier;
materials.lava += baseMaterials * evolutionMultiplier * 2; // More lava materials
totalParticles += baseMaterials * 3;
for (var m = 0; m < baseMaterials; m++) {
var stoneParticle3 = new MaterialParticle();
materialParticles.push(stoneParticle3);
game.addChild(stoneParticle3);
stoneParticle3.init(rock.x, rock.y, 'material_stone');
}
for (var n = 0; n < baseMaterials * 2; n++) {
var lavaParticle3 = new MaterialParticle();
materialParticles.push(lavaParticle3);
game.addChild(lavaParticle3);
lavaParticle3.init(rock.x, rock.y, 'material_lava');
}
} else {
// Basic level - only produces stone
materials.stone += baseMaterials * evolutionMultiplier;
totalParticles += baseMaterials;
for (var o = 0; o < baseMaterials; o++) {
var stoneParticle4 = new MaterialParticle();
materialParticles.push(stoneParticle4);
game.addChild(stoneParticle4);
stoneParticle4.init(rock.x, rock.y, 'material_stone');
}
}
updateMaterialDisplay();
// Rock animation
tween(rock, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(rock, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeIn
});
}
});
LK.getSound('mine').play();
};
// Upgrade button handler
upgradeBtn.down = function () {
upgradeMenuOpen = !upgradeMenuOpen;
upgradeMenu.visible = upgradeMenuOpen;
if (upgradeMenuOpen) {
upgradeMenu.updateTexts();
// Bring upgrade menu to front
game.removeChild(upgradeMenu);
game.addChild(upgradeMenu);
}
};
// Sell button handler
sellBtn.down = function () {
var totalMaterials = materials.stone + materials.lava + materials.crystal + materials.magic + materials.diamond + materials.ancient + materials.cosmic + materials.ultimate;
if (upgradeMenuOpen || totalMaterials <= 0) return;
// Convert all materials to coins with different values per type
var coinsToAdd = 0;
coinsToAdd += materials.stone * storage.coinValue;
coinsToAdd += materials.lava * storage.coinValue * 2;
coinsToAdd += materials.crystal * storage.coinValue * 3;
coinsToAdd += materials.magic * storage.coinValue * 5;
coinsToAdd += materials.diamond * storage.coinValue * 8;
coinsToAdd += materials.ancient * storage.coinValue * 12;
coinsToAdd += materials.cosmic * storage.coinValue * 20;
coinsToAdd += materials.ultimate * storage.coinValue * 50;
coins += coinsToAdd;
storage.coins = coins;
// Create coin particles for visual feedback
for (var i = 0; i < Math.min(totalMaterials, 5); i++) {
var coinParticle = new CoinParticle();
coinParticles.push(coinParticle);
game.addChild(coinParticle);
coinParticle.init(rock.x + i * 20 - 40, rock.y);
}
materials = {
stone: 0,
lava: 0,
crystal: 0,
magic: 0,
diamond: 0,
ancient: 0,
cosmic: 0,
ultimate: 0
};
updateCoinDisplay();
updateMaterialDisplay();
LK.getSound('coin').play();
};
// Bot button handler
botBtn.down = function () {
if (storage.evolutionLevel < 5) return;
if (botActive) {
stopBot();
} else {
startBot();
}
};
// Bot upgrade button handler
botUpgradeBtn.down = function () {
if (storage.evolutionLevel < 5 || upgradeMenuOpen) return;
if (storage.botLevel >= 20) return; // Maximum bot level is 20
if (coins >= storage.botUpgradeCost) {
coins -= storage.botUpgradeCost;
storage.coins = coins;
storage.botLevel += 1;
storage.botUpgradeCost = Math.floor(storage.botUpgradeCost * 2);
LK.getSound('upgrade').play();
updateCoinDisplay();
updateBotUpgradeDisplay();
// Restart bot with new timing if it's active
if (botActive) {
stopBot();
startBot();
}
}
};
game.update = function () {
// Clean up destroyed particles
for (var i = materialParticles.length - 1; i >= 0; i--) {
if (materialParticles[i].destroyed) {
materialParticles.splice(i, 1);
}
}
for (var j = coinParticles.length - 1; j >= 0; j--) {
if (coinParticles[j].destroyed) {
coinParticles.splice(j, 1);
}
}
// Update rock appearance
updateRockAppearance();
};
saco de tierra. In-Game asset. 2d. High contrast. No shadows. pixelart
roca magma. In-Game asset. 2d. High contrast. No shadows. pixelart
roca con trozos de cristal. In-Game asset. 2d. High contrast. No shadows. pixelart
amatista. In-Game asset. 2d. High contrast. No shadows. pixelart
roca gris oscuro con diamantes. In-Game asset. 2d. High contrast. No shadows. pixelart
roca madre. In-Game asset. 2d. High contrast. No shadows. pixelart
lapizlazuli. In-Game asset. 2d. High contrast. No shadows. pixelart
mineral de oro con lapizlazuli incrustado. In-Game asset. 2d. High contrast. No shadows. pixelart
mina abandonada. In-Game asset. 2d. High contrast. No shadows. pixelart