User prompt
Que sea más fácil poner las ratas
User prompt
No funciona
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(resultCard).to({' Line Number: 628 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que se puedan poner las unidades
User prompt
Que al darle a summon se abra una pantalla que puedes rollear i obtener unidades
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 447
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Pon una zona de invocación i un inventario
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'setText')' in or related to this line: 'cheeseText.setText('Cheese: ' + cheesePoints);' Line Number: 527
User prompt
Please fix the bug: 'Cannot read properties of null (reading 'setText')' in or related to this line: 'cheeseText.setText('Cheese: ' + cheesePoints);' Line Number: 527
User prompt
Que haya un menú
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Que hayan más indicadores
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Que el camino se muestre de gris
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Quitar lag
User prompt
Que las ratas se puedan mejorar más daño y rango
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Que sea jugable en movil
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Que sea jugable en móvil
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Que haya un cat boss y un fast cat boss
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Que se muestre por donde van los gatos
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Que el mapa esté en el centro
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Que se vea adonde puedes poner las ratas
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Quitar decoración
Code edit (1 edits merged)
Please save this source code
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Rat Defense: Cheese Guardians
Initial prompt
Rat tower defense defiende el queso de los gatos hay diferentes tipos de ratas
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.damage = 25;
self.targetX = 0;
self.targetY = 0;
self.update = function () {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distanceSquared = dx * dx + dy * dy;
var speedSquared = self.speed * self.speed;
if (distanceSquared < speedSquared) {
self.x = self.targetX;
self.y = self.targetY;
self.reachedTarget = true;
} else {
var distance = Math.sqrt(distanceSquared);
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
};
return self;
});
var Cat = Container.expand(function () {
var self = Container.call(this);
self.catType = 'basic';
self.health = 50;
self.maxHealth = 50;
self.speed = 1;
self.pathIndex = 0;
self.cheeseValue = 10;
var graphics = self.attachAsset('catBasic', {
anchorX: 0.5,
anchorY: 0.5
});
// Health bar background
self.healthBarBg = self.attachAsset('healthBarBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -50
});
// Health bar foreground
self.healthBar = self.attachAsset('healthBar', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -50
});
self.update = function () {
if (self.pathIndex < gamePath.length) {
var targetTile = gamePath[self.pathIndex];
var dx = targetTile.x - self.x;
var dy = targetTile.y - self.y;
var distanceSquared = dx * dx + dy * dy;
if (distanceSquared < 25) {
// 5 * 5 = 25
self.pathIndex++;
if (self.pathIndex >= gamePath.length) {
self.reachedCheese = true;
}
} else {
var distance = Math.sqrt(distanceSquared);
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
self.isDead = true;
LK.effects.flashObject(self, 0xFF0000, 200);
} else {
// Update health bar
var healthPercent = self.health / self.maxHealth;
self.healthBar.scaleX = healthPercent;
if (healthPercent > 0.6) {
self.healthBar.tint = 0x00FF00; // Green
} else if (healthPercent > 0.3) {
self.healthBar.tint = 0xFFFF00; // Yellow
} else {
self.healthBar.tint = 0xFF0000; // Red
}
}
};
return self;
});
var FastCat = Cat.expand(function () {
var self = Cat.call(this);
self.catType = 'fast';
self.health = 30;
self.maxHealth = 30;
self.speed = 2;
self.cheeseValue = 15;
self.removeChild(self.children[0]);
var graphics = self.attachAsset('catFast', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var FastCatBoss = FastCat.expand(function () {
var self = FastCat.call(this);
self.catType = 'fastboss';
self.health = 120;
self.maxHealth = 120;
self.speed = 1.5;
self.cheeseValue = 75;
self.removeChild(self.children[0]);
var graphics = self.attachAsset('catFast', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.8,
scaleY: 1.8
});
graphics.tint = 0x4B0082; // Indigo tint for fast boss
return self;
});
var CatBoss = Cat.expand(function () {
var self = Cat.call(this);
self.catType = 'boss';
self.health = 200;
self.maxHealth = 200;
self.speed = 0.5;
self.cheeseValue = 50;
self.removeChild(self.children[0]);
var graphics = self.attachAsset('catBasic', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
graphics.tint = 0x8B0000; // Dark red tint for boss
return self;
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Menu background
var menuBg = LK.getAsset('healthBarBg', {
anchorX: 0,
anchorY: 0,
scaleX: 34,
scaleY: 91,
x: 0,
y: 0
});
menuBg.alpha = 0.8;
self.addChild(menuBg);
// Game title
var titleText = new Text2('RAT DEFENSE', {
size: 120,
fill: '#FFD700'
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 800;
self.addChild(titleText);
// Subtitle
var subtitleText = new Text2('Defend Your Cheese!', {
size: 60,
fill: '#FFFFFF'
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 950;
self.addChild(subtitleText);
// Start button
var startButton = new Text2('START GAME', {
size: 80,
fill: '#00FF00'
});
startButton.anchor.set(0.5, 0.5);
startButton.x = 1024;
startButton.y = 1400;
self.addChild(startButton);
// Instructions
var instructionsText = new Text2('Place rats to defend against cats\nUpgrade your rats for better defense', {
size: 45,
fill: '#CCCCCC'
});
instructionsText.anchor.set(0.5, 0.5);
instructionsText.x = 1024;
instructionsText.y = 1600;
self.addChild(instructionsText);
startButton.down = function () {
self.destroy();
gameStarted = true;
initializeGame();
};
return self;
});
var Rat = Container.expand(function () {
var self = Container.call(this);
self.ratType = 'warrior';
self.range = 150;
self.damage = 25;
self.fireRate = 60;
self.lastShot = 0;
self.cost = 50;
self.upgradeLevel = 0;
self.maxUpgrades = 3;
var graphics = self.attachAsset('ratWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (LK.ticks - self.lastShot > self.fireRate) {
var target = self.findTarget();
if (target) {
self.shoot(target);
self.lastShot = LK.ticks;
}
}
};
self.findTarget = function () {
var closestCat = null;
var closestDistanceSquared = Infinity;
var rangeSquared = self.range * self.range;
for (var i = 0; i < cats.length; i++) {
var cat = cats[i];
var dx = cat.x - self.x;
var dy = cat.y - self.y;
var distanceSquared = dx * dx + dy * dy;
if (distanceSquared <= rangeSquared && distanceSquared < closestDistanceSquared) {
closestDistanceSquared = distanceSquared;
closestCat = cat;
}
}
return closestCat;
};
self.shoot = function (target) {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.targetX = target.x;
bullet.targetY = target.y;
bullet.damage = self.damage;
bullets.push(bullet);
game.addChild(bullet);
LK.getSound('shoot').play();
};
self.upgrade = function () {
if (self.upgradeLevel < self.maxUpgrades) {
self.upgradeLevel++;
// Increase damage by 50% per upgrade
self.damage = Math.floor(self.damage * 1.5);
// Increase range by 25% per upgrade
self.range = Math.floor(self.range * 1.25);
// Visual indicator of upgrade
self.children[0].tint = self.upgradeLevel === 1 ? 0x00FF00 : self.upgradeLevel === 2 ? 0x0000FF : 0xFF00FF;
self.children[0].scaleX = 1 + self.upgradeLevel * 0.2;
self.children[0].scaleY = 1 + self.upgradeLevel * 0.2;
// Update range indicator if visible
self.updateRangeIndicator();
// Add upgrade level stars
self.showUpgradeStars();
return true;
}
return false;
};
self.getUpgradeCost = function () {
return (self.upgradeLevel + 1) * self.cost;
};
self.canUpgrade = function () {
return self.upgradeLevel < self.maxUpgrades;
};
self.showRangeIndicator = function () {
if (!self.rangeIndicator) {
self.rangeIndicator = LK.getAsset('rangeIndicator', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: self.range / 2,
scaleY: self.range / 2,
x: self.x,
y: self.y
});
self.rangeIndicator.alpha = 0.3;
game.addChild(self.rangeIndicator);
}
};
self.hideRangeIndicator = function () {
if (self.rangeIndicator) {
self.rangeIndicator.destroy();
self.rangeIndicator = null;
}
};
self.updateRangeIndicator = function () {
if (self.rangeIndicator) {
self.rangeIndicator.scaleX = self.range / 2;
self.rangeIndicator.scaleY = self.range / 2;
self.rangeIndicator.x = self.x;
self.rangeIndicator.y = self.y;
}
};
self.showUpgradeStars = function () {
// Remove existing stars
if (self.upgradeStars) {
for (var i = 0; i < self.upgradeStars.length; i++) {
self.upgradeStars[i].destroy();
}
}
self.upgradeStars = [];
// Add stars based on upgrade level
for (var i = 0; i < self.upgradeLevel; i++) {
var star = new Text2('★', {
size: 25,
fill: '#FFD700'
});
star.anchor.set(0.5, 0.5);
star.x = self.x - 30 + i * 20;
star.y = self.y - 60;
self.upgradeStars.push(star);
game.addChild(star);
}
};
return self;
});
var ArcherRat = Rat.expand(function () {
var self = Rat.call(this);
self.ratType = 'archer';
self.range = 220;
self.damage = 20;
self.fireRate = 45;
self.cost = 75;
self.upgradeLevel = 0;
self.maxUpgrades = 3;
self.removeChild(self.children[0]);
var graphics = self.attachAsset('ratArcher', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2F4F2F
});
/****
* Game Code
****/
// Game state
var gameStarted = false;
var mainMenu = null;
// Center map offset for mobile display
var mapOffsetX = (2048 - 1200) / 2;
var mapOffsetY = 200;
var gamePath = [{
x: 40 + mapOffsetX,
y: 400 + mapOffsetY
}, {
x: 200 + mapOffsetX,
y: 400 + mapOffsetY
}, {
x: 200 + mapOffsetX,
y: 200 + mapOffsetY
}, {
x: 400 + mapOffsetX,
y: 200 + mapOffsetY
}, {
x: 400 + mapOffsetX,
y: 500 + mapOffsetY
}, {
x: 600 + mapOffsetX,
y: 500 + mapOffsetY
}, {
x: 600 + mapOffsetX,
y: 300 + mapOffsetY
}, {
x: 800 + mapOffsetX,
y: 300 + mapOffsetY
}, {
x: 800 + mapOffsetX,
y: 600 + mapOffsetY
}, {
x: 1000 + mapOffsetX,
y: 600 + mapOffsetY
}, {
x: 1000 + mapOffsetX,
y: 400 + mapOffsetY
}, {
x: 1200 + mapOffsetX,
y: 400 + mapOffsetY
}];
var placementTiles = [{
x: 120 + mapOffsetX,
y: 280 + mapOffsetY
}, {
x: 280 + mapOffsetX,
y: 280 + mapOffsetY
}, {
x: 320 + mapOffsetX,
y: 280 + mapOffsetY
}, {
x: 480 + mapOffsetX,
y: 280 + mapOffsetY
}, {
x: 520 + mapOffsetX,
y: 380 + mapOffsetY
}, {
x: 520 + mapOffsetX,
y: 420 + mapOffsetY
}, {
x: 680 + mapOffsetX,
y: 380 + mapOffsetY
}, {
x: 680 + mapOffsetX,
y: 420 + mapOffsetY
}, {
x: 720 + mapOffsetX,
y: 200 + mapOffsetY
}, {
x: 880 + mapOffsetX,
y: 200 + mapOffsetY
}, {
x: 880 + mapOffsetX,
y: 500 + mapOffsetY
}, {
x: 1080 + mapOffsetX,
y: 500 + mapOffsetY
}, {
x: 1080 + mapOffsetX,
y: 300 + mapOffsetY
}, {
x: 120 + mapOffsetX,
y: 320 + mapOffsetY
}, {
x: 280 + mapOffsetX,
y: 120 + mapOffsetY
}, {
x: 480 + mapOffsetX,
y: 120 + mapOffsetY
}, {
x: 680 + mapOffsetX,
y: 580 + mapOffsetY
}, {
x: 880 + mapOffsetX,
y: 580 + mapOffsetY
}];
var cats = [];
var rats = [];
var bullets = [];
var cheesePoints = 150;
var lives = 5;
var currentWave = 1;
var waveInProgress = false;
var catsToSpawn = 0;
var spawnTimer = 0;
var selectedRatType = 'warrior';
var selectedRat = null;
var upgradeMode = false;
// Initialize game variables
var pathIndicators = [];
var placementIndicators = [];
var cheese = null;
var cheeseText = null;
var livesText = null;
var waveText = null;
var startWaveButton = null;
var ratTypeButton = null;
var upgradeButton = null;
var upgradeInfoText = null;
function startWave() {
if (!waveInProgress) {
waveInProgress = true;
catsToSpawn = 3 + currentWave * 2;
spawnTimer = 0;
startWaveButton.setText('WAVE IN PROGRESS');
startWaveButton.tint = 0xFF0000;
}
}
function spawnCat() {
var cat;
var random = Math.random();
// Spawn boss cats in later waves
if (currentWave >= 8 && random < 0.15) {
cat = new FastCatBoss();
} else if (currentWave >= 5 && random < 0.2) {
cat = new CatBoss();
} else if (random < 0.3 && currentWave > 2) {
cat = new FastCat();
} else {
cat = new Cat();
}
cat.x = gamePath[0].x;
cat.y = gamePath[0].y;
cat.health += currentWave * 10;
cat.maxHealth = cat.health;
cats.push(cat);
game.addChild(cat);
catsToSpawn--;
}
function updateUI() {
if (!cheeseText) return; // Don't update UI if elements aren't initialized yet
cheeseText.setText('Cheese: ' + cheesePoints);
livesText.setText('Lives: ' + lives);
waveText.setText('Wave: ' + currentWave);
var ratCost = selectedRatType === 'warrior' ? 50 : 75;
ratTypeButton.setText('RAT: ' + selectedRatType.toUpperCase() + ' (' + ratCost + ')');
upgradeButton.setText('UPGRADE MODE: ' + (upgradeMode ? 'ON' : 'OFF'));
upgradeButton.tint = upgradeMode ? 0x00FF00 : 0x9932CC;
if (selectedRat && upgradeMode) {
var upgradeCost = selectedRat.getUpgradeCost();
var canAfford = cheesePoints >= upgradeCost;
var canUpgrade = selectedRat.canUpgrade();
if (canUpgrade) {
upgradeInfoText.setText('UPGRADE (' + upgradeCost + ') - DMG:' + Math.floor(selectedRat.damage * 1.5) + ' RNG:' + Math.floor(selectedRat.range * 1.25));
upgradeInfoText.tint = canAfford ? 0x00FF00 : 0xFF0000;
} else {
upgradeInfoText.setText('MAX LEVEL REACHED');
upgradeInfoText.tint = 0xFFFF00;
}
} else {
upgradeInfoText.setText(upgradeMode ? 'SELECT A RAT TO UPGRADE' : '');
upgradeInfoText.tint = 0xFFFFFF;
}
}
function canPlaceRat(x, y) {
var placementDistanceSquared = 60 * 60; // 3600
for (var i = 0; i < placementTiles.length; i++) {
var tile = placementTiles[i];
var dx = x - tile.x;
var dy = y - tile.y;
if (dx * dx + dy * dy < placementDistanceSquared) {
// Check if tile is already occupied
for (var j = 0; j < rats.length; j++) {
var ratDx = rats[j].x - tile.x;
var ratDy = rats[j].y - tile.y;
if (ratDx * ratDx + ratDy * ratDy < placementDistanceSquared) {
return false;
}
}
return true;
}
}
return false;
}
function initializeGame() {
// Create visual path indicators to show where cats walk
pathIndicators = [];
for (var i = 0; i < gamePath.length; i++) {
var pathPoint = gamePath[i];
var indicator = LK.getAsset('pathIndicator', {
anchorX: 0.5,
anchorY: 0.5,
x: pathPoint.x,
y: pathPoint.y
});
indicator.alpha = 0.6;
pathIndicators.push(indicator);
game.addChild(indicator);
}
// Create visual indicators for placement tiles
placementIndicators = [];
for (var i = 0; i < placementTiles.length; i++) {
var tile = placementTiles[i];
var indicator = LK.getAsset('ratWarrior', {
anchorX: 0.5,
anchorY: 0.5,
x: tile.x,
y: tile.y
});
indicator.alpha = 0.3;
indicator.tint = 0x90EE90;
placementIndicators.push(indicator);
game.addChild(indicator);
}
// Create cheese at the end
cheese = LK.getAsset('cheese', {
anchorX: 0.5,
anchorY: 0.5,
x: gamePath[gamePath.length - 1].x,
y: gamePath[gamePath.length - 1].y
});
game.addChild(cheese);
// UI Elements
cheeseText = new Text2('Cheese: ' + cheesePoints, {
size: 60,
fill: '#FFD700'
});
cheeseText.anchor.set(0, 0);
cheeseText.x = 120;
LK.gui.topLeft.addChild(cheeseText);
livesText = new Text2('Lives: ' + lives, {
size: 60,
fill: '#FF6347'
});
livesText.anchor.set(0, 0);
livesText.x = 120;
livesText.y = 80;
LK.gui.topLeft.addChild(livesText);
waveText = new Text2('Wave: ' + currentWave, {
size: 60,
fill: '#87CEEB'
});
waveText.anchor.set(0, 0);
waveText.x = 120;
waveText.y = 160;
LK.gui.topLeft.addChild(waveText);
startWaveButton = new Text2('START WAVE', {
size: 70,
fill: '#00FF00'
});
startWaveButton.anchor.set(0.5, 0.5);
startWaveButton.down = function () {
startWave();
};
LK.gui.bottom.addChild(startWaveButton);
ratTypeButton = new Text2('RAT: WARRIOR (50)', {
size: 55,
fill: '#8B4513'
});
ratTypeButton.anchor.set(0.5, 0.5);
ratTypeButton.y = -120;
ratTypeButton.down = function () {
selectedRatType = selectedRatType === 'warrior' ? 'archer' : 'warrior';
};
LK.gui.bottom.addChild(ratTypeButton);
upgradeButton = new Text2('UPGRADE MODE: OFF', {
size: 50,
fill: '#9932CC'
});
upgradeButton.anchor.set(0.5, 0.5);
upgradeButton.y = -200;
upgradeButton.down = function () {
upgradeMode = !upgradeMode;
selectedRat = null;
updateUI();
};
LK.gui.bottom.addChild(upgradeButton);
upgradeInfoText = new Text2('', {
size: 45,
fill: '#FFFFFF'
});
upgradeInfoText.anchor.set(0.5, 0.5);
upgradeInfoText.y = -280;
LK.gui.bottom.addChild(upgradeInfoText);
updateUI();
}
function placeRat(x, y) {
var ratCost = selectedRatType === 'warrior' ? 50 : 75;
if (cheesePoints >= ratCost && canPlaceRat(x, y)) {
var rat;
if (selectedRatType === 'warrior') {
rat = new Rat();
} else {
rat = new ArcherRat();
}
// Snap to nearest placement tile
var nearestTile = null;
var nearestDistanceSquared = Infinity;
for (var i = 0; i < placementTiles.length; i++) {
var tile = placementTiles[i];
var dx = x - tile.x;
var dy = y - tile.y;
var distanceSquared = dx * dx + dy * dy;
if (distanceSquared < nearestDistanceSquared) {
nearestDistanceSquared = distanceSquared;
nearestTile = tile;
}
}
rat.x = nearestTile.x;
rat.y = nearestTile.y;
rats.push(rat);
game.addChild(rat);
cheesePoints -= ratCost;
// Update placement indicator for this tile
for (var k = 0; k < placementTiles.length; k++) {
if (placementTiles[k].x === nearestTile.x && placementTiles[k].y === nearestTile.y) {
placementIndicators[k].tint = 0xFF6347; // Red tint to show occupied
placementIndicators[k].alpha = 0.2; // Make it more transparent
break;
}
}
LK.getSound('ratPlace').play();
updateUI();
}
}
// Show main menu initially
mainMenu = new MainMenu();
game.addChild(mainMenu);
game.down = function (x, y, obj) {
if (!gameStarted) return;
if (upgradeMode) {
// Check if clicking on a rat for upgrade
var clickedRat = null;
var clickDistanceSquared = 60 * 60; // 3600
for (var i = 0; i < rats.length; i++) {
var rat = rats[i];
var dx = x - rat.x;
var dy = y - rat.y;
if (dx * dx + dy * dy < clickDistanceSquared) {
clickedRat = rat;
break;
}
}
if (clickedRat) {
if (selectedRat === clickedRat) {
// Clicking same rat again - perform upgrade
if (clickedRat.canUpgrade() && cheesePoints >= clickedRat.getUpgradeCost()) {
cheesePoints -= clickedRat.getUpgradeCost();
clickedRat.upgrade();
LK.effects.flashObject(clickedRat, 0x00FF00, 500);
updateUI();
}
} else {
// Select this rat
// Hide range indicator for previously selected rat
if (selectedRat) {
selectedRat.hideRangeIndicator();
}
selectedRat = clickedRat;
// Remove selection indicator from all rats
for (var j = 0; j < rats.length; j++) {
rats[j].children[0].alpha = 1.0;
rats[j].hideRangeIndicator();
}
// Add selection indicator and show range
selectedRat.children[0].alpha = 0.7;
selectedRat.showRangeIndicator();
updateUI();
}
} else {
// Clicked empty space - deselect
if (selectedRat) {
selectedRat.hideRangeIndicator();
}
selectedRat = null;
for (var j = 0; j < rats.length; j++) {
rats[j].children[0].alpha = 1.0;
rats[j].hideRangeIndicator();
}
updateUI();
}
} else {
placeRat(x, y);
}
};
game.update = function () {
if (!gameStarted) return;
// Spawn cats during wave
if (waveInProgress && catsToSpawn > 0) {
spawnTimer++;
if (spawnTimer >= 90) {
spawnCat();
spawnTimer = 0;
}
}
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (bullet.reachedTarget) {
// Check collision with cats using squared distance (avoid sqrt)
var collisionDistanceSquared = 45 * 45; // 2025
for (var j = cats.length - 1; j >= 0; j--) {
var cat = cats[j];
var dx = bullet.x - cat.x;
var dy = bullet.y - cat.y;
if (dx * dx + dy * dy < collisionDistanceSquared) {
cat.takeDamage(bullet.damage);
break;
}
}
bullet.destroy();
bullets.splice(i, 1);
}
}
// Update cats
for (var i = cats.length - 1; i >= 0; i--) {
var cat = cats[i];
if (cat.isDead) {
cheesePoints += cat.cheeseValue;
cat.destroy();
cats.splice(i, 1);
LK.getSound('catDefeat').play();
updateUI();
} else if (cat.reachedCheese) {
lives--;
cat.destroy();
cats.splice(i, 1);
updateUI();
if (lives <= 0) {
LK.showGameOver();
}
}
}
// Check if wave is complete
if (waveInProgress && catsToSpawn === 0 && cats.length === 0) {
waveInProgress = false;
currentWave++;
if (currentWave > 10) {
LK.showYouWin();
} else {
cheesePoints += 25;
startWaveButton.setText('START WAVE');
startWaveButton.tint = 0x00FF00;
updateUI();
}
}
};
updateUI(); ===================================================================
--- original.js
+++ change.js
@@ -506,8 +506,9 @@
game.addChild(cat);
catsToSpawn--;
}
function updateUI() {
+ if (!cheeseText) return; // Don't update UI if elements aren't initialized yet
cheeseText.setText('Cheese: ' + cheesePoints);
livesText.setText('Lives: ' + lives);
waveText.setText('Wave: ' + currentWave);
var ratCost = selectedRatType === 'warrior' ? 50 : 75;
Cat. In-Game asset. 2d. High contrast. No shadows
Chese. In-Game asset. 2d. High contrast. No shadows
Rat with a arco. In-Game asset. 2d. High contrast. No shadows
Rata con pistola. In-Game asset. 2d. High contrast. No shadows
bomberRat. In-Game asset. 2d. High contrast. No shadows
zombie rat. In-Game asset. 2d. High contrast. No shadows
wizard rat. In-Game asset. 2d. High contrast. No shadows
wizard cat. In-Game asset. 2d. High contrast. No shadows
zombie ca. In-Game asset. 2d. High contrast. No shadows
strong cat. In-Game asset. 2d. High contrast. No shadows