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Que sea más fácil poner las ratas
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No funciona
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(resultCard).to({' Line Number: 628 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Que se puedan poner las unidades
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Que al darle a summon se abra una pantalla que puedes rollear i obtener unidades
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 447
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Pon una zona de invocación i un inventario
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Please fix the bug: 'Cannot read properties of null (reading 'setText')' in or related to this line: 'cheeseText.setText('Cheese: ' + cheesePoints);' Line Number: 527
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Please fix the bug: 'Cannot read properties of null (reading 'setText')' in or related to this line: 'cheeseText.setText('Cheese: ' + cheesePoints);' Line Number: 527
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Que haya un menú
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Que hayan más indicadores
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Que el camino se muestre de gris
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Quitar lag
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Que las ratas se puedan mejorar más daño y rango
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Que sea jugable en movil
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Que sea jugable en móvil
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Que haya un cat boss y un fast cat boss
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Que se muestre por donde van los gatos
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Que el mapa esté en el centro
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Que se vea adonde puedes poner las ratas
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Quitar decoración
Code edit (1 edits merged)
Please save this source code
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Rat Defense: Cheese Guardians
Initial prompt
Rat tower defense defiende el queso de los gatos hay diferentes tipos de ratas
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
var graphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.damage = 25;
self.targetX = 0;
self.targetY = 0;
self.update = function () {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < self.speed) {
self.x = self.targetX;
self.y = self.targetY;
self.reachedTarget = true;
} else {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
};
return self;
});
var Cat = Container.expand(function () {
var self = Container.call(this);
self.catType = 'basic';
self.health = 50;
self.maxHealth = 50;
self.speed = 1;
self.pathIndex = 0;
self.cheeseValue = 10;
var graphics = self.attachAsset('catBasic', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (self.pathIndex < gamePath.length) {
var targetTile = gamePath[self.pathIndex];
var dx = targetTile.x - self.x;
var dy = targetTile.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 5) {
self.pathIndex++;
if (self.pathIndex >= gamePath.length) {
self.reachedCheese = true;
}
} else {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
self.takeDamage = function (damage) {
self.health -= damage;
if (self.health <= 0) {
self.isDead = true;
LK.effects.flashObject(self, 0xFF0000, 200);
}
};
return self;
});
var FastCat = Cat.expand(function () {
var self = Cat.call(this);
self.catType = 'fast';
self.health = 30;
self.maxHealth = 30;
self.speed = 2;
self.cheeseValue = 15;
self.removeChild(self.children[0]);
var graphics = self.attachAsset('catFast', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Rat = Container.expand(function () {
var self = Container.call(this);
self.ratType = 'warrior';
self.range = 120;
self.damage = 25;
self.fireRate = 60;
self.lastShot = 0;
self.cost = 50;
var graphics = self.attachAsset('ratWarrior', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (LK.ticks - self.lastShot > self.fireRate) {
var target = self.findTarget();
if (target) {
self.shoot(target);
self.lastShot = LK.ticks;
}
}
};
self.findTarget = function () {
var closestCat = null;
var closestDistance = Infinity;
for (var i = 0; i < cats.length; i++) {
var cat = cats[i];
var distance = Math.sqrt(Math.pow(cat.x - self.x, 2) + Math.pow(cat.y - self.y, 2));
if (distance <= self.range && distance < closestDistance) {
closestDistance = distance;
closestCat = cat;
}
}
return closestCat;
};
self.shoot = function (target) {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.targetX = target.x;
bullet.targetY = target.y;
bullet.damage = self.damage;
bullets.push(bullet);
game.addChild(bullet);
LK.getSound('shoot').play();
};
return self;
});
var ArcherRat = Rat.expand(function () {
var self = Rat.call(this);
self.ratType = 'archer';
self.range = 180;
self.damage = 20;
self.fireRate = 45;
self.cost = 75;
self.removeChild(self.children[0]);
var graphics = self.attachAsset('ratArcher', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2F4F2F
});
/****
* Game Code
****/
var gamePath = [{
x: 40,
y: 400
}, {
x: 200,
y: 400
}, {
x: 200,
y: 200
}, {
x: 400,
y: 200
}, {
x: 400,
y: 500
}, {
x: 600,
y: 500
}, {
x: 600,
y: 300
}, {
x: 800,
y: 300
}, {
x: 800,
y: 600
}, {
x: 1000,
y: 600
}, {
x: 1000,
y: 400
}, {
x: 1200,
y: 400
}];
var placementTiles = [{
x: 120,
y: 280
}, {
x: 280,
y: 280
}, {
x: 320,
y: 280
}, {
x: 480,
y: 280
}, {
x: 520,
y: 380
}, {
x: 520,
y: 420
}, {
x: 680,
y: 380
}, {
x: 680,
y: 420
}, {
x: 720,
y: 200
}, {
x: 880,
y: 200
}, {
x: 880,
y: 500
}, {
x: 1080,
y: 500
}, {
x: 1080,
y: 300
}, {
x: 120,
y: 320
}, {
x: 280,
y: 120
}, {
x: 480,
y: 120
}, {
x: 680,
y: 580
}, {
x: 880,
y: 580
}];
var cats = [];
var rats = [];
var bullets = [];
var cheesePoints = 150;
var lives = 5;
var currentWave = 1;
var waveInProgress = false;
var catsToSpawn = 0;
var spawnTimer = 0;
var selectedRatType = 'warrior';
// Path tiles removed for cleaner look
// Placement tiles removed for cleaner look
// Create cheese at the end
var cheese = LK.getAsset('cheese', {
anchorX: 0.5,
anchorY: 0.5,
x: gamePath[gamePath.length - 1].x,
y: gamePath[gamePath.length - 1].y
});
game.addChild(cheese);
// UI Elements
var cheeseText = new Text2('Cheese: ' + cheesePoints, {
size: 40,
fill: '#FFD700'
});
cheeseText.anchor.set(0, 0);
LK.gui.topLeft.addChild(cheeseText);
var livesText = new Text2('Lives: ' + lives, {
size: 40,
fill: '#FF6347'
});
livesText.anchor.set(0, 0);
livesText.y = 50;
LK.gui.topLeft.addChild(livesText);
var waveText = new Text2('Wave: ' + currentWave, {
size: 40,
fill: '#87CEEB'
});
waveText.anchor.set(0, 0);
waveText.y = 100;
LK.gui.topLeft.addChild(waveText);
var startWaveButton = new Text2('START WAVE', {
size: 50,
fill: '#00FF00'
});
startWaveButton.anchor.set(0.5, 0.5);
LK.gui.bottom.addChild(startWaveButton);
var ratTypeButton = new Text2('RAT: WARRIOR (50)', {
size: 35,
fill: '#8B4513'
});
ratTypeButton.anchor.set(0.5, 0.5);
ratTypeButton.y = -80;
LK.gui.bottom.addChild(ratTypeButton);
function startWave() {
if (!waveInProgress) {
waveInProgress = true;
catsToSpawn = 3 + currentWave * 2;
spawnTimer = 0;
startWaveButton.setText('WAVE IN PROGRESS');
startWaveButton.tint = 0xFF0000;
}
}
function spawnCat() {
var cat;
if (Math.random() < 0.3 && currentWave > 2) {
cat = new FastCat();
} else {
cat = new Cat();
}
cat.x = gamePath[0].x;
cat.y = gamePath[0].y;
cat.health += currentWave * 10;
cat.maxHealth = cat.health;
cats.push(cat);
game.addChild(cat);
catsToSpawn--;
}
function updateUI() {
cheeseText.setText('Cheese: ' + cheesePoints);
livesText.setText('Lives: ' + lives);
waveText.setText('Wave: ' + currentWave);
var ratCost = selectedRatType === 'warrior' ? 50 : 75;
ratTypeButton.setText('RAT: ' + selectedRatType.toUpperCase() + ' (' + ratCost + ')');
}
function canPlaceRat(x, y) {
for (var i = 0; i < placementTiles.length; i++) {
var tile = placementTiles[i];
if (Math.abs(x - tile.x) < 40 && Math.abs(y - tile.y) < 40) {
// Check if tile is already occupied
for (var j = 0; j < rats.length; j++) {
if (Math.abs(rats[j].x - tile.x) < 40 && Math.abs(rats[j].y - tile.y) < 40) {
return false;
}
}
return true;
}
}
return false;
}
function placeRat(x, y) {
var ratCost = selectedRatType === 'warrior' ? 50 : 75;
if (cheesePoints >= ratCost && canPlaceRat(x, y)) {
var rat;
if (selectedRatType === 'warrior') {
rat = new Rat();
} else {
rat = new ArcherRat();
}
// Snap to nearest placement tile
var nearestTile = null;
var nearestDistance = Infinity;
for (var i = 0; i < placementTiles.length; i++) {
var tile = placementTiles[i];
var distance = Math.sqrt(Math.pow(x - tile.x, 2) + Math.pow(y - tile.y, 2));
if (distance < nearestDistance) {
nearestDistance = distance;
nearestTile = tile;
}
}
rat.x = nearestTile.x;
rat.y = nearestTile.y;
rats.push(rat);
game.addChild(rat);
cheesePoints -= ratCost;
updateUI();
LK.getSound('ratPlace').play();
}
}
startWaveButton.down = function () {
startWave();
};
ratTypeButton.down = function () {
selectedRatType = selectedRatType === 'warrior' ? 'archer' : 'warrior';
updateUI();
};
game.down = function (x, y, obj) {
placeRat(x, y);
};
game.update = function () {
// Spawn cats during wave
if (waveInProgress && catsToSpawn > 0) {
spawnTimer++;
if (spawnTimer >= 90) {
spawnCat();
spawnTimer = 0;
}
}
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (bullet.reachedTarget) {
// Check collision with cats
for (var j = cats.length - 1; j >= 0; j--) {
var cat = cats[j];
if (Math.sqrt(Math.pow(bullet.x - cat.x, 2) + Math.pow(bullet.y - cat.y, 2)) < 30) {
cat.takeDamage(bullet.damage);
break;
}
}
bullet.destroy();
bullets.splice(i, 1);
}
}
// Update cats
for (var i = cats.length - 1; i >= 0; i--) {
var cat = cats[i];
if (cat.isDead) {
cheesePoints += cat.cheeseValue;
cat.destroy();
cats.splice(i, 1);
LK.getSound('catDefeat').play();
updateUI();
} else if (cat.reachedCheese) {
lives--;
cat.destroy();
cats.splice(i, 1);
updateUI();
if (lives <= 0) {
LK.showGameOver();
}
}
}
// Check if wave is complete
if (waveInProgress && catsToSpawn === 0 && cats.length === 0) {
waveInProgress = false;
currentWave++;
if (currentWave > 10) {
LK.showYouWin();
} else {
cheesePoints += 25;
startWaveButton.setText('START WAVE');
startWaveButton.tint = 0x00FF00;
updateUI();
}
}
};
updateUI(); ===================================================================
--- original.js
+++ change.js
@@ -256,30 +256,10 @@
var waveInProgress = false;
var catsToSpawn = 0;
var spawnTimer = 0;
var selectedRatType = 'warrior';
-// Create path tiles
-for (var i = 0; i < gamePath.length; i++) {
- var pathTile = LK.getAsset('pathTile', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: gamePath[i].x,
- y: gamePath[i].y,
- alpha: 0.8
- });
- game.addChild(pathTile);
-}
-// Create placement tiles
-for (var i = 0; i < placementTiles.length; i++) {
- var tile = LK.getAsset('placementTile', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: placementTiles[i].x,
- y: placementTiles[i].y,
- alpha: 0.6
- });
- game.addChild(tile);
-}
+// Path tiles removed for cleaner look
+// Placement tiles removed for cleaner look
// Create cheese at the end
var cheese = LK.getAsset('cheese', {
anchorX: 0.5,
anchorY: 0.5,
Cat. In-Game asset. 2d. High contrast. No shadows
Chese. In-Game asset. 2d. High contrast. No shadows
Rat with a arco. In-Game asset. 2d. High contrast. No shadows
Rata con pistola. In-Game asset. 2d. High contrast. No shadows
bomberRat. In-Game asset. 2d. High contrast. No shadows
zombie rat. In-Game asset. 2d. High contrast. No shadows
wizard rat. In-Game asset. 2d. High contrast. No shadows
wizard cat. In-Game asset. 2d. High contrast. No shadows
zombie ca. In-Game asset. 2d. High contrast. No shadows
strong cat. In-Game asset. 2d. High contrast. No shadows