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Remove code for dynamic sizing of text
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Increase font size to 85. Use text wrap with a wrap width of 900.
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rewrite code for answer text so that it displays
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Remove black background around ask button
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Rewrite ask button code so that it displays correctly
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Please fix the bug: 'Script error.' in or related to this line: 'borderGraphics.lineStyle(10, 0xFFFFFF, 1);' Line Number: 65
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Please fix the bug: 'Script error.' in or related to this line: 'border.lineStyle(10, 0xFFFFFF, 1);' Line Number: 65
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Please fix the bug: 'Script error.' in or related to this line: 'buttonGraphics.border = new Graphics();' Line Number: 60
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Please fix the bug: 'Script error.' in or related to this line: 'buttonGraphics.lineStyle(10, 0xFFFFFF, 1); // Add a 10px white border' Line Number: 60
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Create a 10 px white border around the Ask button
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Minimum font size is 20
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Analyze code and rewrite so that the text displays within the answer box
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Ensure that the text is displaying in front of the answer box, not behind jt
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center the text within the `AnswerBox` and ensure it is positioned correctly, you should follow these steps: 1. **Horizontal Centering**: Set the `x` position of the text to half the width of the `AnswerBox` (`boxGraphics.width / 2`). 2. **Vertical Centering**: Set the `y` position of the text to half the height of the `AnswerBox` (`boxGraphics.height / 2`). 3. **Anchor Point**: Ensure the anchor point of the text is set to `(0.5, 0.5)` so that the text is centered around its position.
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Text anchor set is 0.5
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Answer box anchor y is .09
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Answer box height 1400 and width 800
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Minimum text size is 85
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Change the card position so that it displays vertically
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1. **Define a Minimum Font Size**: - Set a minimum font size, e.g., "20px". If the font size reduction reaches this limit, stop reducing further. 2. **Initial Font Size Check**: - Before entering the loop to reduce the font size, check if the initial font size is already close to the minimum font size. If so, avoid entering the loop. 3. **Adjust Box Dimensions**: - If possible, increase the width and height of the `boxGraphics` asset to provide more space for the text. This can help accommodate longer text without needing to reduce the font size excessively. 4. **Efficient Text Wrapping**: - Ensure that the text wrapping logic correctly splits the text into lines that fit within the box. This can help reduce the need for font size reduction. 5. **Dynamic Scaling**: - Implement a scaling factor based on the length of the text. For example, if the text length exceeds a certain threshold, reduce the font size by a smaller percentage to maintain readability.
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize.slice(0, -2)) * 0.85) + "px";' Line Number: 35
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Change the position of the answer box to be centered on the screen
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Display the answer box and card graphic at 1280 x 720
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Set text anchor to lower vertically
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Text anchor set is 1
/**** * Classes ****/ // AnswerBox class to display the answer var AnswerBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('cardFace', { anchorX: 0.5, anchorY: 0.5 }); self.boxGraphics = boxGraphics; self.text = new Text2('', { size: "90px", fill: "#000000", font: "Garamond", wordWrap: true, wordWrapWidth: 900 }); self.text.anchor.set(0.5, 1); self.addChild(self.text); self.adjustFontSize = function () { while (self.text.width > self.boxGraphics.width || self.text.height > self.boxGraphics.height) { self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize.slice(0, -2)) * 0.85) + "px"; self.text.updateText(); // Update the text to apply the new font size self.text.x = self.boxGraphics.width / 2; // Center the text horizontally within the box self.text.y = (self.boxGraphics.height - self.text.height) / 2; // Center the text vertically within the box } }; self.update = function () { // Any per-frame updates for the answer box }; }); // AskButton class to allow the player to ask a question var AskButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('Ask', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Any per-frame updates for the ask button }; self.down = function () { var answers = ["Fret not, for the whispers on the aether confirm your suspicions. However, take heed! Pride goeth before a fall, and excessive confidence can be a cunning snare.", "The veil of secrecy shall soon tear asunder, revealing hidden truths. Be prepared, for knowledge can be a double-edged sword.", "A benevolent spirit may extend a helping hand in your hour of need. Grasp this opportunity with gratitude, for such acts of charity are not to be taken lightly.", "Patience, my dear, is a virtue most precious. The fruits of your labour shall ripen in due time, so fret not and trust in the grand design of fate.", "Your inner voice speaks volumes, heed its whispers. Intuition is a compass, guiding you towards the shores of truth and serenity.", "Cast off the shackles of negativity! Open your heart to the boundless possibilities that the universe lays before you, for optimism is a potent elixir.", "A period of quiet reflection is nigh. Seek solace in solitude, for within the depths of your soul lies the key to your true desires.", "Doubts cloud your judgement like a London fog. Clear your mind through meditation and prayer, and refocus on the unwavering pursuit of your goals.", "A long-dormant dream stirs from the embers of memory. Rekindle the flame of passion and chase after this forgotten desire with renewed vigour.", "Great rewards await those who possess unwavering resolve. Do not falter in your endeavours, for perseverance is the key to unlocking fortune's bounty.", "A tempest gathers on the horizon, threatening to disrupt your voyage. Weather the storm with grace and fortitude, and emerge stronger on the other side.", "New beginnings, like fledgling birds, bring both trepidation and exhilaration. Embrace the unknown with a stout heart, and forge your path with courage.", "The untrodden path often leads to the most magnificent treasures. Dare to be different, and carve your own destiny through uncharted territories.", "Unity is strength, my dear. Collaboration, like a well-oiled machine, can achieve feats far beyond the capabilities of a single individual.", "Lend an ear to the wisdom of your elders, for their experiences are a treasure trove of knowledge. Learn from their triumphs and tribulations.", "Sometimes, the greatest victory lies in relinquishing control. Release yourself from the shackles of desire and find solace in acceptance.", "True happiness, a rare and precious gem, resides within the chambers of your own heart. Look not outward for validation, but turn inwards to discover its radiant glow.", "Creativity, a divine spark, resides within you. Use it as an instrument to forge your own destiny and leave an indelible mark upon the world.", "The answer, like a cunningly concealed jewel, lies hidden within the very question itself. Seek deeper understanding, and unlock the secrets that lie dormant within your mind.", "The tapestry of the future is yet to be woven. You, my dear, hold the threads of destiny in your very hands. Choose wisely, and weave a future filled with purpose and prosperity."]; var randomAnswer = answers[Math.floor(Math.random() * answers.length)]; var wrappedText = wrapText(randomAnswer, 900); // Adjust width to fit within the box with buffer answerBox.text.setText(wrappedText); answerBox.adjustFontSize(); answerBox.text.x = 0; // Justify the text against the left edge of the box answerBox.text.y = 0; // Justify the text against the top edge of the box answerBox.x = 2048 / 2; // Re-center the box horizontally answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border LK.getSound('Ask').play(); // Play the ask sound // Set visibility to 100% answerBox.alpha = 0; fadeIn(answerBox, 1000); // Fade in over 1 second (1000ms) // answerBox is already initialized and added to the game in the global scope }; }); //<Assets used in the game will automatically appear here> // Card class to represent each card in the game var Card = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); self.isFaceUp = false; self.flip = function () { self.isFaceUp = !self.isFaceUp; cardGraphics.texture = self.isFaceUp ? LK.getAsset('cardFace', {}).texture : LK.getAsset('cardBack', {}).texture; }; self.update = function () { // Maintain the card's position self.x = 2048 / 2; self.y = 2732 / 2; }; }); // Deck class to manage the deck of cards var Deck = Container.expand(function () { var self = Container.call(this); self.cards = []; self.init = function () { for (var i = 0; i < 5; i++) { var card = new Card(); card.x = 2048 / 2; card.y = 2732 / 2; self.cards.push(card); self.addChild(card); } }; self.shuffle = function () { for (var i = self.cards.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = self.cards[i]; self.cards[i] = self.cards[j]; self.cards[j] = temp; } }; self.update = function () { // Any per-frame updates for the deck }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function fadeIn(element, duration) { var increment = 1 / (duration / 16.67); // Assuming 60 FPS, 16.67ms per frame var interval = LK.setInterval(function () { if (element.alpha < 1) { element.alpha += increment; } else { element.alpha = 1; LK.clearInterval(interval); } }, 16.67); // Run every frame } function wrapText(text, maxWidth) { var words = text.split(' '); var lines = []; var currentLine = words[0]; for (var i = 1; i < words.length; i++) { var word = words[i]; var testLine = new Text2(currentLine + " " + word, { size: 101, font: "Garamond", wordWrap: true, wordWrapWidth: 800 }); var width = testLine.width + 20; // Add buffer to the width calculation if (width > maxWidth) { lines.push(currentLine); currentLine = word; } else { currentLine += " " + word; } } lines.push(currentLine); return lines.join("\n"); } var wallpaper = game.attachAsset('Wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2048 / 1500, scaleY: 2732 / 1500 }); game.addChild(wallpaper); var madamImage = game.attachAsset('Madam', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(madamImage); // Update function for game // Initialize the deck of cards var deck = new Deck(); deck.init(); deck.shuffle(); // Add the Ask button to the game var askButton = new AskButton(); askButton.x = 2048 / 2; // Center the button horizontally askButton.y = 2732 - askButton.height / 2 - 20; // Position the button at the bottom of the screen with a buffer game.addChild(askButton); // Initialize AnswerBox after AskButton var answerBox = new AnswerBox(); answerBox.x = 2048 / 2; // Center the box horizontally answerBox.y = 2732 / 2; // Center the box vertically answerBox.alpha = 0; // Set initial alpha to 0 to make the box invisible game.addChild(answerBox); // LK.effects.fadeIn(answerBox, 1000); // Moved to AskButton.down method game.update = function () { deck.update(); askButton.update(); answerBox.update(); };
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--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorY: 0.5
});
self.boxGraphics = boxGraphics;
self.text = new Text2('', {
- size: 90,
+ size: "90px",
fill: "#000000",
font: "Garamond",
wordWrap: true,
wordWrapWidth: 900
The face of a card. The card center is blank, with a antique cream background. The card is framed with an ornate design.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The back of a card. It's a faded red color and features a beautiful gold Edwardian design. The cards look slightly old, as if used for many years.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An ornate brass sign that says "ask". Is it rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Madam curio sits in front of you. She is an Edwardian era fortune teller. She is seen from the waist up in front of an ornate table.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ASK" sign with brass frame. Edwardian era style. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The wallpaper of a Victorian home. Muted pattern, old and vintage, Edwardian style pixel art. Pixel art gas lamps in a dark room. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.