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Word wrap width is 800
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Font size is 90
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Word wrap width is 875
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Change the cards position so that it is always displayed in the center of the screen when visible
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When displaying the card asset displayed in the center of the screen and ensure that it does not appear off the edge of the screen
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ensure that the `self.update` method contains logic to maintain the card's position or handle any necessary updates specific to the card's behavior.
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize) * 0.85);' Line Number: 35
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Shrink the font size By 15%. Move the Text so that it is justified against the card background
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize.slice(0, -2)) - 1) + "px";' Line Number: 35
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Change the font size adjustment method so that the text displays correctly
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize.slice(0, -2)) - 1) + "px";' Line Number: 35
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize) - 1);' Line Number: 35
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize = Math.max(1, self.text.style.fontSize - 1);' Line Number: 35
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Please fix the bug: 'Script error.' in or related to this line: 'self.text.style.fontSize--;' Line Number: 35
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When player hits the ask button play the ask sound
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Ensure that the text does not expand past the borders of the card. Shrink the size of the font if necessary
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Please try these suggestions
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Move the answer text so that it's centered within the cardface
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Change text color to black
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Replace the black background for the answer box with the card face asset. Center the text of the answers within the center of the graphic asset
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Please fix the bug: 'Script error.' in or related to this line: 'var interval = setInterval(function () {' Line Number: 117
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1. **Set Initial Alpha to 0**: When you set the text of the answer box, also set its alpha property to 0 to make it initially invisible. 2. **Gradually Increase Alpha**: Create a function that gradually increases the alpha property of the answer box over a short period of time to create a fade-in effect. 3. **Use a Timer or Update Function**: Use a timer or the game's update function to incrementally increase the alpha property until it reaches 1 (fully visible). Here is a step-by-step explanation: 1. **Set Initial Alpha to 0**: When you set the text of the answer box in the `AskButton.down` method, also set the `alpha` property of the answer box to 0. 2. **Create a Fade-In Function**: Create a function that will gradually increase the alpha property of the answer box. This function can be called `fadeIn`. 3. **Use a Timer or Update Function**: Use a timer or the game's update function to call the `fadeIn` function repeatedly until the alpha property reaches 1. Here is a conceptual example in human language: 1. **In the `AskButton.down` method**: ```javascript answerBox.text.setText(wrappedText); answerBox.alpha = 0; // Set initial alpha to 0 ``` 2. **Create a `fadeIn` function**: ```javascript function fadeIn(element, duration) { var increment = 1 / (duration / 16.67); // Assuming 60 FPS, 16.67ms per frame var interval = setInterval(function () { if (element.alpha < 1) { element.alpha += increment; } else { element.alpha = 1; clearInterval(interval); } }, 16.67); // Run every frame } ``` 3. **Call the `fadeIn` function**: ```javascript fadeIn(answerBox, 1000); // Fade in over 1 second (1000ms)
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Remove all instances in the color fade in
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Make the answer box wider than it is tall
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Set the answer box visibility to 100%
/**** * Classes ****/ // AnswerBox class to display the answer var AnswerBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('cardFace', { anchorX: 0.5, anchorY: 0.5 }); self.boxGraphics = boxGraphics; self.text = new Text2('', { size: 101, fill: "#000000", font: "Garamond", wordWrap: true, wordWrapWidth: 900 }); self.text.anchor.set(0.5, 0.5); self.addChild(self.text); self.adjustFontSize = function () { while (self.text.width > self.boxGraphics.width || self.text.height > self.boxGraphics.height) { self.text.style.fontSize = Math.max(1, parseInt(self.text.style.fontSize.slice(0, -2)) * 0.85) + "px"; self.text.updateText(); // Update the text to apply the new font size self.text.x = self.boxGraphics.width / 2; // Center the text horizontally within the box self.text.y = (self.boxGraphics.height - self.text.height) / 2; // Center the text vertically within the box } }; self.update = function () { // Any per-frame updates for the answer box }; }); // AskButton class to allow the player to ask a question var AskButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('Ask', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Any per-frame updates for the ask button }; self.down = function () { var answers = ["Fret not, for the whispers on the aether confirm your suspicions. However, take heed! Pride goeth before a fall, and excessive confidence can be a cunning snare.", "The veil of secrecy shall soon tear asunder, revealing hidden truths. Be prepared, for knowledge can be a double-edged sword.", "A benevolent spirit may extend a helping hand in your hour of need. Grasp this opportunity with gratitude, for such acts of charity are not to be taken lightly.", "Patience, my dear, is a virtue most precious. The fruits of your labour shall ripen in due time, so fret not and trust in the grand design of fate.", "Your inner voice speaks volumes, heed its whispers. Intuition is a compass, guiding you towards the shores of truth and serenity.", "Cast off the shackles of negativity! Open your heart to the boundless possibilities that the universe lays before you, for optimism is a potent elixir.", "A period of quiet reflection is nigh. Seek solace in solitude, for within the depths of your soul lies the key to your true desires.", "Doubts cloud your judgement like a London fog. Clear your mind through meditation and prayer, and refocus on the unwavering pursuit of your goals.", "A long-dormant dream stirs from the embers of memory. Rekindle the flame of passion and chase after this forgotten desire with renewed vigour.", "Great rewards await those who possess unwavering resolve. Do not falter in your endeavours, for perseverance is the key to unlocking fortune's bounty.", "A tempest gathers on the horizon, threatening to disrupt your voyage. Weather the storm with grace and fortitude, and emerge stronger on the other side.", "New beginnings, like fledgling birds, bring both trepidation and exhilaration. Embrace the unknown with a stout heart, and forge your path with courage.", "The untrodden path often leads to the most magnificent treasures. Dare to be different, and carve your own destiny through uncharted territories.", "Unity is strength, my dear. Collaboration, like a well-oiled machine, can achieve feats far beyond the capabilities of a single individual.", "Lend an ear to the wisdom of your elders, for their experiences are a treasure trove of knowledge. Learn from their triumphs and tribulations.", "Sometimes, the greatest victory lies in relinquishing control. Release yourself from the shackles of desire and find solace in acceptance.", "True happiness, a rare and precious gem, resides within the chambers of your own heart. Look not outward for validation, but turn inwards to discover its radiant glow.", "Creativity, a divine spark, resides within you. Use it as an instrument to forge your own destiny and leave an indelible mark upon the world.", "The answer, like a cunningly concealed jewel, lies hidden within the very question itself. Seek deeper understanding, and unlock the secrets that lie dormant within your mind.", "The tapestry of the future is yet to be woven. You, my dear, hold the threads of destiny in your very hands. Choose wisely, and weave a future filled with purpose and prosperity."]; var randomAnswer = answers[Math.floor(Math.random() * answers.length)]; var wrappedText = wrapText(randomAnswer, 900); // Adjust width to fit within the box with buffer answerBox.text.setText(wrappedText); answerBox.adjustFontSize(); answerBox.text.x = 0; // Justify the text against the left edge of the box answerBox.text.y = 0; // Justify the text against the top edge of the box answerBox.x = 2048 / 2; // Re-center the box horizontally answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border LK.getSound('Ask').play(); // Play the ask sound // Set visibility to 100% answerBox.alpha = 0; fadeIn(answerBox, 1000); // Fade in over 1 second (1000ms) // answerBox is already initialized and added to the game in the global scope }; }); //<Assets used in the game will automatically appear here> // Card class to represent each card in the game var Card = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); self.isFaceUp = false; self.flip = function () { self.isFaceUp = !self.isFaceUp; cardGraphics.texture = self.isFaceUp ? LK.getAsset('cardFace', {}).texture : LK.getAsset('cardBack', {}).texture; }; self.update = function () { // Maintain the card's position self.x = self.x; self.y = self.y; }; }); // Deck class to manage the deck of cards var Deck = Container.expand(function () { var self = Container.call(this); self.cards = []; self.init = function () { for (var i = 0; i < 5; i++) { var card = new Card(); card.x = i * 350 + (2048 - 5 * 350) / 2; card.y = 2732 / 2 + 500; self.cards.push(card); self.addChild(card); } }; self.shuffle = function () { for (var i = self.cards.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = self.cards[i]; self.cards[i] = self.cards[j]; self.cards[j] = temp; } }; self.update = function () { // Any per-frame updates for the deck }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function fadeIn(element, duration) { var increment = 1 / (duration / 16.67); // Assuming 60 FPS, 16.67ms per frame var interval = LK.setInterval(function () { if (element.alpha < 1) { element.alpha += increment; } else { element.alpha = 1; LK.clearInterval(interval); } }, 16.67); // Run every frame } function wrapText(text, maxWidth) { var words = text.split(' '); var lines = []; var currentLine = words[0]; for (var i = 1; i < words.length; i++) { var word = words[i]; var testLine = new Text2(currentLine + " " + word, { size: 101, font: "Garamond", wordWrap: true, wordWrapWidth: 900 }); var width = testLine.width + 20; // Add buffer to the width calculation if (width > maxWidth) { lines.push(currentLine); currentLine = word; } else { currentLine += " " + word; } } lines.push(currentLine); return lines.join("\n"); } var wallpaper = game.attachAsset('Wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2048 / 1500, scaleY: 2732 / 1500 }); game.addChild(wallpaper); var madamImage = game.attachAsset('Madam', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(madamImage); // Update function for game // Initialize the deck of cards var deck = new Deck(); deck.init(); deck.shuffle(); // Add the Ask button to the game var askButton = new AskButton(); askButton.x = 2048 / 2; // Center the button horizontally askButton.y = 2732 - askButton.height / 2 - 20; // Position the button at the bottom of the screen with a buffer game.addChild(askButton); // Initialize AnswerBox after AskButton var answerBox = new AnswerBox(); answerBox.x = 2048 / 2; // Center the box horizontally answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border answerBox.alpha = 0; // Set initial alpha to 0 to make the box invisible game.addChild(answerBox); // LK.effects.fadeIn(answerBox, 1000); // Moved to AskButton.down method game.update = function () { deck.update(); askButton.update(); answerBox.update(); };
===================================================================
--- original.js
+++ change.js
@@ -70,9 +70,11 @@
self.isFaceUp = !self.isFaceUp;
cardGraphics.texture = self.isFaceUp ? LK.getAsset('cardFace', {}).texture : LK.getAsset('cardBack', {}).texture;
};
self.update = function () {
- // Any per-frame updates for the card
+ // Maintain the card's position
+ self.x = self.x;
+ self.y = self.y;
};
});
// Deck class to manage the deck of cards
var Deck = Container.expand(function () {
The face of a card. The card center is blank, with a antique cream background. The card is framed with an ornate design.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The back of a card. It's a faded red color and features a beautiful gold Edwardian design. The cards look slightly old, as if used for many years.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An ornate brass sign that says "ask". Is it rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Madam curio sits in front of you. She is an Edwardian era fortune teller. She is seen from the waist up in front of an ornate table.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ASK" sign with brass frame. Edwardian era style. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The wallpaper of a Victorian home. Muted pattern, old and vintage, Edwardian style pixel art. Pixel art gas lamps in a dark room. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.