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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000); // Apply fade-in effect when AskButton is clicked' Line Number: 57
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Ensure that the answer box and text is 100% visible after the player has clicked the ask button
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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000); // Apply fade-in effect when AskButton is clicked' Line Number: 57
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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000); // Apply fade-in effect when AskButton is clicked' Line Number: 58
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1. **Global Scope Initialization**: Ensure that the `answerBox` and `askButton` are initialized in the global scope of `gamecode.js`. This guarantees that they are accessible throughout the game code. 2. **Order of Initialization**: Initialize the `askButton` before the `answerBox`. This ensures that the `askButton` is fully set up before it is referenced in the `answerBox` positioning logic. 3. **Single Initialization**: Avoid duplicate initializations of the `answerBox`. Ensure that it is only initialized once in the global scope and not within any other methods or classes. 4. **Alpha Property**: Set the initial `alpha` property of the `answerBox` to 0 in the global scope. Apply the fade-in effect within the `AskButton.down` method to make the `answerBox` visible when the button is clicked. 5. **Positioning Dependencies**: Ensure that the positioning of the `answerBox` is calculated after the `askButton` is fully initialized. This can be done by referencing the `askButton`'s height property after its initialization. 6. **Effect Application**: Apply the fade-in effect to the `answerBox` within the `AskButton.down` method to ensure it is only triggered when the button is clicked. ### Implementation Steps: 1. **Global Initialization**: - Initialize `askButton` and `answerBox` in the global scope. - Ensure `askButton` is initialized before `answerBox`. 2. **Single Initialization**: - Remove any duplicate initializations of `answerBox`. 3. **Alpha Property**: - Set `answerBox.alpha = 0` in the global scope. 4. **Positioning Dependencies**: - Calculate the position of `answerBox` after `askButton` is initialized. 5. **Effect Application**: - Apply `LK.effects.fadeIn(answerBox, 1000)` within the `AskButton.down` method.
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After player clicks the ask button change the answer box visibility from 0 to 100
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Initiate suggestions
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Change the code so that the answer box is not visible until the player hits the ask button and then initialize the fade-in effect.
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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000); // Apply fade-in effect when AskButton is clicked' Line Number: 58
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Please fix the bug: 'Script error.' in or related to this line: 'answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border' Line Number: 163
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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000); // Apply fade-in effect when AskButton is clicked' Line Number: 57
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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000);' Line Number: 169
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Please fix the bug: 'Script error.' in or related to this line: 'LK.effects.fadeIn(answerBox, 1000);' Line Number: 169
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Add fade in to answers and black background of 1 second
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Please fix the bug: 'Script error.' in or related to this line: 'answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border' Line Number: 158
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Please fix the bug: 'ReferenceError: Can't find variable: answerBox' in or related to this line: 'answerBox.update();' Line Number: 166
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Please fix the bug: 'ReferenceError: Can't find variable: answerBox' in or related to this line: 'answerBox.update();' Line Number: 166
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Do not display black background until player clicks ASK
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Place wallpaper asset behind madam asset and scale to full screen
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Keep text within the confines of black text box
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Ensure that text and background only expand downward and not upward
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Increase wrap text width to 1500
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Keep font within the board of the black background. If text is too large, expand background to fit around text
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Increase size of answer text and black background by 30%
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Increase size of answer text by 30%
/**** * Classes ****/ // AnswerBox class to display the answer var AnswerBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('textBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxGraphics = boxGraphics; self.text = new Text2('', { size: 101, fill: "#ffffff", font: "Garamond", wordWrap: true, wordWrapWidth: 1500 }); self.text.anchor.set(0.5, 0.5); self.addChild(self.text); self.update = function () { // Any per-frame updates for the answer box }; }); // AskButton class to allow the player to ask a question var AskButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('Ask', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Any per-frame updates for the ask button }; self.down = function () { var answers = ["Fret not, for the whispers on the aether confirm your suspicions. However, take heed! Pride goeth before a fall, and excessive confidence can be a cunning snare.", "The veil of secrecy shall soon tear asunder, revealing hidden truths. Be prepared, for knowledge can be a double-edged sword.", "A benevolent spirit may extend a helping hand in your hour of need. Grasp this opportunity with gratitude, for such acts of charity are not to be taken lightly.", "Patience, my dear, is a virtue most precious. The fruits of your labour shall ripen in due time, so fret not and trust in the grand design of fate.", "Your inner voice speaks volumes, heed its whispers. Intuition is a compass, guiding you towards the shores of truth and serenity.", "Cast off the shackles of negativity! Open your heart to the boundless possibilities that the universe lays before you, for optimism is a potent elixir.", "A period of quiet reflection is nigh. Seek solace in solitude, for within the depths of your soul lies the key to your true desires.", "Doubts cloud your judgement like a London fog. Clear your mind through meditation and prayer, and refocus on the unwavering pursuit of your goals.", "A long-dormant dream stirs from the embers of memory. Rekindle the flame of passion and chase after this forgotten desire with renewed vigour.", "Great rewards await those who possess unwavering resolve. Do not falter in your endeavours, for perseverance is the key to unlocking fortune's bounty.", "A tempest gathers on the horizon, threatening to disrupt your voyage. Weather the storm with grace and fortitude, and emerge stronger on the other side.", "New beginnings, like fledgling birds, bring both trepidation and exhilaration. Embrace the unknown with a stout heart, and forge your path with courage.", "The untrodden path often leads to the most magnificent treasures. Dare to be different, and carve your own destiny through uncharted territories.", "Unity is strength, my dear. Collaboration, like a well-oiled machine, can achieve feats far beyond the capabilities of a single individual.", "Lend an ear to the wisdom of your elders, for their experiences are a treasure trove of knowledge. Learn from their triumphs and tribulations.", "Sometimes, the greatest victory lies in relinquishing control. Release yourself from the shackles of desire and find solace in acceptance.", "True happiness, a rare and precious gem, resides within the chambers of your own heart. Look not outward for validation, but turn inwards to discover its radiant glow.", "Creativity, a divine spark, resides within you. Use it as an instrument to forge your own destiny and leave an indelible mark upon the world.", "The answer, like a cunningly concealed jewel, lies hidden within the very question itself. Seek deeper understanding, and unlock the secrets that lie dormant within your mind.", "The tapestry of the future is yet to be woven. You, my dear, hold the threads of destiny in your very hands. Choose wisely, and weave a future filled with purpose and prosperity."]; var randomAnswer = answers[Math.floor(Math.random() * answers.length)]; var wrappedText = wrapText(randomAnswer, 900); // Adjust width to fit within the box with buffer answerBox.text.setText(wrappedText); answerBox.boxGraphics.width = answerBox.text.width + 60; // Adjust width with buffer and border answerBox.boxGraphics.height = answerBox.text.height + 60; // Adjust height with buffer and border answerBox.x = 2048 / 2; // Re-center the box horizontally answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border answerBox.text.y = answerBox.boxGraphics.height / 2; // Ensure text is centered vertically within the box }; }); //<Assets used in the game will automatically appear here> // Card class to represent each card in the game var Card = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); self.isFaceUp = false; self.flip = function () { self.isFaceUp = !self.isFaceUp; cardGraphics.texture = self.isFaceUp ? LK.getAsset('cardFace', {}).texture : LK.getAsset('cardBack', {}).texture; }; self.update = function () { // Any per-frame updates for the card }; }); // Deck class to manage the deck of cards var Deck = Container.expand(function () { var self = Container.call(this); self.cards = []; self.init = function () { for (var i = 0; i < 5; i++) { var card = new Card(); card.x = i * 350 + (2048 - 5 * 350) / 2; card.y = 2732 / 2 + 500; self.cards.push(card); self.addChild(card); } }; self.shuffle = function () { for (var i = self.cards.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = self.cards[i]; self.cards[i] = self.cards[j]; self.cards[j] = temp; } }; self.update = function () { // Any per-frame updates for the deck }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function wrapText(text, maxWidth) { var words = text.split(' '); var lines = []; var currentLine = words[0]; for (var i = 1; i < words.length; i++) { var word = words[i]; var testLine = new Text2(currentLine + " " + word, { size: 101, font: "Garamond", wordWrap: true, wordWrapWidth: 1500 }); var width = testLine.width + 20; // Add buffer to the width calculation if (width > maxWidth) { lines.push(currentLine); currentLine = word; } else { currentLine += " " + word; } } lines.push(currentLine); return lines.join("\n"); } var madamImage = game.attachAsset('Madam', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(madamImage); // Update function for game // Initialize the deck of cards var deck = new Deck(); deck.init(); deck.shuffle(); // Add the Ask button to the game var askButton = new AskButton(); askButton.x = 2048 / 2; // Center the button horizontally askButton.y = 2732 - askButton.height / 2 - 20; // Position the button at the bottom of the screen with a buffer game.addChild(askButton); // Add the AnswerBox to the game var answerBox = new AnswerBox(); answerBox.x = 2048 / 2; // Center the box horizontally answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border answerBox.text.y = answerBox.boxGraphics.height / 2; // Ensure text is centered vertically within the box game.addChild(answerBox); game.update = function () { deck.update(); askButton.update(); answerBox.update(); };
===================================================================
--- original.js
+++ change.js
@@ -40,8 +40,9 @@
answerBox.boxGraphics.width = answerBox.text.width + 60; // Adjust width with buffer and border
answerBox.boxGraphics.height = answerBox.text.height + 60; // Adjust height with buffer and border
answerBox.x = 2048 / 2; // Re-center the box horizontally
answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border
+ answerBox.text.y = answerBox.boxGraphics.height / 2; // Ensure text is centered vertically within the box
};
});
//<Assets used in the game will automatically appear here>
// Card class to represent each card in the game
@@ -138,9 +139,10 @@
game.addChild(askButton);
// Add the AnswerBox to the game
var answerBox = new AnswerBox();
answerBox.x = 2048 / 2; // Center the box horizontally
-answerBox.y = 2732 - askButton.height - answerBox.height - 40; // Position the box above the Ask button with a buffer and border
+answerBox.y = 2732 - askButton.height - answerBox.boxGraphics.height - 40; // Position the box above the Ask button with a buffer and border
+answerBox.text.y = answerBox.boxGraphics.height / 2; // Ensure text is centered vertically within the box
game.addChild(answerBox);
game.update = function () {
deck.update();
askButton.update();
The face of a card. The card center is blank, with a antique cream background. The card is framed with an ornate design.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The back of a card. It's a faded red color and features a beautiful gold Edwardian design. The cards look slightly old, as if used for many years.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An ornate brass sign that says "ask". Is it rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Madam curio sits in front of you. She is an Edwardian era fortune teller. She is seen from the waist up in front of an ornate table.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ASK" sign with brass frame. Edwardian era style. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The wallpaper of a Victorian home. Muted pattern, old and vintage, Edwardian style pixel art. Pixel art gas lamps in a dark room. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.