User prompt
Ensure the text box is set to be interactive. - Verify the event listener for the `down` event is correctly attached to the text box. - Check the position, size, and anchor points of the text box. - Ensure no other elements are intercepting the click events. - Confirm the text box is fully initialized and added to the game scene before setting up the event listener.
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Attempt to fix issue
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When player first clicks textbox enlarge asset by 40%. After that, allow player to type with keyboard into textbox. When typing is complete, player clicks SUBMIT button to submit question
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When player clicks text box, enlarge the asset and allow player to type in text box
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Position submit button at right side of textbox
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Lower text box to bottom half of screen
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Please fix the bug: 'ReferenceError: Can't find variable: deck' in or related to this line: 'deck.update();' Line Number: 120
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Remove the code that loads the five bottom cards upon game start
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Rewrite code so that the cards do not load on the screen at the beginning of game.
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Move the line of cards right so that they are centered on the bottom half of the screen
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Create text box so that the player can type in their question. Include a button to submit the question to madam curio
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Please fix the bug: 'Script error.' in or related to this line: 'if (card && card.containsPoint(localPos)) {' Line Number: 96
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Please fix the bug: 'Script error.' in or related to this line: 'if (card.containsPoint(localPos)) {' Line Number: 96
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Initiate action anove
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Please fix the bug: 'ReferenceError: Can't find variable: deck' in or related to this line: 'deck.update();' Line Number: 101
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Remove hardbacks from top of screen. Only load five cards at bottom of screen
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Remove card asset from screen and only show card backs
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Please fix the bug: 'ReferenceError: Can't find variable: deck' in or related to this line: 'deck.update();' Line Number: 101
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Please fix the bug: 'ReferenceError: Can't find variable: deck' in or related to this line: 'deck.update();' Line Number: 93
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Display Ask button in center above cards
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Display five card backs at the beginning of game on bottom half of screen
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Display Madam image as background.
Initial prompt
Madam Curio Fortune Teller
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Card class to represent each card in the game var Card = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); self.isFaceUp = false; self.flip = function () { self.isFaceUp = !self.isFaceUp; cardGraphics.texture = self.isFaceUp ? LK.getAsset('cardFace', {}).texture : LK.getAsset('cardBack', {}).texture; }; self.update = function () { // Any per-frame updates for the card }; }); // Deck class to manage the deck of cards var Deck = Container.expand(function () { var self = Container.call(this); self.cards = []; self.init = function () { for (var i = 0; i < 5; i++) { var card = new Card(); card.x = i * 350 + (2048 - 5 * 350) / 2; card.y = 2732 / 2 + 500; self.cards.push(card); self.addChild(card); } }; self.shuffle = function () { for (var i = self.cards.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = self.cards[i]; self.cards[i] = self.cards[j]; self.cards[j] = temp; } }; self.update = function () { // Any per-frame updates for the deck }; }); // SubmitButton class to allow the player to submit their question var SubmitButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Any per-frame updates for the submit button }; }); // TextBox class to allow the player to type in their question var TextBox = Container.expand(function () { var self = Container.call(this); var textBoxGraphics = self.attachAsset('textBox', { anchorX: 0.5, anchorY: 0.5 }); self.text = ''; self.update = function () { // Any per-frame updates for the text box }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var madamImage = game.attachAsset('Madam', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(madamImage); // Create the text box and position it in the center above the cards var textBox = new TextBox(); textBox.x = 2048 / 2; textBox.y = 2732 / 2 - 300; game.addChild(textBox); // Create the submit button and position it below the text box var submitButton = new SubmitButton(); submitButton.x = 2048 / 2; submitButton.y = textBox.y + textBox.height + 50; game.addChild(submitButton); // Event listener for card flip game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); for (var i = 0; i < deck.cards.length; i++) { var card = deck.cards[i]; if (card && card.containsPoint && card.containsPoint(localPos)) { card.flip(); break; } } }; // Update function for game // Initialize the deck of cards var deck = new Deck(); deck.init(); deck.shuffle(); game.update = function () { deck.update(); };
===================================================================
--- original.js
+++ change.js
@@ -105,7 +105,11 @@
}
}
};
// Update function for game
+// Initialize the deck of cards
+var deck = new Deck();
+deck.init();
+deck.shuffle();
game.update = function () {
deck.update();
};
\ No newline at end of file
The face of a card. The card center is blank, with a antique cream background. The card is framed with an ornate design.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The back of a card. It's a faded red color and features a beautiful gold Edwardian design. The cards look slightly old, as if used for many years.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An ornate brass sign that says "ask". Is it rectangular. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Madam curio sits in front of you. She is an Edwardian era fortune teller. She is seen from the waist up in front of an ornate table.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"ASK" sign with brass frame. Edwardian era style. Full color pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The wallpaper of a Victorian home. Muted pattern, old and vintage, Edwardian style pixel art. Pixel art gas lamps in a dark room. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.