User prompt
When hero gets hero Health item hit restores one hit point. One hero health item spawns every five seconds
User prompt
Hero Health items spawns randomly and floats from the bottom of the screen to the top of the screen. When Hero health item passes the top of the screen destroy hero Health item
User prompt
Hero has five hit points when enemy collides with hero that takes one hit point. When heroes hit points reach zero it's game over
User prompt
Fix Bug: 'ReferenceError: Can't find variable: hitPointIcons' in this line: 'hitPointIcons[self.hitPoints].destroy();' Line Number: 27
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'hero.hitPoints')' in this line: 'for (var i = 0; i < hero.hitPoints; i++) {' Line Number: 41
User prompt
Review hero hit points code and fix errors
User prompt
To make the HP icons visible, the game would need to include logic to create the icon graphics using `LK.getAsset`, set their positions, and add them to the game's display, typically by attaching them to the `LK.gui` overlay or directly to the `Game` container. This logic is missing in the current source code, hence the icons are not visible.
User prompt
Fix Bug: 'ReferenceError: Can't find variable: hitPointIcons' in this line: 'hitPointIcons[self.hitPoints].destroy();' Line Number: 27
User prompt
Fix Bug: 'ReferenceError: Can't find variable: hitPointIcons' in this line: 'hitPointIcons[self.hitPoints].destroy();' Line Number: 27
User prompt
Represent hit points with a row of hit point icon, when hero takes advantage one icon disappears
User prompt
Modify hero movement so player can drag hero
User prompt
Create hit points txt
User prompt
Fix Bug: 'ReferenceError: Can't find variable: hitPointsTxt' in this line: 'hitPointsTxt.setText(self.hitPoints.toString());' Line Number: 26
User prompt
When enemy collides with hero hero takes one damage. Hero has five hit points display hit points in the top left corner of the screen. When hit points reach zero show game over
User prompt
Enemy flies right to left. When enemy passes the boundary of the left side of the screen destroy enemy
User prompt
Sides scrolling shooter. Captain flies from left to right player can drag him up and down on the screen. Player click and drag initiates captain bullet to shoot captain right off the screen. When captain bullet reaches the edge of the screen destroy captain bullet.
Initial prompt
Captain Oppossum's Crisis
var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet Graphics', .5, .5); self.speed = 10; self.move = function () { self.x += self.speed; if (self.x > 2048) { self.destroy(); } }; }); var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet Graphics', .5, .5); self.speed = -10; self.move = function () { self.x += self.speed; }; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero Graphics', .5, .5); self.hitPoints = 5; self.takeDamage = function () { self.hitPoints--; hitPointsTxt.setText(self.hitPoints.toString()); if (self.hitPoints <= 0) { LK.showGameOver(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); }); var Game = Container.expand(function () { var self = Container.call(this); var heroBullets = []; var enemyBullets = []; var enemies = []; var hero = self.addChild(new Hero()); hero.x = hero.width; hero.y = 2732 / 2; var hitPointsTxt; hitPointsTxt = new Text2('5', { size: 150, fill: '#ffffff' }); hitPointsTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(hitPointsTxt); LK.on('tick', function () { for (var i = 0; i < heroBullets.length; i++) { heroBullets[i].move(); if (heroBullets[i].x > 2048) { heroBullets[i].destroy(); heroBullets.splice(i, 1); } } for (var i = 0; i < enemyBullets.length; i++) { enemyBullets[i].move(); if (enemyBullets[i].x < 0) { enemyBullets[i].destroy(); enemyBullets.splice(i, 1); } } for (var i = 0; i < enemies.length; i++) { enemies[i].x -= 10; if (enemies[i].x + enemies[i].width < 0) { enemies[i].destroy(); enemies.splice(i, 1); } if (hero.intersects(enemies[i])) { hero.takeDamage(); enemies[i].destroy(); enemies.splice(i, 1); } } if (LK.ticks % 60 == 0) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = Math.random() * (2732 - enemy.height); enemies.push(enemy); self.addChild(enemy); } stage.on('down', function (obj) { var bullet = new HeroBullet(); bullet.x = hero.x; bullet.y = hero.y; heroBullets.push(bullet); self.addChild(bullet); }); }); stage.on('down', function (obj) { var pos = obj.event.getLocalPosition(self); hero.y = pos.y; }); });
===================================================================
--- original.js
+++ change.js
@@ -40,9 +40,10 @@
var enemies = [];
var hero = self.addChild(new Hero());
hero.x = hero.width;
hero.y = 2732 / 2;
- var hitPointsTxt = new Text2('5', {
+ var hitPointsTxt;
+ hitPointsTxt = new Text2('5', {
size: 150,
fill: '#ffffff'
});
hitPointsTxt.anchor.set(0, 0);
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