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review code for following possible errors: 1. **Collision Logic**: The collision detection logic between the urchin and the fish might be flawed. If the collision detection is not accurate or does not account for the correct bounding areas of the sprites, it could result in unexpected behavior or errors. 2. **Scaling Issues**: The code checks for `urchin.scale.x === 1` to determine if the urchin is in its normal state or has been scaled up due to a bubble collision. If the scale is not reset correctly after the bubble effect, it could lead to incorrect collision outcomes. 3. **Object Destruction**: When a fish collides with the urchin, the fish is destroyed and removed from the `fishes` array. If this removal is not handled correctly, it could lead to accessing undefined elements in the array, causing errors. 4. **Concurrent Modifications**: The `fishes` array is being modified while it is being iterated over. This can cause issues such as skipping elements or trying to access elements that have been removed, leading to errors. 5. **Event Handling**: The event handling for collisions might not be properly set up or might be conflicting with other event listeners, leading to unexpected behavior. 6. **Game State Management**: The game state, particularly the health of the urchin and the score, is being updated during collisions. If the state is not managed correctly, it could lead to inconsistencies and errors. 7. **Performance Issues**: If there are too many fish or bubbles on the screen at once, it could lead to performance issues, which might manifest as errors or glitches in collision detection and handling. 8. **Incorrect Use of Engine Features**: The game logic might be using features of the LK engine incorrectly, such as improper use of the `destroy` method or incorrect assumptions about the lifecycle of game objects.
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.getText(), 10) + 1).toString());' Line Number: 97
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.text, 10) + 1).toString());' Line Number: 95
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expand background to entire screen
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.text, 10) + 1).toString());' Line Number: 95
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when fish hits urchin while expanded destroy fish
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when fish hits urchin destroy fish
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.text) + 1).toString());' Line Number: 92
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.getText()) + 1).toString());' Line Number: 92
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add bubbles to game. bubbles allow urchin to expand 2x his regular expand for 3 seconds
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urchin has 5 hit points.
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display background behind other graphics
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when fish touch urchin when urchin is not expanded, urchin takes one damage.
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.text) + 1).toString());' Line Number: 69
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'scoreTxt.setText((parseInt(scoreTxt.getText()) + 1).toString());' Line Number: 69
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.text = (parseInt(scoreTxt.text) + 1).toString();' Line Number: 69
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'scoreTxt.setText(parseInt(scoreTxt.getText()) + 1);' Line Number: 69
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText(parseInt(scoreTxt.text) + 1);' Line Number: 69
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spawn fish on the edge of screen and move them across the screen.
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limit fish to 20 on screen at once.
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'scoreTxt.setText(parseInt(scoreTxt.getText()) + 1);' Line Number: 69
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText(parseInt(scoreTxt.text) + 1);' Line Number: 69
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Fix Bug: 'TypeError: scoreTxt.getText is not a function' in this line: 'scoreTxt.setText(parseInt(scoreTxt.getText()) + 1);' Line Number: 69
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Fix Bug: 'TypeError: parseInt is not a function' in this line: 'scoreTxt.setText(parseInt(scoreTxt.text) + 1);' Line Number: 69
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spawn fish on screen
var Urchin = Container.expand(function () { var self = Container.call(this); var urchinGraphics = self.createAsset('urchinWithSpikes', 'Urchin character with spikes', .5, .5); self.speed = 5; self.move = function () {}; self.push = function () {}; }); var Fish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.createAsset('fish', 'Fish character', .5, .5); self.speed = 3; self.move = function (urchinX, urchinY) { var dx = urchinX - this.x; var dy = urchinY - this.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 500) { var angle = Math.atan2(dy, dx); var moveX = Math.cos(angle) * this.speed; this.x += moveX; this.y += Math.sin(angle) * this.speed; fishGraphics.scale.x = moveX > 0 ? -1 : 1; } }; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0x000000); var urchin = self.addChild(new Urchin()); var fishes = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.topCenter.addChild(scoreTxt); urchin.x = 2048 / 2; urchin.y = 2732 / 2; var dragNode = null; stage.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); var distance = Math.sqrt(Math.pow(pos.x - urchin.x, 2) + Math.pow(pos.y - urchin.y, 2)); if (distance > urchin.width / 2) { urchin.scale.set(1.5); } else { dragNode = urchin; } }); function handleMove(obj) { var event = obj.event; var pos = event.getLocalPosition(self); if (dragNode) { dragNode.x = pos.x; dragNode.y = pos.y; } } stage.on('move', handleMove); stage.on('up', function (obj) { dragNode = null; if (urchin.scale.x > 1) urchin.scale.set(1); }); LK.on('tick', function () { urchin.move(); for (var i = 0; i < fishes.length; i++) { fishes[i].move(urchin.x, urchin.y); if (urchin.intersects(fishes[i])) { urchin.push(); fishes[i].destroy(); fishes.splice(i, 1); scoreTxt.setText(parseInt(scoreTxt.text) + 1); } } if (Math.random() < 0.01 && fishes.length < 20) { var newFish = new Fish(); var side = Math.floor(Math.random() * 4); var targetX, targetY; switch (side) { case 0: newFish.x = -100; newFish.y = Math.random() * 2732; targetX = 2048 + 100; targetY = newFish.y; break; case 1: newFish.x = Math.random() * 2048; newFish.y = -100; targetX = newFish.x; targetY = 2732 + 100; break; case 2: newFish.x = 2048 + 100; newFish.y = Math.random() * 2732; targetX = -100; targetY = newFish.y; break; case 3: newFish.x = Math.random() * 2048; newFish.y = 2732 + 100; targetX = newFish.x; targetY = -100; break; } newFish.move = function () { var dx = targetX - this.x; var dy = targetY - this.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { var angle = Math.atan2(dy, dx); this.x += Math.cos(angle) * this.speed; this.y += Math.sin(angle) * this.speed; } }; fishes.push(newFish); self.addChild(newFish); } }); });
===================================================================
--- original.js
+++ change.js
@@ -71,26 +71,45 @@
}
if (Math.random() < 0.01 && fishes.length < 20) {
var newFish = new Fish();
var side = Math.floor(Math.random() * 4);
+ var targetX, targetY;
switch (side) {
case 0:
+ newFish.x = -100;
+ newFish.y = Math.random() * 2732;
+ targetX = 2048 + 100;
+ targetY = newFish.y;
+ break;
+ case 1:
newFish.x = Math.random() * 2048;
newFish.y = -100;
+ targetX = newFish.x;
+ targetY = 2732 + 100;
break;
- case 1:
- newFish.x = 2148;
+ case 2:
+ newFish.x = 2048 + 100;
newFish.y = Math.random() * 2732;
+ targetX = -100;
+ targetY = newFish.y;
break;
- case 2:
+ case 3:
newFish.x = Math.random() * 2048;
- newFish.y = 2832;
+ newFish.y = 2732 + 100;
+ targetX = newFish.x;
+ targetY = -100;
break;
- case 3:
- newFish.x = -100;
- newFish.y = Math.random() * 2732;
- break;
}
+ newFish.move = function () {
+ var dx = targetX - this.x;
+ var dy = targetY - this.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ var angle = Math.atan2(dy, dx);
+ this.x += Math.cos(angle) * this.speed;
+ this.y += Math.sin(angle) * this.speed;
+ }
+ };
fishes.push(newFish);
self.addChild(newFish);
}
});
Sea urchin, cartoon, spiny, long spines, grumpy face, no shadow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fish, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
underwater, ocean, anime landscape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Bubble, opaque, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tender morsel of delicious plankton. cartoon, shiny, no background. bright orange and yellow shrimp. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Game start sign. cartoon, shiny, underwater theme. "START GAME". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
game success graphic, surprised cartoon shiny words, "WOW!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.