User prompt
When the 3 answer buttons refresh, ensure they refresh in the same x y position as the first answer buttons
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.self.puzzles')' in this line: 'self.self.puzzles.forEach(function (puzzle) {' Line Number: 358
User prompt
Fix Bug: 'ReferenceError: Can't find variable: puzzles' in this line: 'puzzles.forEach(function (puzzle) {' Line Number: 358
User prompt
Fix Bug: 'ReferenceError: Can't find variable: puzzles' in this line: 'puzzles.forEach(function (puzzle) {' Line Number: 358
User prompt
Search for these possible issues and fix if found: 1. **Improper Destruction of Old Buttons**: If the old answer buttons are not being properly destroyed or removed from the game's user interface before new ones are created, the old buttons may remain on the screen, leading to a frozen appearance. 2. **Event Listener Issues**: If the event listeners attached to the old answer buttons are not properly cleared, they may interfere with the functionality of the new buttons, causing the game to not respond as expected. 3. **State Management**: The game state, including the current question and answers, may not be updated correctly after an answer is selected. If the game logic does not move on to the next question, the answers will appear to be frozen. 4. **Redundant Code**: The presence of redundant or conflicting code, such as multiple loops attempting to create or update answer buttons, can lead to unexpected behavior where the answers do not refresh. 5. **Incorrect Callbacks**: If the callbacks associated with the answer buttons do not trigger the necessary game logic to refresh the answers, the game will appear to be stuck. 6. **Game Logic in Wrong Place**: According to the guidelines, all game logic should be in the 'Game' class. If the logic for refreshing questions and answers is not correctly placed within the 'Game' class, it may not execute as intended. 7. **Lack of Dynamic Update**: The game may not have a dynamic update mechanism in place to refresh the answers after each question is answered. Without a proper method to refresh the UI, the answers will not update.
User prompt
1. **Clear Existing Buttons**: Before creating new answer buttons, ensure that any existing answer buttons are removed from the screen. This can be done by iterating over the array that holds the answer buttons and calling a method to destroy each one. 2. **Single Loop for Creation**: Use a single loop to create the answer buttons. There's no need for nested loops or immediately invoked function expressions (IIFEs) that create additional buttons. The loop should iterate over the answers of the current question and create one button per answer. 3. **Randomize Answers Once**: Randomize the order of the answers only once before creating the buttons, and then use this randomized array to set the text and position of each button. 4. **Update Text Correctly**: When creating the answer buttons, set the text immediately. There's no need for a separate update text loop if the text is set correctly during the creation of the buttons. 5. **Correct Answer Handling**: Ensure that the callback function for each button checks if the selected answer is correct and updates the game state accordingly. This includes reducing the size of the ghost if the answer is correct or handling incorrect answers as per the game rules. 6. **Avoid Global Variables**: Do not use global variables to track the state of the game. Instead, manage the game state within the 'Game' class and pass necessary information to the 'Puzzle' class through methods or properties. 7. **Consistent Asset Management**: Use the game engine's methods to create and manage assets, ensuring that all graphical elements are created and destroyed according to the game's lifecycle
User prompt
Mix up the order of the 3 answers per questions
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'positions[index]')' in this line: 'answerButton.y = positions[index];' Line Number: 177
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.answerButtons[index].updateText')' in this line: 'self.answerButtons[index].updateText(item.value);' Line Number: 174
User prompt
Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.answerButtons[index].updateText')' in this line: 'self.answerButtons[index].updateText(item.value);' Line Number: 174
User prompt
Ensure that answers to previous questions are removed when new answers appear
User prompt
Move answer buttons up 400 pixels
User prompt
Move answer buttons up 500 picels
User prompt
Decide on a fixed `y` position for the first answer button that will be used every time the game starts. This position should be based on a static point, such as a certain distance from the top of the screen or a specific UI element that does not change position. 2. Calculate the positions of the subsequent answer buttons by adding a consistent offset to the `y` position of the first button. This offset should account for the height of the buttons and any desired spacing between them. 3. Use these calculated positions to set the `y` property of each answer button when they are created in the `Puzzle` class's constructor and in the `updateQuestionAndAnswers` method. 4. Ensure that the `updateQuestionAndAnswers` method does not rely on the positions of existing answer buttons or the question text when calculating the `startY` position. Instead, it should use the same fixed `y` position as defined in step 1.
User prompt
Move sanity points down 30 picels
User prompt
Remove rectangle icon from display
User prompt
Ensure that the answers to questions are in a different order each time
User prompt
Randomize answer order
User prompt
Put one rectangle behind every sanity point.
User prompt
Fix Bug: 'null is not an object (evaluating 'self.gameInstance.sanityIcons')' in this line: 'backgroundGraphics.height = 100 * self.gameInstance.sanityIcons.length;' Line Number: 83
User prompt
Fix Bug: 'TypeError: null is not an object (evaluating 'self.gameInstance.sanityIcons')' in this line: 'backgroundGraphics.height = 100 * self.gameInstance.sanityIcons.length;' Line Number: 83
User prompt
Fix Bug: 'TypeError: null is not an object (evaluating 'self.gameInstance.sanityIcons')' in this line: 'backgroundGraphics.height = 100 * self.gameInstance.sanityIcons.length;' Line Number: 79
User prompt
Fix Bug: 'TypeError: null is not an object (evaluating 'self.parent.sanityIcons')' in this line: 'backgroundGraphics.height = 100 * self.parent.sanityIcons.length;' Line Number: 78
User prompt
Expand rectangle graphic to match size of sanity points
User prompt
Overlay sanity points over white rectangle
var triviaQuestions = [{ question: 'What is the capital city of Australia?', answers: ['Sydney', 'Canberra', 'Melbourne'], correct: 1 }, { question: 'Who wrote the novel "1984"?', answers: ['George Orwell', 'J.K. Rowling', 'Ernest Hemingway'], correct: 0 }, { question: 'What is the largest mammal in the world?', answers: ['Elephant', 'Blue Whale', 'Giraffe'], correct: 1 }, { question: 'In which year did the Titanic sink?', answers: ['1912', '1923', '1905'], correct: 0 }, { question: 'Which planet is known as the Red Planet?', answers: ['Jupiter', 'Mars', 'Venus'], correct: 1 }, { question: 'Who painted the famous artwork "Starry Night"?', answers: ['Claude Monet', 'Vincent van Gogh', 'Pablo Picasso'], correct: 1 }, { question: 'What is the square root of 64?', answers: ['6', '8', '10'], correct: 1 }, { question: 'What is the main ingredient in guacamole?', answers: ['Tomato', 'Avocado', 'Onion'], correct: 1 }, { question: 'In which country would you find the Great Barrier Reef?', answers: ['Mexico', 'Australia', 'Brazil'], correct: 1 }, { question: 'The Pacific Garbage Patch is an accumulation of marine debris in which ocean?', answers: ['Atlantic Ocean', 'Indian Ocean', 'Pacific Ocean'], correct: 2 }, { question: 'What is the primary greenhouse gas responsible for climate change?', answers: ['Oxygen', 'Methane', 'Nitrogen'], correct: 1 }, { question: 'What is the chemical symbol for Gold?', answers: ['Au', 'Ag', 'Pt'], correct: 0 }, { question: 'How many Styrofoam cups do Americans throw away every year?', answers: ['15 trillion', '25 trillion', '35 trillion'], correct: 1 }, { question: 'Which renewable energy source generates electricity through the movement of wind?', answers: ['Solar', 'Wind', 'Hydro'], correct: 1 }, { question: 'What is the term for the gradual increase in Earth\'s average temperature?', answers: ['Global cooling', 'Global warming', 'Climate stability'], correct: 1 }, { question: 'Which international agreement aims to combat climate change by reducing greenhouse gas emissions?', answers: ['Kyoto Protocol', 'Paris Agreement', 'Copenhagen Accord'], correct: 1 }, { question: 'What is the major human activity contributing to deforestation and climate change?', answers: ['Fishing', 'Logging', 'Mining'], correct: 1 }, { question: 'Which gas is released when trees are cut down and burned?', answers: ['Oxygen', 'Carbon dioxide', 'Hydrogen'], correct: 1 }]; var SanityMeterBackground = Container.expand(function () { var self = Container.call(this); self.gameInstance = self.parent; LK.on('added', function () { self.gameInstance = self.parent; LK.on('added', function () { if (self.parent && self.parent.sanityIcons) { backgroundGraphics.height = 100 * self.parent.sanityIcons.length; } }); }); LK.on('added', function () { if (self.parent && self.parent.sanityIcons) { backgroundGraphics.height = 100 * self.parent.sanityIcons.length; } }); }); var SanityPoint = Container.expand(function () { var self = Container.call(this); var pointGraphics = self.createAsset('sanityIcon', 'Sanity Point Icon', 0, 0); self.addChild(pointGraphics); }); var AnswerButton = Container.expand(function (text, index, callback) { var self = Container.call(this); self.index = index; self.updateText = function (newText) { buttonText.setText(newText); }; var buttonText = new Text2(text, { size: 58.14, fill: '#000000', font: 'Times New Roman' }); buttonText.anchor.set(0.5, 0.5); var buttonGraphics = self.createAsset('button', 'Answer Button', 0.5, 0.5); self.addChild(buttonGraphics); self.addChild(buttonText); self.on('down', function () { callback(index); }); }); var Ghost = Container.expand(function () { var self = Container.call(this); var ghostGraphics = self.createAsset('ghost', 'Ghost character', .5, .5); self.spawnX = 2048 / 2; self.spawnY = 2732 - ghostGraphics.height * self.sizeMultiplier / 2 - 500; self.getGraphics = function () { return ghostGraphics; }; self.sizeMultiplier = 1; self.checkSize = function () { if (self.sizeMultiplier >= 7) { LK.showGameOver(); } }; self.move = function () {}; self.attack = function () {}; self.update = function () { self.sizeMultiplier += 0.005; ghostGraphics.scale.set(self.sizeMultiplier); self.checkSize(); }; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5); self.move = function () {}; self.attack = function () {}; self.update = function () {}; }); var Puzzle = Container.expand(function () { var self = Container.call(this); self.updateQuestionAndAnswers = function () { self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons.length = 0; LK.gui.topCenter.removeChild(self.questionText); this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; var buttonHeight = 100; var startY = 2732 / 3 + 550 + self.questionText.height + 100 - 400; var positions = []; for (var i = 0; i < this.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } self.questionText = new Text2(this.chosenQuestion.question, { size: 68, fill: '#000000', wordWrap: true, wordWrapWidth: 600, font: 'Times New Roman' }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 2048 / 4 - 800; self.questionText.y = 2732 / 3 + 550; LK.gui.topCenter.addChild(self.questionText); var randomizedAnswers = self.chosenQuestion.answers.map(function (a, i) { return { index: i, value: a }; }); randomizedAnswers.sort(function () { return 0.5 - Math.random(); }); randomizedAnswers.forEach(function (item, index) { var answerButton = new AnswerButton(item.value, item.index, function (buttonIndex) {}); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); }); var buttonHeight = 100; var startY = 2732 / 3 + 550 + self.questionText.height + 100 - 400; var positions = []; for (var i = 0; i < this.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } for (var i = 0; i < this.chosenQuestion.answers.length; i++) { (function (index) { var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) { if (buttonIndex === self.chosenQuestion.correct) {} else {} }); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); })(i); } }; this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; self.answerButtons = []; for (var i = 0; i < this.chosenQuestion.answers.length; i++) { self.answerButtons.push(new AnswerButton('', i, function () {})); } self.questionText = new Text2(this.chosenQuestion.question, { size: 68, fill: '#000000', wordWrap: true, wordWrapWidth: 600, font: 'Times New Roman' }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 2048 / 4 - 800; self.questionText.y = 2732 / 3 + 550; LK.gui.topCenter.addChild(self.questionText); var buttonHeight = 100; var startY = 2732 / 3 + 550 + self.questionText.height + 100 - 400; var positions = []; for (var i = 0; i < self.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } for (var i = 0; i < self.chosenQuestion.answers.length; i++) { (function (index) { var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) { if (index === self.chosenQuestion.correct) { LK.effects.flashScreen(0xffffff, 500); self.parent.ghost.sizeMultiplier = 1; self.parent.ghost.getGraphics().scale.set(self.parent.ghost.sizeMultiplier); self.parent.ghost.x = 2048 / 2; self.parent.ghost.y = 2732 - self.parent.ghost.getGraphics().height * self.parent.ghost.sizeMultiplier / 2 - 500; self.parent.score += 1; self.parent.wrongAnswers = 0; self.updateQuestionAndAnswers(); } else { LK.effects.flashScreen(0xff0000, 500); } }); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); })(i); } self.puzzleGraphics = self.createAsset('puzzle', 'Puzzle element', .5, .5); self.solve = function (ghost) { self.removeChild(self.questionText); self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; self.questionText = new Text2(this.chosenQuestion.question, { size: 68, fill: '#000000', wordWrap: true, wordWrapWidth: 600, font: 'Times New Roman' }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 2048 / 4 - 800; self.questionText.y = 2732 / 3 + 550; LK.gui.topCenter.addChild(self.questionText); var buttonHeight = 100; var startY = self.questionText.y + self.questionText.height - 350 - 400; var positions = []; for (var i = 0; i < self.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } for (var i = 0; i < self.chosenQuestion.answers.length; i++) { (function (index) { var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) { if (index === self.chosenQuestion.correct) { LK.effects.flashScreen(0xffffff, 500); self.parent.ghost.sizeMultiplier = 1; self.parent.ghost.getGraphics().scale.set(self.parent.ghost.sizeMultiplier); self.parent.ghost.x = 2048 / 2; } self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; self.solve(ghost); }); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); })(i); } }; self.update = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); self.removeSanityIcon = function () { if (self.sanityIcons.length > 0) { var iconToRemove = self.sanityIcons.pop(); iconToRemove.destroy(); } else { var sanityBreakGraphic = self.createAsset('sanityBreak', 'Sanity Break Graphic', 0.5, 0.5); sanityBreakGraphic.x = 2048 / 2; sanityBreakGraphic.y = 2732 / 2; LK.gui.topCenter.addChild(sanityBreakGraphic); LK.setTimeout(function () { sanityBreakGraphic.destroy(); }, 3000); } }; self.sanityIcons = []; var sanityMeterBackground = new SanityMeterBackground(); sanityMeterBackground.x = 10; sanityMeterBackground.y = 60; LK.gui.topLeft.addChild(sanityMeterBackground); for (var i = 0; i < 3; i++) { var point = new SanityPoint(); point.x = sanityMeterBackground.x + i * point.width + 10; point.y = sanityMeterBackground.y + (sanityMeterBackground.height - point.height) / 2 + 30; self.sanityIcons.push(point); LK.gui.topLeft.addChild(point); } LK.on('tick', function () { for (var i = 0; i < self.sanityIcons.length; i++) { self.sanityIcons[i].visible = i < self.sanityPoints; } }); self.score = 0; self.solvePuzzle = function (ghost) {}; var background = self.createAsset('background', 'Game background', 0, 0); background.width = 2048; background.height = 2732; self.addChildAt(background, 0); self.ghost = self.addChild(new Ghost()); self.ghost.x = 2048 / 2; self.ghost.y = 2732 / 4 + 500; hero = self.addChild(new Hero()); var puzzles = []; var puzzle = self.addChild(new Puzzle()); puzzle.x = 2048 / 2; puzzle.y = 2732 - puzzle.height / 2 + 800; puzzles.push(puzzle); var wrongAnswers = 0; self.wrongAnswers = wrongAnswers; var sanityPoints = 3; self.sanityPoints = sanityPoints; var isGameOver = false; var hero; LK.on('tick', function () { hero.update(); self.ghost.update(); puzzles.forEach(function (puzzle) { puzzle.update(); if (puzzle.isSolved) { puzzle.solve(ghost); } }); if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -146,9 +146,9 @@
self.updateQuestionAndAnswers = function () {
self.answerButtons.forEach(function (button) {
button.destroy();
});
- self.answerButtons = [];
+ self.answerButtons.length = 0;
LK.gui.topCenter.removeChild(self.questionText);
this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)];
var buttonHeight = 100;
var startY = 2732 / 3 + 550 + self.questionText.height + 100 - 400;
@@ -176,20 +176,13 @@
randomizedAnswers.sort(function () {
return 0.5 - Math.random();
});
randomizedAnswers.forEach(function (item, index) {
- randomizedAnswers.forEach(function (item, index) {
- var answerButton = new AnswerButton(item.value, item.index, function (buttonIndex) {});
- answerButton.x = 2048 / 2 - 700;
- answerButton.y = positions[index];
- self.answerButtons.push(answerButton);
- LK.gui.topCenter.addChild(answerButton);
- });
- randomizedAnswers.forEach(function (item, index) {
- self.answerButtons[index].updateText(item.value);
- self.answerButtons[index].correctIndex = item.index;
- });
- self.answerButtons[index].correctIndex = item.index;
+ var answerButton = new AnswerButton(item.value, item.index, function (buttonIndex) {});
+ answerButton.x = 2048 / 2 - 700;
+ answerButton.y = positions[index];
+ self.answerButtons.push(answerButton);
+ LK.gui.topCenter.addChild(answerButton);
});
var buttonHeight = 100;
var startY = 2732 / 3 + 550 + self.questionText.height + 100 - 400;
var positions = [];
@@ -198,25 +191,9 @@
}
for (var i = 0; i < this.chosenQuestion.answers.length; i++) {
(function (index) {
var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) {
- if (index === self.chosenQuestion.correct) {
- LK.effects.flashScreen(0xffffff, 500);
- self.parent.ghost.sizeMultiplier = 1;
- self.parent.ghost.getGraphics().scale.set(self.parent.ghost.sizeMultiplier);
- self.parent.ghost.x = self.parent.ghost.spawnX;
- self.parent.ghost.y = 2732 - self.parent.ghost.getGraphics().height * self.parent.ghost.sizeMultiplier / 2 - 500;
- self.parent.sanityPoints += 1;
- self.updateQuestionAndAnswers();
- } else {
- LK.effects.flashScreen(0xff0000, 500);
- self.parent.sanityPoints -= 1;
- self.parent.removeSanityIcon();
- if (self.parent.sanityPoints <= 0) {
- LK.showGameOver();
- self.parent.isGameOver = true;
- }
- }
+ if (buttonIndex === self.chosenQuestion.correct) {} else {}
});
answerButton.x = 2048 / 2 - 700;
answerButton.y = positions[index];
self.answerButtons.push(answerButton);
Book pages, blank, open book, no text, front facing Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scrap of paper, horizontal, blank, torn edge Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rfireball blue magic Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ghost girl, scary, horror movie, full body, Japanese ghost, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Spooky abandoned house interior Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, game UI, blank, flat 2D Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Horror game UI sign, "SANITY BREAK" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fear icon, horror game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.