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Fix Bug: 'TypeError: undefined is not an object (evaluating 'this.puzzle.update')' in this line: 'this.puzzle.update();' Line Number: 261
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Fix Bug: 'ReferenceError: Can't find variable: puzzles' in this line: 'puzzles.forEach(function (puzzle) {' Line Number: 261
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Please develop the core game logic within the 'Game' class, ensuring that all game objects such as heroes, enemies, and bullets are represented by their own classes with distinct behaviors and assets. When creating or destroying instances, do so within the 'Game' class. Use LK.getAsset for all graphical assets and base size calculations on the .width and .height properties of these assets. Avoid direct use of PIXI or standard libraries, and ensure that all event handlers are designed for touchscreen compatibility. Use 'var' for variable declarations and write custom animations as the game does not include a tween library. The game should not include background music, sound effects, or pause functionality, and should not require a background. Keep in mind that the game will be centered and dynamically resized by the LK engine, so there's no need to handle this in your code. Lastly, remember that the game operates at 60FPS for 'Tick' events and that game reset is managed automatically by re-initializing the Game class.
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Implement suggestions above
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calculate the y-coordinate based on the ghost's height after scaling and the desired offset from the bottom of the screen.
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Set the ghost's y-coordinate is set to `2732 / 4` at reset
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When ghost is pushed back, return ghost to spawn position
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Lower spawn point of ghost by 500 pix
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Remove fireball from game
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When the player answers question correctly, shoot fireball.
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Shoot fireball from bottom center of screen to ghost in 0.5 seconds
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When spawning fireball. Shoot fireball at ghost then destroy fireball.
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When display fireball, spawn at bottom half of screen. Move to ghost then destroy fireball.
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When answer correctly display fireball graphic
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Ensure answer button respawns in the same position when updating
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Ensure that answer button stays does not move when questions update
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When player answers question correctly update question
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When player answers incorrectly update question
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Fix Bug: 'undefined is not an object (evaluating 'score.toString')' in this line: 'var scoreTxt = new Text2(score.toString(), {' Line Number: 201
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'score.toString')' in this line: 'var scoreTxt = new Text2(score.toString(), {' Line Number: 201
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Player gets 1 point for every correct answer
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Fix Bug: 'TypeError: self.parent.solve is not a function. (In 'self.parent.solve(self.parent.ghost)', 'self.parent.solve' is undefined)' in this line: 'self.parent.solve(self.parent.ghost);' Line Number: 126
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Fix Bug: 'TypeError: self.parent.generateNewQuestion is not a function. (In 'self.parent.generateNewQuestion()', 'self.parent.generateNewQuestion' is undefined)' in this line: 'self.parent.generateNewQuestion();' Line Number: 126
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Fix Bug: 'TypeError: LK.effects.shakeScreen is not a function. (In 'LK.effects.shakeScreen(500)', 'LK.effects.shakeScreen' is undefined)' in this line: 'LK.effects.shakeScreen(500);' Line Number: 121
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When player answers incorrectly, flash the screen red, shake the screen, and update question and answers to new ones
var triviaQuestions = [{ question: 'What is the capital city of Australia?', answers: ['Sydney', 'Canberra', 'Melbourne'], correct: 1 }, { question: 'Who wrote the novel "1984"?', answers: ['George Orwell', 'J.K. Rowling', 'Ernest Hemingway'], correct: 0 }, { question: 'What is the largest mammal in the world?', answers: ['Elephant', 'Blue Whale', 'Giraffe'], correct: 1 }, { question: 'In which year did the Titanic sink?', answers: ['1912', '1923', '1905'], correct: 0 }, { question: 'Which planet is known as the Red Planet?', answers: ['Jupiter', 'Mars', 'Venus'], correct: 1 }, { question: 'Who painted the famous artwork "Starry Night"?', answers: ['Claude Monet', 'Vincent van Gogh', 'Pablo Picasso'], correct: 1 }, { question: 'What is the square root of 64?', answers: ['6', '8', '10'], correct: 1 }, { question: 'What is the main ingredient in guacamole?', answers: ['Tomato', 'Avocado', 'Onion'], correct: 1 }, { question: 'In which country would you find the Great Barrier Reef?', answers: ['Mexico', 'Australia', 'Brazil'], correct: 1 }, { question: 'The Pacific Garbage Patch is an accumulation of marine debris in which ocean?', answers: ['Atlantic Ocean', 'Indian Ocean', 'Pacific Ocean'], correct: 2 }, { question: 'How many Styrofoam cups do Americans throw away every year?', answers: ['15 trillion', '25 trillion', '35 trillion'], correct: 1 }]; var AnswerButton = Container.expand(function (text, index, callback) { var self = Container.call(this); self.index = index; var buttonText = new Text2(text, { size: 64.6, fill: '#000000', font: 'Times New Roman' }); buttonText.anchor.set(0.5, 0.5); var buttonGraphics = self.createAsset('button', 'Answer Button', 0.5, 0.5); self.addChild(buttonGraphics); self.addChild(buttonText); self.on('down', function () { callback(index); }); }); var Ghost = Container.expand(function () { var self = Container.call(this); var ghostGraphics = self.createAsset('ghost', 'Ghost character', .5, .5); self.spawnX = 2048 / 2; self.spawnY = 2732 / 4; self.getGraphics = function () { return ghostGraphics; }; self.sizeMultiplier = 1; self.checkSize = function () { if (self.sizeMultiplier >= 5) { LK.showGameOver(); } }; self.move = function () {}; self.attack = function () {}; self.update = function () { self.sizeMultiplier += 0.005; ghostGraphics.scale.set(self.sizeMultiplier); self.checkSize(); }; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5); self.move = function () {}; self.attack = function () {}; self.update = function () {}; }); var Puzzle = Container.expand(function () { var self = Container.call(this); self.updateQuestionAndAnswers = function () { LK.gui.topCenter.removeChild(self.questionText); this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; self.questionText = new Text2(this.chosenQuestion.question, { size: 68, fill: '#000000', wordWrap: true, wordWrapWidth: 600, font: 'Times New Roman' }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 2048 / 4 - 800; self.questionText.y = 2732 / 3 + 550; LK.gui.topCenter.addChild(self.questionText); self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; var buttonHeight = 100; var startY = self.answerButtons.length > 0 ? self.answerButtons[0].y : self.questionText.y + self.questionText.height - 350; var positions = []; for (var i = 0; i < this.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } for (var i = 0; i < this.chosenQuestion.answers.length; i++) { (function (index) { var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) { if (index === self.chosenQuestion.correct) { LK.effects.flashScreen(0xffffff, 500); self.parent.ghost.sizeMultiplier = 1; self.parent.ghost.getGraphics().scale.set(self.parent.ghost.sizeMultiplier); self.parent.ghost.x = self.parent.ghost.spawnX; self.parent.ghost.y = 2732 - self.parent.ghost.getGraphics().height * self.parent.ghost.sizeMultiplier / 2 - 500; self.parent.score += 1; self.updateQuestionAndAnswers(); } else { LK.effects.flashScreen(0xff0000, 500); } }); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); })(i); } }; self.answerButtons = []; this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; self.questionText = new Text2(this.chosenQuestion.question, { size: 68, fill: '#000000', wordWrap: true, wordWrapWidth: 600, font: 'Times New Roman' }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 2048 / 4 - 800; self.questionText.y = 2732 / 3 + 550; LK.gui.topCenter.addChild(self.questionText); var buttonHeight = 100; var startY = self.questionText.y + self.questionText.height - 350; var positions = []; for (var i = 0; i < self.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } for (var i = 0; i < self.chosenQuestion.answers.length; i++) { (function (index) { var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) { if (index === self.chosenQuestion.correct) { LK.effects.flashScreen(0xffffff, 500); self.parent.ghost.sizeMultiplier = 1; self.parent.ghost.getGraphics().scale.set(self.parent.ghost.sizeMultiplier); self.parent.ghost.x = 2048 / 2; self.parent.ghost.y = 2732 - self.parent.ghost.getGraphics().height * self.parent.ghost.sizeMultiplier / 2 - 500; self.parent.score += 1; self.updateQuestionAndAnswers(); } else { LK.effects.flashScreen(0xff0000, 500); } }); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); })(i); } var puzzleGraphics = LK.getAsset('puzzle', 'Puzzle element', .5, .5); self.addChild(puzzleGraphics); self.width = puzzleGraphics.width; self.height = puzzleGraphics.height; self.solve = function (ghost) { self.removeChild(self.questionText); self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; self.questionText = new Text2(this.chosenQuestion.question, { size: 68, fill: '#000000', wordWrap: true, wordWrapWidth: 600, font: 'Times New Roman' }); self.questionText.anchor.set(0.5, 0.5); self.questionText.x = 2048 / 4 - 800; self.questionText.y = 2732 / 3 + 550; LK.gui.topCenter.addChild(self.questionText); var buttonHeight = 100; var startY = self.questionText.y + self.questionText.height - 350; var positions = []; for (var i = 0; i < self.chosenQuestion.answers.length; i++) { positions.push(startY + i * (buttonHeight + 50)); } for (var i = 0; i < self.chosenQuestion.answers.length; i++) { (function (index) { var answerButton = new AnswerButton(self.chosenQuestion.answers[index], index, function (buttonIndex) { if (index === self.chosenQuestion.correct) { LK.effects.flashScreen(0xffffff, 500); self.parent.ghost.sizeMultiplier = 1; self.parent.ghost.getGraphics().scale.set(self.parent.ghost.sizeMultiplier); self.parent.ghost.x = 2048 / 2; } self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; self.solve(ghost); }); answerButton.x = 2048 / 2 - 700; answerButton.y = positions[index]; self.answerButtons.push(answerButton); LK.gui.topCenter.addChild(answerButton); })(i); } }; self.update = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); self.solvePuzzle = function (ghost) {}; self.ghost = self.addChild(new Ghost()); self.ghost.x = 2048 / 2; self.ghost.y = 2732 / 4 + 500; hero = self.addChild(new Hero()); this.puzzle = this.addChild(new Puzzle()); this.puzzle.x = 2048 / 2; this.puzzle.y = 2732 / 2 - this.puzzle.height / 2; var score = 0; self.score = score; var scoreTxt = new Text2(self.score.toString(), { size: 127.5, fill: "#000000", font: 'Times New Roman' }); LK.on('tick', function () { scoreTxt.setText(score.toString()); }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var isGameOver = false; var score = 0; var hero = this.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 / 2; LK.on('tick', function () { hero.update(); self.ghost.update(); self.puzzle.update(); if (this.puzzle.isSolved) { this.puzzle.solve(this.ghost); } if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -257,9 +257,9 @@
hero.y = 2732 / 2;
LK.on('tick', function () {
hero.update();
self.ghost.update();
- this.puzzle.update();
+ self.puzzle.update();
if (this.puzzle.isSolved) {
this.puzzle.solve(this.ghost);
}
if (isGameOver) {
Book pages, blank, open book, no text, front facing Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scrap of paper, horizontal, blank, torn edge Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rfireball blue magic Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ghost girl, scary, horror movie, full body, Japanese ghost, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Spooky abandoned house interior Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, game UI, blank, flat 2D Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Horror game UI sign, "SANITY BREAK" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fear icon, horror game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.