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Increase word wrap margin so question fits within 600
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Increase word wrap
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Use word wrap on questions to increase margin
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Move questions down 800 pixels
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Move questions and answers left 600
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Change font to times new roman
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Make text black
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Use word wrap on questions
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Reduce text soze
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Ensure question and answer text is on the top layer of assets and is visible
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Arrange question on left side of screen and answers on right side of screen
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9. Attach an event listener to each `AnswerButton` that will handle the 'down' event, which corresponds to a touch or click. This event listener should define what happens when the player selects an answer, such as checking for correctness and updating the game state accordingly.
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8. Add each `AnswerButton` to the game scene by attaching it to the `Game` class instance or a relevant container within the game.
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7. Position each `AnswerButton` on the screen below the question. The buttons should be spaced out evenly and placed where they can be easily interacted with, such as in a horizontal row or a vertical column.
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6. Set the text for each `AnswerButton` to the corresponding answer string.
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5. For each answer in the selected trivia question's `answers` array, create an `AnswerButton` object, which is a custom class that extends the `Container` class and includes both the button graphics and the answer text.
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4. Position the `Text2` object for the question on the screen, typically centered horizontally and placed at an appropriate vertical position where it is clearly visible.
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3. Set the text of the `Text2` object to the selected trivia question's text.
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Add answer button to game
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1. Select a trivia question from the `triviaQuestions` array, typically at random or in sequence.
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To spawn the trivia questions with 3 buttons for the answers, you would follow these steps: 1. Randomly select a trivia question from the `triviaQuestions` array. 2. Create a `Text2` object for the question text and add it to the game scene. 3. For each answer in the `answers` array of the selected question, create an `AnswerButton` instance. 4. Set the text of each `AnswerButton` to the corresponding answer. 5. Position the answer buttons on the screen, ensuring they are spaced out and do not overlap. 6. Add an event listener to each button that will trigger a callback function when the button is pressed. 7. In the callback function, check if the selected answer is correct by comparing the index of the pressed button with the `correct` index of the trivia question. 8. If the answer is correct, perform the necessary action, such as reducing the size of the ghost or updating the score. 9. After an answer is selected, remove the current question and answer buttons from the screen to prepare for the next question. 10. Repeat the process by selecting a new question and creating new answer buttons. Remember to handle the creation and destruction of these elements within the `Game` class to maintain a clean and organized code structure. Also, ensure that all interactive elements are touchscreen-compatible and that you use the provided `LK` methods for creating assets and handling events.
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Fix Bug: 'ReferenceError: Can't find variable: chosenQuestion' in this line: 'var answerButton1 = self.addChild(new AnswerButton(chosenQuestion.answers[0], function () {' Line Number: 95
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At game start,spawn a random trivia question
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Display background behind all other graphics
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Add 3 answer buttons to display
var triviaQuestions = [{ question: 'What is the capital city of Australia?', answers: ['Sydney', 'Canberra', 'Melbourne'], correct: 1 }, { question: 'Who wrote the novel "1984"?', answers: ['George Orwell', 'J.K. Rowling', 'Ernest Hemingway'], correct: 0 }, { question: 'What is the largest mammal in the world?', answers: ['Elephant', 'Blue Whale', 'Giraffe'], correct: 1 }, { question: 'In which year did the Titanic sink?', answers: ['1912', '1923', '1905'], correct: 0 }, { question: 'Which planet is known as the Red Planet?', answers: ['Jupiter', 'Mars', 'Venus'], correct: 1 }, { question: 'Who painted the famous artwork "Starry Night"?', answers: ['Claude Monet', 'Vincent van Gogh', 'Pablo Picasso'], correct: 1 }, { question: 'What is the square root of 64?', answers: ['6', '8', '10'], correct: 1 }, { question: 'What is the main ingredient in guacamole?', answers: ['Tomato', 'Avocado', 'Onion'], correct: 1 }, { question: 'In which country would you find the Great Barrier Reef?', answers: ['Mexico', 'Australia', 'Brazil'], correct: 1 }, { question: 'The Pacific Garbage Patch is an accumulation of marine debris in which ocean?', answers: ['Atlantic Ocean', 'Indian Ocean', 'Pacific Ocean'], correct: 2 }, { question: 'How many Styrofoam cups do Americans throw away every year?', answers: ['15 trillion', '25 trillion', '35 trillion'], correct: 1 }]; var AnswerButton = Container.expand(function (text, callback) { var self = Container.call(this); var buttonGraphics = self.createAsset('button', 'Answer Button', 0.5, 0.5); var buttonText = new Text2(text, { size: 50, fill: '#ffffff' }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.on('down', function () { callback(); }); }); var Ghost = Container.expand(function () { var self = Container.call(this); var ghostGraphics = self.createAsset('ghost', 'Ghost character', .5, .5); self.sizeMultiplier = 1; self.checkSize = function () { if (self.sizeMultiplier >= 5) { LK.showGameOver(); } }; self.move = function () {}; self.attack = function () {}; self.update = function () { self.sizeMultiplier += 0.005; ghostGraphics.scale.set(self.sizeMultiplier); self.checkSize(); }; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5); self.move = function () {}; self.attack = function () {}; self.update = function () {}; }); var Puzzle = Container.expand(function () { var self = Container.call(this); self.answerButtons = []; this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; var questionText = new Text2(this.chosenQuestion.question, { size: 100, fill: '#ffffff' }); questionText.anchor.set(0.5, 0); questionText.x = 2048 / 2; questionText.y = 2732 / 4; self.addChild(questionText); var answerButton1 = self.addChild(new AnswerButton(self.chosenQuestion.answers[0], function () { if (0 === self.chosenQuestion.correct) { ghost.sizeMultiplier = Math.max(1, ghost.sizeMultiplier - 0.5); ghostGraphics.scale.set(ghost.sizeMultiplier); } self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; })); answerButton1.x = 2048 / 4; answerButton1.y = 2732 / 2; self.answerButtons.push(answerButton1); var answerButton2 = self.addChild(new AnswerButton(self.chosenQuestion.answers[1], function () { if (1 === self.chosenQuestion.correct) { ghost.sizeMultiplier = Math.max(1, ghost.sizeMultiplier - 0.5); ghostGraphics.scale.set(ghost.sizeMultiplier); } self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; })); answerButton2.x = 2048 / 2; answerButton2.y = 2732 / 2; self.answerButtons.push(answerButton2); var answerButton3 = self.addChild(new AnswerButton(self.chosenQuestion.answers[2], function () { if (2 === self.chosenQuestion.correct) { ghost.sizeMultiplier = Math.max(1, ghost.sizeMultiplier - 0.5); ghostGraphics.scale.set(ghost.sizeMultiplier); } self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; })); answerButton3.x = 2048 / 4 * 3; answerButton3.y = 2732 / 2; self.answerButtons.push(answerButton3); self.puzzleGraphics = self.createAsset('puzzle', 'Puzzle element', .5, .5); self.solve = function (ghost) { self.removeChild(questionText); self.answerButtons.forEach(function (button) { button.destroy(); }); self.answerButtons = []; this.chosenQuestion = triviaQuestions[Math.floor(Math.random() * triviaQuestions.length)]; questionText = new Text2(this.chosenQuestion.question, { size: 100, fill: '#ffffff' }); questionText.anchor.set(0.5, 0); questionText.x = 2048 / 2; questionText.y = 2732 / 4; self.addChild(questionText); var positions = [2048 / 4, 2048 / 2, 2048 / 4 * 3]; for (var i = 0; i < this.chosenQuestion.answers.length; i++) { var answerButton = self.addChild(new AnswerButton(this.chosenQuestion.answers[i], function () { if (i === self.chosenQuestion.correct) { ghost.sizeMultiplier = Math.max(1, ghost.sizeMultiplier - 0.5); ghostGraphics.scale.set(ghost.sizeMultiplier); } self.solve(ghost); })); answerButton.x = positions[i]; answerButton.y = 2732 / 2; self.answerButtons.push(answerButton); } }; self.update = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Game background', 0, 0); background.width = 2048; background.height = 2732; self.addChildAt(background, 0); var ghost = self.addChild(new Ghost()); ghost.x = 2048 / 2; ghost.y = 2732 / 4; hero = self.addChild(new Hero()); var puzzles = []; var puzzle = self.addChild(new Puzzle()); puzzle.x = 2048 / 2; puzzle.y = 2732 - puzzle.height / 2 + 800; puzzles.push(puzzle); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var isGameOver = false; var hero; LK.on('tick', function () { hero.update(); ghost.update(); puzzles.forEach(function (puzzle) { puzzle.update(); if (puzzle.isSolved) { puzzle.solve(ghost); } }); if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); });
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--- original.js
+++ change.js
Book pages, blank, open book, no text, front facing Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scrap of paper, horizontal, blank, torn edge Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rfireball blue magic Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Ghost girl, scary, horror movie, full body, Japanese ghost, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Spooky abandoned house interior Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, game UI, blank, flat 2D Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Horror game UI sign, "SANITY BREAK" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fear icon, horror game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.