User prompt
Move ear and ear2 left 10px
User prompt
Move ear and ear2 right 25px
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Troubleshoot score not displaying
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Score text text gui bottom right
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Make score number visible
User prompt
Fix number score not displaying. Display at bottom right of screen
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Move initial platform to bottom of code so that it it's visible
User prompt
Limit platform generation to the middle of the screen. Do not generate any platforms on the top 1/4th of screen.
User prompt
Assign startplatform asset to initial platform
User prompt
Try these suggestions
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start the player on a fixed platform, that dissapears after the first jump
User prompt
When player taps to jump play jump sound
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Do not load platforms above moon asset
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Change score font size to 86
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When player hits moon, play chime sound
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Platforms to no load in top 1/5 of screen
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Change score color to white
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Reduce sparkle spin speed by 50%
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Spin the sparkle asset clockwise
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Change fade time for sparkles to half a second
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Please fix the bug: 'Script error.' in or related to this line: 'jumpLimitBar.height = jumpLimit * 20; // Reflect the jump limit increase in the jump limit bar' Line Number: 185
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Please fix the bug: 'Script error.' in or related to this line: 'player.jump();' Line Number: 181
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.y')' in or related to this line: 'if (player.y <= 0 || player.intersects(moon)) {' Line Number: 209
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.direction = Math.random() < 0.5 ? -1 : 1; // Randomly assign a direction to each platform self.update = function () { // Platforms move horizontally self.x += 5 * self.direction; // If platform goes off the edge of the screen, it reappears on the opposite side if (self.x > 2048) { self.x = -100; } else if (self.x < -100) { self.x = 2048; } }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); var earGraphics = self.attachAsset('Ear', { anchorX: 0.5, anchorY: 1 }); earGraphics.y = -playerGraphics.height / 2; earGraphics.x = 20; var ear2Graphics = self.attachAsset('Ear2', { anchorX: 0.5, anchorY: 1 }); ear2Graphics.y = -playerGraphics.height / 2; ear2Graphics.x = earGraphics.x - earGraphics.width; self.vy = 0; // Vertical velocity self.jump = function () { self.vy = -20; // Jump velocity }; self.update = function () { self.y += self.vy; self.vy += 1; // Gravity if (self.y > 2732) { // Player fell off the screen LK.showGameOver(); } // Add physics to the ear asset earGraphics.rotation += 0.1; // Rotate the ear asset if (earGraphics.rotation > 0.5) { earGraphics.rotation = -0.5; // Reset the rotation when it reaches a certain point } // Add physics to the ear2 asset ear2Graphics.rotation += 0.1; // Rotate the ear2 asset if (ear2Graphics.rotation > 0.5) { ear2Graphics.rotation = -0.5; // Reset the rotation when it reaches a certain point } }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var bg = game.attachAsset('BG', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Initialize arrays and variables var platforms = []; var player; var score = 0; var scoreTxt; var jumpLimit = 100; // Player starts with 100 jumps // Create initial platforms function createInitialPlatforms() { for (var i = 0; i < 10; i++) { var platform = new Platform(); platform.x = Math.random() * 2048; platform.y = 2732 - i * 300; platforms.push(platform); game.addChild(platform); } } // Create player function createPlayer() { player = new Player(); player.x = 1024; // Center horizontally player.y = 2000; // Start near the bottom game.addChild(player); } // Create score text function createScoreText() { scoreTxt = new Text2('0', { size: 86, fill: "#ffffff", font: "bold 86px Arial" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Create jump limit bar function createJumpLimitBar() { jumpLimitBar = LK.getAsset('jumpLimitBar', { width: 50, height: jumpLimit * 10, color: 0x00ff00, shape: 'box', anchorX: 0, anchorY: 0 }); jumpLimitBar.x = 0; jumpLimitBar.y = 0; LK.gui.left.addChild(jumpLimitBar); game.addChild(jumpLimitBar); } // Initialize game elements createInitialPlatforms(); createPlayer(); createScoreText(); createJumpLimitBar(); // Add moon asset to top center of screen var moon = game.attachAsset('Moon', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 200 }); // Add sparkle asset to top center of screen and set its initial alpha to 0 var sparkle = game.attachAsset('Sparkle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 200, alpha: 0 }); // Handle player jump on touch game.down = function (x, y, obj) { if (jumpLimit > 0) { player.jump(); jumpLimit -= 13; // Increase the rate at which the jump limit bar depletes jumpLimitBar.height = jumpLimit * 20; // Reflect the jump limit increase in the jump limit bar jumpLimitBar.y = 2732 - jumpLimitBar.height; } else { jumpLimit += 0.5; // Restore the jump limit bar jumpLimitBar.height = jumpLimit * 20; jumpLimitBar.y = 2732 - jumpLimitBar.height; } }; // Update game every tick game.update = function () { player.update(); for (var i = 0; i < platforms.length; i++) { if (player.intersects(platforms[i])) { if (player.vy > 0) { // Player is moving downwards player.vy = -10; // Knockback effect } else { player.jump(); score++; scoreTxt.setText(score); } } } // Check if player hits the top of the screen or the moon if (player.y <= 0 || player.intersects(moon)) { score++; scoreTxt.setText(score); sparkle.alpha = 1; sparkle.rotation += 0.05; var fadeOutTimer = LK.setInterval(function () { sparkle.alpha -= 0.02; sparkle.rotation += 0.1; if (sparkle.alpha <= 0) { LK.clearInterval(fadeOutTimer); } }, 10); // Play chime sound when player hits the moon LK.getSound('Chime').play(); } for (var i = platforms.length - 1; i >= 0; i--) { if (platforms[i].y > 2732) { platforms[i].destroy(); platforms.splice(i, 1); var newPlatform = new Platform(); newPlatform.x = Math.random() * 2048; newPlatform.y = 2732 * 0.2; // Start platform at 20% down from the top of the screen platforms.push(newPlatform); game.addChild(newPlatform); } } // Restore the jump limit bar gradually over time if (jumpLimit < 100) { jumpLimit += 0.5; jumpLimitBar.height = jumpLimit * 20; jumpLimitBar.y = 2732 - jumpLimitBar.height; } };
===================================================================
--- original.js
+++ change.js
@@ -103,11 +103,11 @@
}
// Create score text
function createScoreText() {
scoreTxt = new Text2('0', {
- size: 150,
+ size: 86,
fill: "#ffffff",
- font: "bold 150px Arial"
+ font: "bold 86px Arial"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
A pixel art moon, crescent, pale yellow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rabbit and moon themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
In game comic sparkles, a circle ring of stars and sparkles ✨ pixel art, pale yellow, action lines. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.