User prompt
Jump limit -= 20
User prompt
Jump limit -= 10
User prompt
Increase the rate at which the jump limit bar depletes
User prompt
Change balance so the jump limit bar depletes faster than it restores
User prompt
Please try this suggestion
User prompt
Fix the jump limit bar not restoring
User prompt
Reflect the jump limit increase in the jump limit bar
User prompt
Increase the amount the jump limit restores
User prompt
Set the BG asset as the backgriund
User prompt
Increase the speed the jump limit bar restores by 40%
User prompt
Deplete jump limit bar faster by 50%
User prompt
Jump limit bar restores slower than it depletes
User prompt
Always show jump limit bar
User prompt
Display jump limit bar on left side of screen
User prompt
Create a limit to the amount of jumps the player. Display limit as a bar on the left side of the screen that depletes when the player jumps
User prompt
Add collision detection for the top of platforms
User prompt
Please try this suggestions
User prompt
Platforms knock back player when collided from the bottom
User prompt
Platforms are solid on all sides
User prompt
Bottom of platforms are solid and player cannot pass through them
User prompt
50% of platforms move left, the other 50% of platforms move right
User prompt
Hitting the top of the screen earns the player 1 point
User prompt
The platforms move horizontally
Initial prompt
Johnny Jump Up!
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); self.direction = Math.random() < 0.5 ? -1 : 1; // Randomly assign a direction to each platform self.update = function () { // Platforms move horizontally self.x += 5 * self.direction; // If platform goes off the edge of the screen, it reappears on the opposite side if (self.x > 2048) { self.x = -100; } else if (self.x < -100) { self.x = 2048; } }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.vy = 0; // Vertical velocity self.jump = function () { self.vy = -20; // Jump velocity }; self.update = function () { self.y += self.vy; self.vy += 1; // Gravity if (self.y > 2732) { // Player fell off the screen LK.showGameOver(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ // Initialize arrays and variables var platforms = []; var player; var score = 0; var scoreTxt; var jumpLimit = 100; // Player starts with 100 jumps // Create initial platforms function createInitialPlatforms() { for (var i = 0; i < 10; i++) { var platform = new Platform(); platform.x = Math.random() * 2048; platform.y = 2732 - i * 300; platforms.push(platform); game.addChild(platform); } } // Create player function createPlayer() { player = new Player(); player.x = 1024; // Center horizontally player.y = 2000; // Start near the bottom game.addChild(player); } // Create score text function createScoreText() { scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Create jump limit bar function createJumpLimitBar() { jumpLimitBar = LK.getAsset('jumpLimitBar', { width: 50, height: jumpLimit * 10, color: 0x00ff00, shape: 'box', anchorX: 0, anchorY: 0 }); jumpLimitBar.x = 0; jumpLimitBar.y = 0; LK.gui.left.addChild(jumpLimitBar); } // Initialize game elements createInitialPlatforms(); createPlayer(); createScoreText(); createJumpLimitBar(); // Handle player jump on touch game.down = function (x, y, obj) { if (jumpLimit > 0) { player.jump(); jumpLimit--; jumpLimitBar.height = jumpLimit * 10; jumpLimitBar.y = 2732 - jumpLimitBar.height; } }; // Update game every tick game.update = function () { player.update(); for (var i = 0; i < platforms.length; i++) { if (player.intersects(platforms[i])) { if (player.vy > 0) { // Player is moving downwards player.vy = -10; // Knockback effect } else { player.jump(); score++; scoreTxt.setText(score); } } } // Check if player hits the top of the screen if (player.y <= 0) { score++; scoreTxt.setText(score); } for (var i = platforms.length - 1; i >= 0; i--) { if (platforms[i].y > 2732) { platforms[i].destroy(); platforms.splice(i, 1); var newPlatform = new Platform(); newPlatform.x = Math.random() * 2048; newPlatform.y = 0; platforms.push(newPlatform); game.addChild(newPlatform); } } };
===================================================================
--- original.js
+++ change.js
@@ -94,9 +94,9 @@
anchorX: 0,
anchorY: 0
});
jumpLimitBar.x = 0;
- jumpLimitBar.y = 2732 - jumpLimitBar.height;
+ jumpLimitBar.y = 0;
LK.gui.left.addChild(jumpLimitBar);
}
// Initialize game elements
createInitialPlatforms();
A pixel art moon, crescent, pale yellow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rabbit and moon themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
In game comic sparkles, a circle ring of stars and sparkles ✨ pixel art, pale yellow, action lines. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.