User prompt
Move ear and ear2 left 10px
User prompt
Move ear and ear2 right 25px
User prompt
Troubleshoot score not displaying
User prompt
Score text text gui bottom right
User prompt
Make score number visible
User prompt
Fix number score not displaying. Display at bottom right of screen
User prompt
Move initial platform to bottom of code so that it it's visible
User prompt
Limit platform generation to the middle of the screen. Do not generate any platforms on the top 1/4th of screen.
User prompt
Assign startplatform asset to initial platform
User prompt
Try these suggestions
User prompt
start the player on a fixed platform, that dissapears after the first jump
User prompt
When player taps to jump play jump sound
User prompt
Do not load platforms above moon asset
User prompt
Change score font size to 86
User prompt
When player hits moon, play chime sound
User prompt
Platforms to no load in top 1/5 of screen
User prompt
Change score color to white
User prompt
Reduce sparkle spin speed by 50%
User prompt
Spin the sparkle asset clockwise
User prompt
Change fade time for sparkles to half a second
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'jumpLimitBar.height = jumpLimit * 20; // Reflect the jump limit increase in the jump limit bar' Line Number: 185
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'player.jump();' Line Number: 181
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'player.y')' in or related to this line: 'if (player.y <= 0 || player.intersects(moon)) {' Line Number: 209
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Platform class
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() < 0.5 ? -1 : 1; // Randomly assign a direction to each platform
self.update = function () {
// Platforms move horizontally
self.x += 5 * self.direction;
// If platform goes off the edge of the screen, it reappears on the opposite side
if (self.x > 2048) {
self.x = -100;
} else if (self.x < -100) {
self.x = 2048;
}
};
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
var earGraphics = self.attachAsset('Ear', {
anchorX: 0.5,
anchorY: 1
});
earGraphics.y = -playerGraphics.height / 2;
earGraphics.x = 35;
var ear2Graphics = self.attachAsset('Ear2', {
anchorX: 0.5,
anchorY: 1
});
ear2Graphics.y = -playerGraphics.height / 2;
ear2Graphics.x = earGraphics.x - earGraphics.width;
self.vy = 0; // Vertical velocity
self.jump = function () {
self.vy = -20; // Jump velocity
};
self.update = function () {
self.y += self.vy;
self.vy += 1; // Gravity
if (self.y > 2732) {
// Player fell off the screen
LK.showGameOver();
}
// Add physics to the ear asset
earGraphics.rotation += 0.1; // Rotate the ear asset
if (earGraphics.rotation > 0.5) {
earGraphics.rotation = -0.5; // Reset the rotation when it reaches a certain point
}
// Add physics to the ear2 asset
ear2Graphics.rotation += 0.1; // Rotate the ear2 asset
if (ear2Graphics.rotation > 0.5) {
ear2Graphics.rotation = -0.5; // Reset the rotation when it reaches a certain point
}
};
});
// StartingPlatform class
var StartingPlatform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('StartPlatform', {
anchorX: 0.5,
anchorY: 0.5
});
self.disappear = function () {
self.destroy();
};
});
/****
* Initialize Game
****/
var game = new LK.Game();
/****
* Game Code
****/
var bg = game.attachAsset('BG', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Initialize arrays and variables
var platforms = [];
var player;
var score = 0;
var scoreTxt;
var jumpLimit = 100; // Player starts with 100 jumps
// Create initial platforms
function createInitialPlatforms() {
for (var i = 0; i < 10; i++) {
var platform;
if (i === 0) {
platform = new StartingPlatform();
} else {
platform = new Platform();
}
platform.x = Math.random() * 2048;
platform.y = 2732 - i * 100;
platforms.push(platform);
game.addChild(platform);
}
}
// Create player
function createPlayer() {
player = new Player();
player.x = 1024; // Center horizontally
player.y = 2000; // Start near the bottom
game.addChild(player);
}
// Create score text
function createScoreText() {
scoreTxt = new Text2('0', {
size: 86,
fill: "#000000",
font: "bold 86px Arial"
});
scoreTxt.anchor.set(1, 1);
LK.gui.bottomRight.addChild(scoreTxt);
}
// Create jump limit bar
function createJumpLimitBar() {
jumpLimitBar = LK.getAsset('jumpLimitBar', {
width: 50,
height: jumpLimit * 10,
color: 0x00ff00,
shape: 'box',
anchorX: 0,
anchorY: 0
});
jumpLimitBar.x = 0;
jumpLimitBar.y = 0;
LK.gui.left.addChild(jumpLimitBar);
game.addChild(jumpLimitBar);
}
// Initialize game elements
createInitialPlatforms();
createPlayer();
createScoreText();
createJumpLimitBar();
// Add moon asset to top center of screen
var moon = game.attachAsset('Moon', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 200
});
// Add sparkle asset to top center of screen and set its initial alpha to 0
var sparkle = game.attachAsset('Sparkle', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 200,
alpha: 0
});
// Handle player jump on touch
game.down = function (x, y, obj) {
if (jumpLimit > 0) {
player.jump();
if (platforms[0] instanceof StartingPlatform) {
platforms[0].disappear();
platforms.shift();
}
// Play jump sound when player jumps
LK.getSound('Jump').play();
jumpLimit -= 13; // Increase the rate at which the jump limit bar depletes
jumpLimitBar.height = jumpLimit * 20; // Reflect the jump limit increase in the jump limit bar
jumpLimitBar.y = 2732 - jumpLimitBar.height;
} else {
jumpLimit += 0.5; // Restore the jump limit bar
jumpLimitBar.height = jumpLimit * 20;
jumpLimitBar.y = 2732 - jumpLimitBar.height;
}
};
// Update game every tick
game.update = function () {
player.update();
for (var i = 0; i < platforms.length; i++) {
if (player.intersects(platforms[i])) {
if (player.vy > 0) {
// Player is moving downwards
player.vy = -10; // Knockback effect
} else {
player.jump();
score++;
scoreTxt.setText(score);
}
}
}
// Check if player hits the top of the screen or the moon
if (player.y <= 0 || player.intersects(moon)) {
score++;
scoreTxt.setText(score);
sparkle.alpha = 1;
sparkle.rotation += 0.05;
var fadeOutTimer = LK.setInterval(function () {
sparkle.alpha -= 0.02;
sparkle.rotation += 0.1;
if (sparkle.alpha <= 0) {
LK.clearInterval(fadeOutTimer);
}
}, 10);
// Play chime sound when player hits the moon
LK.getSound('Chime').play();
}
for (var i = platforms.length - 1; i >= 0; i--) {
if (platforms[i].y > 2732) {
platforms[i].destroy();
platforms.splice(i, 1);
var newPlatform = new Platform();
newPlatform.x = Math.random() * 2048;
newPlatform.y = (moon.y + moon.height + newPlatform.height) * 0.75; // Start platform just below the moon and limit to the middle of the screen
platforms.push(newPlatform);
game.addChild(newPlatform);
}
}
// Restore the jump limit bar gradually over time
if (jumpLimit < 100) {
jumpLimit += 0.5;
jumpLimitBar.height = jumpLimit * 20;
jumpLimitBar.y = 2732 - jumpLimitBar.height;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -32,9 +32,9 @@
anchorX: 0.5,
anchorY: 1
});
earGraphics.y = -playerGraphics.height / 2;
- earGraphics.x = 45;
+ earGraphics.x = 35;
var ear2Graphics = self.attachAsset('Ear2', {
anchorX: 0.5,
anchorY: 1
});
A pixel art moon, crescent, pale yellow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rabbit and moon themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
In game comic sparkles, a circle ring of stars and sparkles ✨ pixel art, pale yellow, action lines. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.