User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 62
User prompt
slightly decrease obstacle frequency
User prompt
make platforms temporarily suspend player asset
User prompt
make player jump height increase more drastic
User prompt
make player fall off platforms if player avoids touching them
User prompt
make player fall if platform not touching player
User prompt
make player fall down when not touching platform
User prompt
make black platforms solid
User prompt
Make platforms scroll across from right to left
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add black rectangle platforms above player that can be landed on
User prompt
increase player jump height and player jump speed and player fall speed at every 100 score milestone
User prompt
increase player jump height at every 100 score milestone
User prompt
Increase player fall speed at every 100 score milestone.
User prompt
Increase player jump height at every 100 score milestone.
User prompt
DELETE UPGRADE DOTS
User prompt
TEMPORARILYAPPLY INVINCIBILITY PROPERTY TO JACK WHEN UPGRADE DOTS ARE COLLECTED
User prompt
increase player jump speed and fall speed
User prompt
Make jack asset temporary pass through obstacles after hitting upgrade dot
User prompt
MAKE JACK ASSET TEMPORARY INVINCIBLE WHEN JACK HITS UPGRADE DOTS
User prompt
Make player temporarily invincible upon upgrade dot acquisition
User prompt
Make upgrade dots add temporary invincibility to player
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Make obstacles temporarily pass through player when upgrade dots are collected
User prompt
make upgrade dots add temporary invincibility to player
User prompt
Increase upgrade dot frequency
User prompt
Count down how many hits player has left when upgrade dot adds invincibility
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the main character (Jumping Jack)
var JumpingJack = Container.expand(function () {
var self = Container.call(this);
var jackGraphics = self.attachAsset('jack', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 1.0;
self.jumpStrength = -30;
self.isJumping = false;
self.isInvincible = false;
self.invincibilityHitsLeft = 0;
self.invincibilityDuration = 5000; // Duration of invincibility in milliseconds
self.isScoreMultiplier = false;
self.invincibilityStartTime = 0; // Track when invincibility starts
self.obstaclesPassThrough = false; // Track if obstacles should pass through player
self.update = function () {
if (self.isJumping) {
self.speedY += self.gravity * 1.5; // Increase fall speed
self.y += self.speedY;
if (self.y >= 2000) {
// Ground level
self.y = 2000;
self.isJumping = false;
self.speedY = 0;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.speedY = self.jumpStrength * 1.5; // Increase jump speed
}
};
return self;
});
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.update = function () {
self.x += self.speedX;
self.y = 2000; // Ensure obstacles stay at ground level
self.y = 2000; // Ensure obstacles stay at ground level
self.y = 2000; // Ensure obstacles stay at ground level
// Ensure obstacles stay on the ground level
if (self.x < -100) {
// Off-screen
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var jack = game.addChild(new JumpingJack());
jack.jumpStrength = -30; // Initialize player jump height
jack.x = 300;
jack.y = 2000;
var obstacles = [];
var obstacleInterval = Math.floor(Math.random() * 100) + 50; // Random interval between 50 and 150 for obstacle generation
game.down = function (x, y, obj) {
jack.jump();
};
game.update = function () {
// Update score
if (jack.isInvincible && Date.now() - jack.invincibilityStartTime > jack.invincibilityDuration) {
jack.isInvincible = false;
jack.obstaclesPassThrough = false; // Disable obstacles passing through player
}
if (jack.isScoreMultiplier) {
score += 3; // Triple score
} else {
score += 1;
}
// Increase jump height at every 100 score milestone
if (score % 100 === 0 && score !== 0) {
jack.jumpStrength -= 5; // Increase jump height
}
scoreTxt.setText(score);
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
if (obstacles[i]) {
obstacles[i].update();
}
if (obstacles[i]) {
obstacles[i].x += obstacles[i].speedX;
}
// Movement handled in obstacle class
if (obstacles[i] && obstacles[i].intersects(jack)) {
if (jack.isInvincible || jack.obstaclesPassThrough) {
jack.invincibilityHitsLeft--;
if (jack.invincibilityHitsLeft <= 0) {
jack.isInvincible = false;
jack.obstaclesPassThrough = false; // Disable obstacles passing through player
}
} else if (!jack.obstaclesPassThrough) {
LK.effects.flashScreen(0xff0000, 1000);
// Reset player position to start
jack.x = 300;
jack.y = 2000;
jack.isJumping = false;
jack.speedY = 0;
// Reset obstacle positions
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].x = 2048;
obstacles[j].y = 2000; // Ground level
}
// Reset score
score = 0;
scoreTxt.setText(score);
// Reset jump height
jack.jumpStrength = -30;
// Reset obstacle generation interval to a random value
obstacleInterval = Math.floor(Math.random() * 100) + 50;
// Reset fall speed
jack.gravity = 1.0;
// Reset obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].destroy();
obstacles.splice(j, 1);
}
}
}
if (obstacles[i] && obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Generate new obstacles
if (LK.ticks % obstacleInterval == 0) {
obstacleInterval = Math.floor(Math.random() * 100) + 50; // Set next interval to a new random value
var newObstacle = new Obstacle();
newObstacle.x = 2048;
newObstacle.y = 2000; // Ground level
newObstacle.y = 2000; // Ground level
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
};
// Play background music
LK.playMusic('bgmusic', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -78,8 +78,9 @@
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var jack = game.addChild(new JumpingJack());
+jack.jumpStrength = -30; // Initialize player jump height
jack.x = 300;
jack.y = 2000;
var obstacles = [];
var obstacleInterval = Math.floor(Math.random() * 100) + 50; // Random interval between 50 and 150 for obstacle generation
@@ -96,12 +97,11 @@
score += 3; // Triple score
} else {
score += 1;
}
- // Increase jump height and fall speed at every 100 score milestone
+ // Increase jump height at every 100 score milestone
if (score % 100 === 0 && score !== 0) {
jack.jumpStrength -= 5; // Increase jump height
- jack.gravity += 0.5; // Increase fall speed
}
scoreTxt.setText(score);
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {