User prompt
choose between triple player score or temporary invincibility when player collects upgrade dots
User prompt
Give player either temporary invincibility or score triple upon upgrade dot collection
User prompt
Make upgrade dots reset upon player obstacle collision
User prompt
Prevent upgrade dots from moving when player does
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (obstacles[i].intersects(jack)) {' Line Number: 121
User prompt
make upgrade dots floating from right to left slightly above player height
User prompt
Add yellow upgrade dots that float towards player above obstacles height
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'obstacles[i].x += obstacles[i].speedX;' Line Number: 98
User prompt
Increase player jump height
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'obstacles[i].update();' Line Number: 95
User prompt
increase player fall speed
User prompt
increase player jump speed
User prompt
Make obstacles appear randomly
User prompt
decrease obstacle sped
User prompt
delete speech bubbles
User prompt
increase text size
User prompt
add words to speech bubbles
User prompt
Now add intangible speech bubbles to obstacles
User prompt
Remove speech bubbles
User prompt
Prevent player from colliding with speech bubbles
User prompt
Make obstacles move towards player
User prompt
Make obstacles move towards player
User prompt
make obstacles move From right to left
User prompt
put obstacles at player height and make them slide towards player
User prompt
make obstacles slide across ground
===================================================================
--- original.js
+++ change.js
@@ -60,12 +60,13 @@
var dotGraphics = self.attachAsset('upgradeDot', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speedY = -2;
+ self.speedX = -3;
self.update = function () {
- self.y += self.speedY;
- if (self.y < 0) {
+ self.x += self.speedX;
+ self.y = jack.y - 100; // Slightly above player height
+ if (self.x < -50) {
self.destroy();
}
};
return self;
@@ -153,10 +154,10 @@
// Generate new upgrade dots
if (LK.ticks % 200 == 0) {
// Adjust the interval as needed
var newUpgradeDot = new UpgradeDot();
- newUpgradeDot.x = Math.random() * 2048;
- newUpgradeDot.y = 1500; // Above obstacles height
+ newUpgradeDot.x = 2048; // Start at the right edge of the screen
+ newUpgradeDot.y = jack.y - 100; // Slightly above player height
upgradeDots.push(newUpgradeDot);
game.addChild(newUpgradeDot);
}
// Generate new obstacles