User prompt
choose between triple player score or temporary invincibility when player collects upgrade dots
User prompt
Give player either temporary invincibility or score triple upon upgrade dot collection
User prompt
Make upgrade dots reset upon player obstacle collision
User prompt
Prevent upgrade dots from moving when player does
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (obstacles[i].intersects(jack)) {' Line Number: 121
User prompt
make upgrade dots floating from right to left slightly above player height
User prompt
Add yellow upgrade dots that float towards player above obstacles height
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'obstacles[i].x += obstacles[i].speedX;' Line Number: 98
User prompt
Increase player jump height
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'obstacles[i].update();' Line Number: 95
User prompt
increase player fall speed
User prompt
increase player jump speed
User prompt
Make obstacles appear randomly
User prompt
decrease obstacle sped
User prompt
delete speech bubbles
User prompt
increase text size
User prompt
add words to speech bubbles
User prompt
Now add intangible speech bubbles to obstacles
User prompt
Remove speech bubbles
User prompt
Prevent player from colliding with speech bubbles
User prompt
Make obstacles move towards player
User prompt
Make obstacles move towards player
User prompt
make obstacles move From right to left
User prompt
put obstacles at player height and make them slide towards player
User prompt
make obstacles slide across ground
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for the main character (Jumping Jack) var JumpingJack = Container.expand(function () { var self = Container.call(this); var jackGraphics = self.attachAsset('jack', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.jumpStrength = -15; self.isJumping = false; self.update = function () { if (self.isJumping) { self.speedY += self.gravity; self.y += self.speedY; if (self.y >= 2000) { // Ground level self.y = 2000; self.isJumping = false; self.speedY = 0; } } // Ensure player does not collide with speech bubble text var speechBubble = self.children.find(function (child) { return child.name === 'speechBubble'; }); if (speechBubble && self.intersects(speechBubble)) { self.y -= self.speedY; // Move player back to avoid collision } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.speedY = self.jumpStrength; } }; return self; }); // Class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -10; // Create and attach speech bubble var speechBubble = new Text2('Hello!', { size: 100, fill: "#ffffff", align: 'center' }); speechBubble.anchor.set(0.5, 1); // Anchor at the bottom center of the text speechBubble.y = -obstacleGraphics.height / 2 - 20; // Position the speech bubble above the obstacle speechBubble.name = 'speechBubble'; self.addChild(speechBubble); speechBubble.interactive = false; // Make speech bubble non-interactive speechBubble.intersects = function () { return false; }; // Override intersects method to always return false self.update = function () { self.x += self.speedX; self.y = 2000; // Ensure obstacles stay at ground level self.y = 2000; // Ensure obstacles stay at ground level // Ensure obstacles stay on the ground level // Update speech bubble text dynamically speechBubble.setText('Watch out!'); if (self.x < -100) { // Off-screen self.destroy(); } // Ensure speech bubble text is not considered for collision detection if (self.intersects(speechBubble)) { self.x -= self.speedX; // Move obstacle back to avoid collision } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var jack = game.addChild(new JumpingJack()); jack.x = 300; jack.y = 2000; var obstacles = []; var obstacleInterval = 100; // Interval for obstacle generation game.down = function (x, y, obj) { jack.jump(); }; game.update = function () { // Update score score += 1; scoreTxt.setText(score); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Movement handled in obstacle class if (obstacles[i].intersects(jack) && obstacles[i].name !== 'speechBubble') { LK.effects.flashScreen(0xff0000, 1000); // Reset player position to start jack.x = 300; jack.y = 2000; jack.isJumping = false; jack.speedY = 0; // Reset obstacle positions for (var j = obstacles.length - 1; j >= 0; j--) { obstacles[j].x = 2048; obstacles[j].y = 2000; // Ground level } // Reset score score = 0; scoreTxt.setText(score); // Reset obstacle generation interval obstacleInterval = 100; // Reset obstacles for (var j = obstacles.length - 1; j >= 0; j--) { obstacles[j].destroy(); obstacles.splice(j, 1); } } if (obstacles[i] && obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Generate new obstacles if (LK.ticks % obstacleInterval == 0) { var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = 2000; // Ground level obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Play background music LK.playMusic('bgmusic', { loop: true });
===================================================================
--- original.js
+++ change.js
@@ -64,8 +64,9 @@
}; // Override intersects method to always return false
self.update = function () {
self.x += self.speedX;
self.y = 2000; // Ensure obstacles stay at ground level
+ self.y = 2000; // Ensure obstacles stay at ground level
// Ensure obstacles stay on the ground level
// Update speech bubble text dynamically
speechBubble.setText('Watch out!');
if (self.x < -100) {