User prompt
make the screen egg-white
User prompt
Make the screen b64f2c color
User prompt
Make the screen off-white
User prompt
Make the screen white and the chicken text black
User prompt
Change the text 'Score: 0' to 'Chicken'.
User prompt
delete the enemy class
User prompt
Delete the bullet class
User prompt
delete the dots
Initial prompt
Chicken
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Chicken class var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for chicken }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var chicken; var score = 0; var scoreTxt; // Initialize game elements function initGame() { chicken = game.addChild(new Chicken()); chicken.x = 2048 / 2; chicken.y = 2732 - 200; scoreTxt = new Text2('Chicken', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Update game elements game.update = function () { chicken.update(); }; // Handle touch events game.down = function (x, y, obj) { chicken.move(x, y); }; game.move = function (x, y, obj) { chicken.move(x, y); }; game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -37,9 +37,9 @@
function initGame() {
chicken = game.addChild(new Chicken());
chicken.x = 2048 / 2;
chicken.y = 2732 - 200;
- scoreTxt = new Text2('Score: 0', {
+ scoreTxt = new Text2('Chicken', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);