User prompt
make the screen egg-white
User prompt
Make the screen b64f2c color
User prompt
Make the screen off-white
User prompt
Make the screen white and the chicken text black
User prompt
Change the text 'Score: 0' to 'Chicken'.
User prompt
delete the enemy class
User prompt
Delete the bullet class
User prompt
delete the dots
Initial prompt
Chicken
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Chicken class var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for chicken }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var chicken; var enemies = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { chicken = game.addChild(new Chicken()); chicken.x = 2048 / 2; chicken.y = 2732 - 200; for (var i = 0; i < 5; i++) { var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -2732; enemies.push(enemy); } scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Update game elements game.update = function () { chicken.update(); enemies.forEach(function (enemy) { enemy.update(); if (chicken.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); }; // Handle touch events game.down = function (x, y, obj) { chicken.move(x, y); }; game.move = function (x, y, obj) { chicken.move(x, y); }; game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,7 @@
/****
* Classes
****/
-// Removed Bullet class definition
//<Assets used in the game will automatically appear here>
// Chicken class
var Chicken = Container.expand(function () {
var self = Container.call(this);
@@ -48,9 +47,8 @@
****/
// Initialize variables
var chicken;
var enemies = [];
-// Removed bullet array initialization
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
@@ -79,9 +77,8 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
- // Removed bullet creation and update logic
};
// Handle touch events
game.down = function (x, y, obj) {
chicken.move(x, y);