User prompt
make the screen egg-white
User prompt
Make the screen b64f2c color
User prompt
Make the screen off-white
User prompt
Make the screen white and the chicken text black
User prompt
Change the text 'Score: 0' to 'Chicken'.
User prompt
delete the enemy class
User prompt
Delete the bullet class
User prompt
delete the dots
Initial prompt
Chicken
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Chicken class
var Chicken = Container.expand(function () {
var self = Container.call(this);
var chickenGraphics = self.attachAsset('chicken', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for chicken
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var chicken;
var enemies = [];
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
chicken = game.addChild(new Chicken());
chicken.x = 2048 / 2;
chicken.y = 2732 - 200;
for (var i = 0; i < 5; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * -2732;
enemies.push(enemy);
}
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Update game elements
game.update = function () {
chicken.update();
enemies.forEach(function (enemy) {
enemy.update();
if (chicken.intersects(enemy)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
};
// Handle touch events
game.down = function (x, y, obj) {
chicken.move(x, y);
};
game.move = function (x, y, obj) {
chicken.move(x, y);
};
game.up = function (x, y, obj) {
// No action needed on touch up
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,7 @@
/****
* Classes
****/
-// Removed Bullet class definition
//<Assets used in the game will automatically appear here>
// Chicken class
var Chicken = Container.expand(function () {
var self = Container.call(this);
@@ -48,9 +47,8 @@
****/
// Initialize variables
var chicken;
var enemies = [];
-// Removed bullet array initialization
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
@@ -79,9 +77,8 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
- // Removed bullet creation and update logic
};
// Handle touch events
game.down = function (x, y, obj) {
chicken.move(x, y);