User prompt
make the screen egg-white
User prompt
Make the screen b64f2c color
User prompt
Make the screen off-white
User prompt
Make the screen white and the chicken text black
User prompt
Change the text 'Score: 0' to 'Chicken'.
User prompt
delete the enemy class
User prompt
Delete the bullet class
User prompt
delete the dots
Initial prompt
Chicken
/**** * Classes ****/ // Removed Bullet class definition //<Assets used in the game will automatically appear here> // Chicken class var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for chicken }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var chicken; var enemies = []; // Removed bullet array initialization var score = 0; var scoreTxt; // Initialize game elements function initGame() { chicken = game.addChild(new Chicken()); chicken.x = 2048 / 2; chicken.y = 2732 - 200; for (var i = 0; i < 5; i++) { var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -2732; enemies.push(enemy); } scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Update game elements game.update = function () { chicken.update(); enemies.forEach(function (enemy) { enemy.update(); if (chicken.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); // Removed bullet creation and update logic }; // Handle touch events game.down = function (x, y, obj) { chicken.move(x, y); }; game.move = function (x, y, obj) { chicken.move(x, y); }; game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,128 +1,96 @@
-/****
+/****
* Classes
-****/
-// Bullet class
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -self.height) {
- self.destroy();
- }
- };
-});
+****/
+// Removed Bullet class definition
//<Assets used in the game will automatically appear here>
// Chicken class
var Chicken = Container.expand(function () {
- var self = Container.call(this);
- var chickenGraphics = self.attachAsset('chicken', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for chicken
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var chickenGraphics = self.attachAsset('chicken', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update logic for chicken
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -self.height;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -self.height;
+ self.x = Math.random() * 2048;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var chicken;
var enemies = [];
-var bullets = [];
+// Removed bullet array initialization
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
- chicken = game.addChild(new Chicken());
- chicken.x = 2048 / 2;
- chicken.y = 2732 - 200;
- for (var i = 0; i < 5; i++) {
- var enemy = game.addChild(new Enemy());
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * -2732;
- enemies.push(enemy);
- }
- scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
+ chicken = game.addChild(new Chicken());
+ chicken.x = 2048 / 2;
+ chicken.y = 2732 - 200;
+ for (var i = 0; i < 5; i++) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * -2732;
+ enemies.push(enemy);
+ }
+ scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
}
// Update game elements
game.update = function () {
- chicken.update();
- enemies.forEach(function (enemy) {
- enemy.update();
- if (chicken.intersects(enemy)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- });
- bullets.forEach(function (bullet, index) {
- bullet.update();
- enemies.forEach(function (enemy, enemyIndex) {
- if (bullet.intersects(enemy)) {
- bullet.destroy();
- bullets.splice(index, 1);
- enemy.destroy();
- enemies.splice(enemyIndex, 1);
- score += 10;
- scoreTxt.setText('Score: ' + score);
- }
- });
- });
- if (LK.ticks % 60 == 0) {
- var bullet = game.addChild(new Bullet());
- bullet.x = chicken.x;
- bullet.y = chicken.y;
- bullets.push(bullet);
- }
+ chicken.update();
+ enemies.forEach(function (enemy) {
+ enemy.update();
+ if (chicken.intersects(enemy)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ });
+ // Removed bullet creation and update logic
};
// Handle touch events
game.down = function (x, y, obj) {
- chicken.move(x, y);
+ chicken.move(x, y);
};
game.move = function (x, y, obj) {
- chicken.move(x, y);
+ chicken.move(x, y);
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
// Initialize the game
initGame();
\ No newline at end of file