User prompt
make the screen egg-white
User prompt
Make the screen b64f2c color
User prompt
Make the screen off-white
User prompt
Make the screen white and the chicken text black
User prompt
Change the text 'Score: 0' to 'Chicken'.
User prompt
delete the enemy class
User prompt
Delete the bullet class
User prompt
delete the dots
Initial prompt
Chicken
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -self.height) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Chicken class var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for chicken }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var chicken; var enemies = []; var bullets = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { chicken = game.addChild(new Chicken()); chicken.x = 2048 / 2; chicken.y = 2732 - 200; for (var i = 0; i < 5; i++) { var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -2732; enemies.push(enemy); } scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Update game elements game.update = function () { chicken.update(); enemies.forEach(function (enemy) { enemy.update(); if (chicken.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); bullets.forEach(function (bullet, index) { bullet.update(); enemies.forEach(function (enemy, enemyIndex) { if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(index, 1); enemy.destroy(); enemies.splice(enemyIndex, 1); score += 10; scoreTxt.setText('Score: ' + score); } }); }); if (LK.ticks % 60 == 0) { var bullet = game.addChild(new Bullet()); bullet.x = chicken.x; bullet.y = chicken.y; bullets.push(bullet); } }; // Handle touch events game.down = function (x, y, obj) { chicken.move(x, y); }; game.move = function (x, y, obj) { chicken.move(x, y); }; game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
if (self.y < -self.height) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Chicken class
var Chicken = Container.expand(function () {
var self = Container.call(this);
var chickenGraphics = self.attachAsset('chicken', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for chicken
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var chicken;
var enemies = [];
var bullets = [];
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
chicken = game.addChild(new Chicken());
chicken.x = 2048 / 2;
chicken.y = 2732 - 200;
for (var i = 0; i < 5; i++) {
var enemy = game.addChild(new Enemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * -2732;
enemies.push(enemy);
}
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Update game elements
game.update = function () {
chicken.update();
enemies.forEach(function (enemy) {
enemy.update();
if (chicken.intersects(enemy)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
bullets.forEach(function (bullet, index) {
bullet.update();
enemies.forEach(function (enemy, enemyIndex) {
if (bullet.intersects(enemy)) {
bullet.destroy();
bullets.splice(index, 1);
enemy.destroy();
enemies.splice(enemyIndex, 1);
score += 10;
scoreTxt.setText('Score: ' + score);
}
});
});
if (LK.ticks % 60 == 0) {
var bullet = game.addChild(new Bullet());
bullet.x = chicken.x;
bullet.y = chicken.y;
bullets.push(bullet);
}
};
// Handle touch events
game.down = function (x, y, obj) {
chicken.move(x, y);
};
game.move = function (x, y, obj) {
chicken.move(x, y);
};
game.up = function (x, y, obj) {
// No action needed on touch up
};
// Initialize the game
initGame();