User prompt
First game reset is 100 score needed, second reset is 200 - keep increasing score needed by an extra 100 score.
User prompt
Only reset game at each milestone score of 100.
User prompt
Prevent duplicate score counter.
User prompt
Please fix the bug: 'ReferenceError: tempX is not defined' in or related to this line: 'if (self.x !== tempX || self.y !== tempY) {' Line Number: 23
User prompt
prevent game lag
User prompt
make the first play session reset at exactly 100 score and make an extra 100 score needed after each reset.
User prompt
Increase score needed for new reset after each reset by an extra 100.
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prevent multiple chicken asset during resets.
User prompt
Fix multiple game score counter after each reset.
User prompt
Prevent a game over screen
User prompt
Make sure game resets at score 100, adding a score increase bonus each reset.
User prompt
make the first play session only allow a single score increase per chicken wing.
User prompt
Make sure the first play session only allows one score increase per chicken wing, and increase it by two after each reset (2,4,6,8,10, etc)
User prompt
Fix multiple chicken assets and multiple score counters upon game reset.
User prompt
reset game once score hits 100, but give the player a boost by letting them get 2 score at a time.
User prompt
When score says 10, 20, 30, 40 (at each milestone of ten for example) make the chicken asset TEMPORARILY rotate but only when hitting a ten milestone.
User prompt
Stop the chicken asset from rotating constantly.
User prompt
Ensure the chicken asset only temporarily rotates at each milestone of ten score.
User prompt
Make the chicken asset rotate at each score milestone of 10.
User prompt
When chicken wings are collected via clicking, make the chicken increase in size.
User prompt
Make the chicken asset get bigger every time the score increases.
User prompt
Slow down the chicken wings.
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make the chicken asset move faster.
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The player character (the chicken) still glitches when moving.
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Stop the chicken asset from buffering/glitching when the player moves it.
===================================================================
--- original.js
+++ change.js
@@ -124,16 +124,20 @@
if (chickenTxt) {
chickenTxt.destroy();
chickenTxt = null;
}
+ if (chickenTxt) {
+ chickenTxt.destroy();
+ chickenTxt = null;
+ }
score = 0;
if (initialPlay) {
scoreIncrement = 1;
scoreNeededForReset = 100;
initialPlay = false;
} else {
- scoreIncrement += 2; // Increase score increment bonus
- scoreNeededForReset += 100; // Increase score needed for reset
+ scoreIncrement += 1; // Increase score increment by 1
+ scoreNeededForReset += 100; // Increase score needed for reset by 100
}
chickenWingCount = 0;
menuBarUnlocked = false;
tipMessageShown = false;
@@ -147,8 +151,9 @@
}
}, 2000);
if (chicken) {
chicken.destroy();
+ chicken = null;
}
chicken = game.addChild(new Chicken());
chicken.rotating = false;
chicken.x = 2048 / 2;
@@ -228,9 +233,9 @@
wing.y = -50;
}
}, 1000); // Increase frequency to every 1 second
}
- if (score % 100 === 0 && score !== 0) {
+ if (score >= scoreNeededForReset) {
score = 0;
chicken.scale.set(1, 1);
initGame(); // Reinitialize game elements
}