User prompt
First game reset is 100 score needed, second reset is 200 - keep increasing score needed by an extra 100 score.
User prompt
Only reset game at each milestone score of 100.
User prompt
Prevent duplicate score counter.
User prompt
Please fix the bug: 'ReferenceError: tempX is not defined' in or related to this line: 'if (self.x !== tempX || self.y !== tempY) {' Line Number: 23
User prompt
prevent game lag
User prompt
make the first play session reset at exactly 100 score and make an extra 100 score needed after each reset.
User prompt
Increase score needed for new reset after each reset by an extra 100.
User prompt
prevent multiple chicken asset during resets.
User prompt
Fix multiple game score counter after each reset.
User prompt
Prevent a game over screen
User prompt
Make sure game resets at score 100, adding a score increase bonus each reset.
User prompt
make the first play session only allow a single score increase per chicken wing.
User prompt
Make sure the first play session only allows one score increase per chicken wing, and increase it by two after each reset (2,4,6,8,10, etc)
User prompt
Fix multiple chicken assets and multiple score counters upon game reset.
User prompt
reset game once score hits 100, but give the player a boost by letting them get 2 score at a time.
User prompt
When score says 10, 20, 30, 40 (at each milestone of ten for example) make the chicken asset TEMPORARILY rotate but only when hitting a ten milestone.
User prompt
Stop the chicken asset from rotating constantly.
User prompt
Ensure the chicken asset only temporarily rotates at each milestone of ten score.
User prompt
Make the chicken asset rotate at each score milestone of 10.
User prompt
When chicken wings are collected via clicking, make the chicken increase in size.
User prompt
Make the chicken asset get bigger every time the score increases.
User prompt
Slow down the chicken wings.
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make the chicken asset move faster.
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The player character (the chicken) still glitches when moving.
User prompt
Stop the chicken asset from buffering/glitching when the player moves it.
/**** * Classes ****/ // Chicken class var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for chicken }; self.move = function (x, y) { var tempX = x; var tempY = y; if (self.x !== tempX || self.y !== tempY) { self.x += (tempX - self.x) * 0.2; self.y += (tempY - self.y) * 0.2; } }; }); //<Assets used in the game will automatically appear here> // ChickenWing class var ChickenWing = Container.expand(function () { var self = Container.call(this); var wingGraphics = self.attachAsset('chickenWing', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -50; self.x = Math.random() * 2048; // No initial creation of chicken wings } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF0EAD6 //Init game with egg-white background }); /**** * Game Code ****/ function unlockMenuBar() { var menuBar = new Container(); var menuBarGraphics = menuBar.attachAsset('menuBar', { anchorX: 0.5, anchorY: 0.5 }); menuBar.y = 2732 - 75; // Position menu bar at the bottom of the screen menuBar.x = 2048 / 2; // Center the menu bar horizontally for (var i = 0; i < 5; i++) { var slot = new Container(); slot.width = 200; slot.height = 200; slot.x = (i - 2) * 220; // Space slots evenly, centered on the menu bar slot.attachAsset('slot', { anchorX: 0.5, anchorY: 0.5 }); if (i === 0) { var sword = slot.attachAsset('sword', { anchorX: 0.5, anchorY: 0.5 }); // Removed sword click event } menuBar.addChild(slot); } game.addChild(menuBar); if (!tipMessageShown) { // Show tip text for 10 seconds var tipText = new Text2('Tip: Click to Chick', { size: 100, fill: "#8B4513" }); tipText.anchor.set(0.5, 0.5); tipText.x = 2048 / 2; tipText.y = 2732 / 2; game.addChild(tipText); LK.setTimeout(function () { tipText.destroy(); }, 10000); tipMessageShown = true; } } var chickenWingCount = 0; var scoreIncrement = 1; var scoreNeededForReset = 100; var initialPlay = true; var chickenWingInterval; var menuBarUnlocked = false; var tipMessageShown = false; var chicken; var tipText; var score = 0; var scoreTxt; var chickenTxt; // Initialize game elements function initGame() { // Clear previous game state game.children.forEach(function (child) { if (child instanceof Chicken) { chicken = null; } child.destroy(); }); LK.gui.top.children.forEach(function (child) { child.destroy(); }); if (scoreTxt) { scoreTxt.destroy(); scoreTxt = null; } if (chickenTxt) { chickenTxt.destroy(); chickenTxt = null; } if (chickenTxt) { chickenTxt.destroy(); chickenTxt = null; } score = 0; if (initialPlay) { scoreIncrement = 1; scoreNeededForReset = 100; initialPlay = false; } else { scoreIncrement += 1; // Increase score increment by 1 scoreNeededForReset += 100; // Increase score needed for reset by 100 } chickenWingCount = 0; menuBarUnlocked = false; tipMessageShown = false; // Initialize chickenWingInterval for controlling the frequency of chicken wings falling chickenWingInterval = LK.setInterval(function () { var numberOfWings = Math.floor(Math.random() * 3) + 1; // Randomly decide to drop 1 to 3 wings for (var i = 0; i < numberOfWings; i++) { var wing = game.addChild(new ChickenWing()); wing.x = Math.random() * 2048; wing.y = -50; } }, 2000); if (chicken) { chicken.destroy(); chicken = null; } chicken = game.addChild(new Chicken()); chicken.rotating = false; chicken.x = 2048 / 2; chicken.y = 2732 - 200; chickenTxt = new Text2('Chicken', { size: 100, fill: "#000000" }); chickenTxt.anchor.set(0.5, 0); LK.gui.top.addChild(chickenTxt); scoreTxt = new Text2('Score: 0', { size: 100, fill: "#000000" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = chickenTxt.height; // Position score text below 'Chicken' text LK.gui.top.addChild(scoreTxt); } // Update game elements game.update = function () { chicken.update(); var moveInterval = LK.setInterval(function () { chicken.move(chicken.x, chicken.y); }, 8); // 120 FPS game.children.forEach(function (child) { if (child instanceof ChickenWing) { child.update(); if (chicken.intersects(child)) { child.destroy(); score += scoreIncrement; scoreTxt.setText('Score: ' + score); if (score % 10 === 0 && score !== 0 && !chicken.rotating) { chicken.rotating = true; var originalRotation = chicken.rotation; chicken.rotation += Math.PI / 2; // Rotate chicken by 90 degrees LK.setTimeout(function () { chicken.rotation = originalRotation; chicken.rotating = false; }, 1000); // Reset rotation after 1 second } chicken.scale.x += 0.1; chicken.scale.y += 0.1; // Shake effect var originalX = chicken.x; var originalY = chicken.y; var shakeMagnitude = 5; var shakeDuration = 500; var shakeInterval = 50; var shakeCount = shakeDuration / shakeInterval; var shakeStep = 0; var shake = LK.setInterval(function () { if (shakeStep < shakeCount) { chicken.x = originalX + (Math.random() - 0.5) * shakeMagnitude; chicken.y = originalY + (Math.random() - 0.5) * shakeMagnitude; shakeStep++; } else { LK.clearInterval(shake); chicken.x = originalX; chicken.y = originalY; } }, shakeInterval); if (score >= 5 && !game.menuBarUnlocked) { game.menuBarUnlocked = true; unlockMenuBar(); } // Increase chicken size more drastically at every milestone of ten score chicken.scale.x += 0.1; chicken.scale.y += 0.1; // Increase the frequency of chicken wings falling from the top of the screen once the player gets 15 score if (score >= 15) { LK.clearInterval(chickenWingInterval); chickenWingInterval = LK.setInterval(function () { var numberOfWings = Math.floor(Math.random() * 3) + 1; // Randomly decide to drop 1 to 3 wings for (var i = 0; i < numberOfWings; i++) { var wing = game.addChild(new ChickenWing()); wing.x = Math.random() * 2048; wing.y = -50; } }, 1000); // Increase frequency to every 1 second } if (score >= scoreNeededForReset) { score = 0; chicken.scale.set(1, 1); initGame(); // Reinitialize game elements } } } }); }; // Handle touch events game.down = function (x, y, obj) { var tempX = x; var tempY = y; if (chicken.x !== tempX || chicken.y !== tempY) { if (chicken.x !== tempX || chicken.y !== tempY) { chicken.move(tempX, tempY); var moveInterval = LK.setInterval(function () { chicken.move(tempX, tempY); if (Math.abs(chicken.x - tempX) < 1 && Math.abs(chicken.y - tempY) < 1) { LK.clearInterval(moveInterval); } }, 8); // 120 FPS } } var chickenWingCount = 0; if (menuBarUnlocked) { game.children.forEach(function (child) { if (child instanceof ChickenWing) { child.destroy(); chickenWingCount += 1; chicken.scale.x += 0.1; chicken.scale.y += 0.1; chicken.scale.x += 0.1; chicken.scale.y += 0.1; } }); } if (score >= 100) { score += chickenWingCount * 2; } else { score += chickenWingCount; } scoreTxt.setText('Score: ' + score); // Shake effect var originalX = chicken.x; var originalY = chicken.y; var shakeMagnitude = 5; var shakeDuration = 500; var shakeInterval = 50; var shakeCount = shakeDuration / shakeInterval; var shakeStep = 0; var shake = LK.setInterval(function () { if (shakeStep < shakeCount) { chicken.x = originalX + (Math.random() - 0.5) * shakeMagnitude; chicken.y = originalY + (Math.random() - 0.5) * shakeMagnitude; shakeStep++; } else { LK.clearInterval(shake); chicken.x = originalX; chicken.y = originalY; } }, shakeInterval); if (score >= 5 && !menuBarUnlocked) { menuBarUnlocked = true; unlockMenuBar(); } }; game.move = function (x, y, obj) { var tempX = x; var tempY = y; chicken.move(tempX, tempY); var moveInterval = LK.setInterval(function () { chicken.move(tempX, tempY); if (Math.abs(chicken.x - tempX) < 1 && Math.abs(chicken.y - tempY) < 1) { LK.clearInterval(moveInterval); } }, 16); // 60 FPS }; game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -124,16 +124,20 @@
if (chickenTxt) {
chickenTxt.destroy();
chickenTxt = null;
}
+ if (chickenTxt) {
+ chickenTxt.destroy();
+ chickenTxt = null;
+ }
score = 0;
if (initialPlay) {
scoreIncrement = 1;
scoreNeededForReset = 100;
initialPlay = false;
} else {
- scoreIncrement += 2; // Increase score increment bonus
- scoreNeededForReset += 100; // Increase score needed for reset
+ scoreIncrement += 1; // Increase score increment by 1
+ scoreNeededForReset += 100; // Increase score needed for reset by 100
}
chickenWingCount = 0;
menuBarUnlocked = false;
tipMessageShown = false;
@@ -147,8 +151,9 @@
}
}, 2000);
if (chicken) {
chicken.destroy();
+ chicken = null;
}
chicken = game.addChild(new Chicken());
chicken.rotating = false;
chicken.x = 2048 / 2;
@@ -228,9 +233,9 @@
wing.y = -50;
}
}, 1000); // Increase frequency to every 1 second
}
- if (score % 100 === 0 && score !== 0) {
+ if (score >= scoreNeededForReset) {
score = 0;
chicken.scale.set(1, 1);
initGame(); // Reinitialize game elements
}