User prompt
Corrige el código
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El dinosaurio no tiene gravedad
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Mejora el juego y las texturas
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Haz que cuando tenga el dedo presionado en la pantalla el dinosaurio salte sin parar
User prompt
Elimina el SimpleObject y mejora el juego
User prompt
Mejora el juego
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Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 96
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Haz un juego similar a el dinosaurio de Chrome
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Haz que la cámara se mueva según con el toque del dedo
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (obj.event.type === 'touchstart') {' Line Number: 56
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
User prompt
Hazlo para teléfono
User prompt
Hazlo para teléfono
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
Initial prompt
Blender para teléfono
/****
* Classes
****/
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinosaurGraphics = self.attachAsset('dinosaur', {
anchorX: 0.5,
anchorY: 0.5
});
self.jumpSpeed = 0;
self.isJumping = false;
self.update = function () {
if (self.isJumping) {
self.y += self.jumpSpeed;
self.jumpSpeed += 1;
if (self.y >= 2732 / 2) {
self.y = 2732 / 2;
self.isJumping = false;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.jumpSpeed = -30;
}
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
//<Write imports for supported plugins here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 2048 / 4;
dinosaur.y = 2732 / 2;
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2048 + i * 500;
obstacle.y = 2732 / 2;
obstacles.push(obstacle);
}
game.down = function (x, y, obj) {
dinosaur.jump();
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}; //{new_code}
game.up = function (x, y, obj) {
dragNode = null;
}; //{new_code}
var dragNode = null;
game.update = function () {
dinosaur.update();
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].update();
if (obstacles[i].x < -100) {
obstacles[i].x = 2048 + Math.random() * 500;
}
if (dinosaur.intersects(obstacles[i])) {
LK.showGameOver();
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -36,36 +36,13 @@
self.update = function () {
self.x += self.speed;
};
});
-//<Write imports for supported plugins here>
-// Define a class for a simple 2D object that can be manipulated
-var SimpleObject = Container.expand(function () {
- var self = Container.call(this);
- var objectGraphics = self.attachAsset('simpleObject', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initial properties
- self.rotationSpeed = 0.01;
- self.scaleSpeed = 0.01;
- self.currentScale = 1;
- // Update function to handle rotation and scaling
- self.update = function () {
- // Rotate the object
- objectGraphics.rotation += self.rotationSpeed;
- // Scale the object
- self.currentScale += self.scaleSpeed;
- if (self.currentScale > 2 || self.currentScale < 0.5) {
- self.scaleSpeed *= -1; // Reverse scaling direction
- }
- objectGraphics.scale.set(self.currentScale);
- };
-});
/****
* Initialize Game
****/
+//<Write imports for supported plugins here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
@@ -94,15 +71,10 @@
game.up = function (x, y, obj) {
dragNode = null;
}; //{new_code}
var dragNode = null;
-// Create a simple object and add it to the game
-var simpleObject = game.addChild(new SimpleObject());
-simpleObject.x = 2048 / 2;
-simpleObject.y = 2732 / 2;
game.update = function () {
dinosaur.update();
- simpleObject.update();
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].update();
if (obstacles[i].x < -100) {
obstacles[i].x = 2048 + Math.random() * 500;