User prompt
Corrige el código
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El dinosaurio no tiene gravedad
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Mejora el juego y las texturas
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Haz que cuando tenga el dedo presionado en la pantalla el dinosaurio salte sin parar
User prompt
Elimina el SimpleObject y mejora el juego
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Mejora el juego
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Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 96
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Haz un juego similar a el dinosaurio de Chrome
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Haz que la cámara se mueva según con el toque del dedo
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (obj.event.type === 'touchstart') {' Line Number: 56
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
User prompt
Hazlo para teléfono
User prompt
Hazlo para teléfono
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
Initial prompt
Blender para teléfono
/**** * Classes ****/ var Dinosaur = Container.expand(function () { var self = Container.call(this); var dinosaurGraphics = self.attachAsset('dinosaur', { anchorX: 0.5, anchorY: 0.5 }); self.jumpSpeed = 0; self.isJumping = false; self.update = function () { if (self.isJumping) { self.y += self.jumpSpeed; self.jumpSpeed += 1; if (self.y >= 2732 / 2) { self.y = 2732 / 2; self.isJumping = false; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = -30; } }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.x += self.speed; }; }); //<Write imports for supported plugins here> // Define a class for a simple 2D object that can be manipulated var SimpleObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('simpleObject', { anchorX: 0.5, anchorY: 0.5 }); // Initial properties self.rotationSpeed = 0.01; self.scaleSpeed = 0.01; self.currentScale = 1; // Update function to handle rotation and scaling self.update = function () { // Rotate the object objectGraphics.rotation += self.rotationSpeed; // Scale the object self.currentScale += self.scaleSpeed; if (self.currentScale > 2 || self.currentScale < 0.5) { self.scaleSpeed *= -1; // Reverse scaling direction } objectGraphics.scale.set(self.currentScale); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var dinosaur = game.addChild(new Dinosaur()); dinosaur.x = 2048 / 4; dinosaur.y = 2732 / 2; var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = 2048 + i * 500; obstacle.y = 2732 / 2; obstacles.push(obstacle); } game.down = function (x, y, obj) { dinosaur.jump(); }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; //{new_code} game.up = function (x, y, obj) { dragNode = null; }; //{new_code} game.update = function () { dinosaur.update(); for (var i = 0; i < obstacles.length; i++) { obstacles[i].update(); if (obstacles[i].x < -100) { obstacles[i].x = 2048 + Math.random() * 500; } if (dinosaur.intersects(obstacles[i])) { LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,43 @@
/****
* Classes
****/
-//<Assets used in the game will automatically appear here>
+var Dinosaur = Container.expand(function () {
+ var self = Container.call(this);
+ var dinosaurGraphics = self.attachAsset('dinosaur', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.jumpSpeed = 0;
+ self.isJumping = false;
+ self.update = function () {
+ if (self.isJumping) {
+ self.y += self.jumpSpeed;
+ self.jumpSpeed += 1;
+ if (self.y >= 2732 / 2) {
+ self.y = 2732 / 2;
+ self.isJumping = false;
+ }
+ }
+ };
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.jumpSpeed = -30;
+ }
+ };
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.x += self.speed;
+ };
+});
//<Write imports for supported plugins here>
// Define a class for a simple 2D object that can be manipulated
var SimpleObject = Container.expand(function () {
var self = Container.call(this);
@@ -36,23 +71,20 @@
/****
* Game Code
****/
-// Initialize a simple object and add it to the game
-var simpleObject = game.addChild(new SimpleObject());
-simpleObject.x = 2048 / 2;
-simpleObject.y = 2732 / 2;
-// Handle touch events to change rotation speed
+var dinosaur = game.addChild(new Dinosaur());
+dinosaur.x = 2048 / 4;
+dinosaur.y = 2732 / 2;
+var obstacles = [];
+for (var i = 0; i < 5; i++) {
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = 2048 + i * 500;
+ obstacle.y = 2732 / 2;
+ obstacles.push(obstacle);
+}
game.down = function (x, y, obj) {
- var localPosition = game.toLocal(obj.global);
- if (simpleObject.getBounds().contains(localPosition.x, localPosition.y)) {
- simpleObject.rotationSpeed *= -1; // Reverse rotation direction
- }
- // Add touch events for mobile devices
- if (obj.event && obj.event.type === 'touchstart') {
- simpleObject.rotationSpeed *= -1; // Reverse rotation direction
- }
- dragNode = simpleObject;
+ dinosaur.jump();
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
@@ -61,8 +93,16 @@
}; //{new_code}
game.up = function (x, y, obj) {
dragNode = null;
}; //{new_code}
-// Update function to be called every frame
game.update = function () {
- simpleObject.update();
+ dinosaur.update();
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].update();
+ if (obstacles[i].x < -100) {
+ obstacles[i].x = 2048 + Math.random() * 500;
+ }
+ if (dinosaur.intersects(obstacles[i])) {
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file