User prompt
Corrige el código
User prompt
El dinosaurio no tiene gravedad
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Mejora el juego y las texturas
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Haz que cuando tenga el dedo presionado en la pantalla el dinosaurio salte sin parar
User prompt
Elimina el SimpleObject y mejora el juego
User prompt
Mejora el juego
User prompt
Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 96
User prompt
Haz un juego similar a el dinosaurio de Chrome
User prompt
Haz que la cámara se mueva según con el toque del dedo
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (obj.event.type === 'touchstart') {' Line Number: 56
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
User prompt
Hazlo para teléfono
User prompt
Hazlo para teléfono
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
Initial prompt
Blender para teléfono
/****
* Classes
****/
var Dinosaur = Container.expand(function () {
var self = Container.call(this);
var dinosaurGraphics = self.attachAsset('dinosaur', {
anchorX: 0.5,
anchorY: 0.5
});
self.jumpSpeed = 0;
self.isJumping = false;
self.update = function () {
if (self.isJumping) {
self.y += self.jumpSpeed;
self.jumpSpeed += 1;
if (self.y >= 2732 / 2) {
self.y = 2732 / 2;
self.isJumping = false;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.jumpSpeed = -30;
}
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.x += self.speed;
};
});
//<Write imports for supported plugins here>
// Define a class for a simple 2D object that can be manipulated
var SimpleObject = Container.expand(function () {
var self = Container.call(this);
var objectGraphics = self.attachAsset('simpleObject', {
anchorX: 0.5,
anchorY: 0.5
});
// Initial properties
self.rotationSpeed = 0.01;
self.scaleSpeed = 0.01;
self.currentScale = 1;
// Update function to handle rotation and scaling
self.update = function () {
// Rotate the object
objectGraphics.rotation += self.rotationSpeed;
// Scale the object
self.currentScale += self.scaleSpeed;
if (self.currentScale > 2 || self.currentScale < 0.5) {
self.scaleSpeed *= -1; // Reverse scaling direction
}
objectGraphics.scale.set(self.currentScale);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var dinosaur = game.addChild(new Dinosaur());
dinosaur.x = 2048 / 4;
dinosaur.y = 2732 / 2;
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = 2048 + i * 500;
obstacle.y = 2732 / 2;
obstacles.push(obstacle);
}
game.down = function (x, y, obj) {
dinosaur.jump();
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}; //{new_code}
game.up = function (x, y, obj) {
dragNode = null;
}; //{new_code}
game.update = function () {
dinosaur.update();
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].update();
if (obstacles[i].x < -100) {
obstacles[i].x = 2048 + Math.random() * 500;
}
if (dinosaur.intersects(obstacles[i])) {
LK.showGameOver();
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,43 @@
/****
* Classes
****/
-//<Assets used in the game will automatically appear here>
+var Dinosaur = Container.expand(function () {
+ var self = Container.call(this);
+ var dinosaurGraphics = self.attachAsset('dinosaur', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.jumpSpeed = 0;
+ self.isJumping = false;
+ self.update = function () {
+ if (self.isJumping) {
+ self.y += self.jumpSpeed;
+ self.jumpSpeed += 1;
+ if (self.y >= 2732 / 2) {
+ self.y = 2732 / 2;
+ self.isJumping = false;
+ }
+ }
+ };
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.jumpSpeed = -30;
+ }
+ };
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.x += self.speed;
+ };
+});
//<Write imports for supported plugins here>
// Define a class for a simple 2D object that can be manipulated
var SimpleObject = Container.expand(function () {
var self = Container.call(this);
@@ -36,23 +71,20 @@
/****
* Game Code
****/
-// Initialize a simple object and add it to the game
-var simpleObject = game.addChild(new SimpleObject());
-simpleObject.x = 2048 / 2;
-simpleObject.y = 2732 / 2;
-// Handle touch events to change rotation speed
+var dinosaur = game.addChild(new Dinosaur());
+dinosaur.x = 2048 / 4;
+dinosaur.y = 2732 / 2;
+var obstacles = [];
+for (var i = 0; i < 5; i++) {
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = 2048 + i * 500;
+ obstacle.y = 2732 / 2;
+ obstacles.push(obstacle);
+}
game.down = function (x, y, obj) {
- var localPosition = game.toLocal(obj.global);
- if (simpleObject.getBounds().contains(localPosition.x, localPosition.y)) {
- simpleObject.rotationSpeed *= -1; // Reverse rotation direction
- }
- // Add touch events for mobile devices
- if (obj.event && obj.event.type === 'touchstart') {
- simpleObject.rotationSpeed *= -1; // Reverse rotation direction
- }
- dragNode = simpleObject;
+ dinosaur.jump();
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
@@ -61,8 +93,16 @@
}; //{new_code}
game.up = function (x, y, obj) {
dragNode = null;
}; //{new_code}
-// Update function to be called every frame
game.update = function () {
- simpleObject.update();
+ dinosaur.update();
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].update();
+ if (obstacles[i].x < -100) {
+ obstacles[i].x = 2048 + Math.random() * 500;
+ }
+ if (dinosaur.intersects(obstacles[i])) {
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file