User prompt
Corrige el código
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El dinosaurio no tiene gravedad
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Mejora el juego y las texturas
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Haz que cuando tenga el dedo presionado en la pantalla el dinosaurio salte sin parar
User prompt
Elimina el SimpleObject y mejora el juego
User prompt
Mejora el juego
User prompt
Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 96
User prompt
Haz un juego similar a el dinosaurio de Chrome
User prompt
Haz que la cámara se mueva según con el toque del dedo
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (obj.event.type === 'touchstart') {' Line Number: 56
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
User prompt
Hazlo para teléfono
User prompt
Hazlo para teléfono
User prompt
Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
Initial prompt
Blender para teléfono
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for a simple 2D object that can be manipulated
var SimpleObject = Container.expand(function () {
var self = Container.call(this);
var objectGraphics = self.attachAsset('simpleObject', {
anchorX: 0.5,
anchorY: 0.5
});
// Initial properties
self.rotationSpeed = 0.01;
self.scaleSpeed = 0.01;
self.currentScale = 1;
// Update function to handle rotation and scaling
self.update = function () {
// Rotate the object
objectGraphics.rotation += self.rotationSpeed;
// Scale the object
self.currentScale += self.scaleSpeed;
if (self.currentScale > 2 || self.currentScale < 0.5) {
self.scaleSpeed *= -1; // Reverse scaling direction
}
objectGraphics.scale.set(self.currentScale);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize a simple object and add it to the game
var simpleObject = game.addChild(new SimpleObject());
simpleObject.x = 2048 / 2;
simpleObject.y = 2732 / 2;
// Handle touch events to change rotation speed
game.down = function (x, y, obj) {
var localPosition = game.toLocal(obj.global);
if (simpleObject.getBounds().contains(localPosition.x, localPosition.y)) {
simpleObject.rotationSpeed *= -1; // Reverse rotation direction
}
// Add touch events for mobile devices
if (obj.event && obj.event.type === 'touchstart') {
simpleObject.rotationSpeed *= -1; // Reverse rotation direction
}
dragNode = simpleObject;
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}; //{new_code}
game.up = function (x, y, obj) {
dragNode = null;
}; //{new_code}
// Update function to be called every frame
game.update = function () {
simpleObject.update();
}; ===================================================================
--- original.js
+++ change.js
@@ -50,9 +50,19 @@
// Add touch events for mobile devices
if (obj.event && obj.event.type === 'touchstart') {
simpleObject.rotationSpeed *= -1; // Reverse rotation direction
}
+ dragNode = simpleObject;
};
+game.move = function (x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
+}; //{new_code}
+game.up = function (x, y, obj) {
+ dragNode = null;
+}; //{new_code}
// Update function to be called every frame
game.update = function () {
simpleObject.update();
};
\ No newline at end of file