User prompt
Corrige el código
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El dinosaurio no tiene gravedad
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Mejora el juego y las texturas
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Haz que cuando tenga el dedo presionado en la pantalla el dinosaurio salte sin parar
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Elimina el SimpleObject y mejora el juego
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Mejora el juego
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Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 96
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Haz un juego similar a el dinosaurio de Chrome
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Haz que la cámara se mueva según con el toque del dedo
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'if (obj.event.type === 'touchstart') {' Line Number: 56
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Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
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Hazlo para teléfono
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Hazlo para teléfono
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Please fix the bug: 'Uncaught TypeError: simpleObject.containsPoint is not a function' in or related to this line: 'if (simpleObject.containsPoint(localPosition)) {' Line Number: 52
Initial prompt
Blender para teléfono
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for a simple 2D object that can be manipulated var SimpleObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('simpleObject', { anchorX: 0.5, anchorY: 0.5 }); // Initial properties self.rotationSpeed = 0.01; self.scaleSpeed = 0.01; self.currentScale = 1; // Update function to handle rotation and scaling self.update = function () { // Rotate the object objectGraphics.rotation += self.rotationSpeed; // Scale the object self.currentScale += self.scaleSpeed; if (self.currentScale > 2 || self.currentScale < 0.5) { self.scaleSpeed *= -1; // Reverse scaling direction } objectGraphics.scale.set(self.currentScale); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize a simple object and add it to the game var simpleObject = game.addChild(new SimpleObject()); simpleObject.x = 2048 / 2; simpleObject.y = 2732 / 2; // Handle touch events to change rotation speed game.down = function (x, y, obj) { var localPosition = game.toLocal(obj.global); if (simpleObject.containsPoint(localPosition)) { simpleObject.rotationSpeed *= -1; // Reverse rotation direction } }; // Update function to be called every frame game.update = function () { simpleObject.update(); };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for a simple 2D object that can be manipulated
var SimpleObject = Container.expand(function () {
var self = Container.call(this);
var objectGraphics = self.attachAsset('simpleObject', {
anchorX: 0.5,
anchorY: 0.5
});
// Initial properties
self.rotationSpeed = 0.01;
self.scaleSpeed = 0.01;
self.currentScale = 1;
// Update function to handle rotation and scaling
self.update = function () {
// Rotate the object
objectGraphics.rotation += self.rotationSpeed;
// Scale the object
self.currentScale += self.scaleSpeed;
if (self.currentScale > 2 || self.currentScale < 0.5) {
self.scaleSpeed *= -1; // Reverse scaling direction
}
objectGraphics.scale.set(self.currentScale);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize a simple object and add it to the game
var simpleObject = game.addChild(new SimpleObject());
simpleObject.x = 2048 / 2;
simpleObject.y = 2732 / 2;
// Handle touch events to change rotation speed
game.down = function (x, y, obj) {
var localPosition = game.toLocal(obj.global);
if (simpleObject.containsPoint(localPosition)) {
simpleObject.rotationSpeed *= -1; // Reverse rotation direction
}
};
// Update function to be called every frame
game.update = function () {
simpleObject.update();
};