User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var carGraphics = self.attachAsset('car', {' Line Number: 18
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: OVAL is not defined' in or related to this line: 'var Car = OVAL.expand(function () {' Line Number: 27
Code edit (1 edits merged)
Please save this source code
Initial prompt
RACING 3
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class representing each player's car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 12; self.acceleration = 0.2; self.maxSpeed = 10; self.update = function () { if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } self.y -= self.speed; }; }); // Track class representing the race track var Track = Container.expand(function () { var self = Container.call(this); var trackGraphics = self.attachAsset('track', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for moving the track to simulate car movement self.y += 5; if (self.y > 2732) { self.y = 0; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var playerCar = game.addChild(new Car()); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; var track = game.addChild(new Track()); track.x = 2048 / 2; track.y = 0; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update function called every frame game.update = function () { playerCar.update(); track.update(); // Update score based on distance traveled score += playerCar.speed; scoreTxt.setText('Score: ' + Math.floor(score)); // Check for game over condition if (playerCar.y < 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Event listeners for touch controls game.down = function (x, y, obj) { if (x < 2048 / 2) { playerCar.x -= 50; // Move left } else { playerCar.x += 50; // Move right } }; game.up = function (x, y, obj) { // Stop car acceleration on touch release playerCar.speed = 0; };
===================================================================
--- original.js
+++ change.js
@@ -1,51 +1,51 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Car class representing each player's car
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 0;
- self.acceleration = 0.2;
- self.maxSpeed = 10;
- self.update = function () {
- if (self.speed < self.maxSpeed) {
- self.speed += self.acceleration;
- }
- self.y -= self.speed;
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 12;
+ self.acceleration = 0.2;
+ self.maxSpeed = 10;
+ self.update = function () {
+ if (self.speed < self.maxSpeed) {
+ self.speed += self.acceleration;
+ }
+ self.y -= self.speed;
+ };
});
// Track class representing the race track
var Track = Container.expand(function () {
- var self = Container.call(this);
- var trackGraphics = self.attachAsset('track', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for moving the track to simulate car movement
- self.y += 5;
- if (self.y > 2732) {
- self.y = 0;
- }
- };
+ var self = Container.call(this);
+ var trackGraphics = self.attachAsset('track', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Logic for moving the track to simulate car movement
+ self.y += 5;
+ if (self.y > 2732) {
+ self.y = 0;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var playerCar = game.addChild(new Car());
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
@@ -53,34 +53,34 @@
track.x = 2048 / 2;
track.y = 0;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update function called every frame
game.update = function () {
- playerCar.update();
- track.update();
- // Update score based on distance traveled
- score += playerCar.speed;
- scoreTxt.setText('Score: ' + Math.floor(score));
- // Check for game over condition
- if (playerCar.y < 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
+ playerCar.update();
+ track.update();
+ // Update score based on distance traveled
+ score += playerCar.speed;
+ scoreTxt.setText('Score: ' + Math.floor(score));
+ // Check for game over condition
+ if (playerCar.y < 0) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- playerCar.x -= 50; // Move left
- } else {
- playerCar.x += 50; // Move right
- }
+ if (x < 2048 / 2) {
+ playerCar.x -= 50; // Move left
+ } else {
+ playerCar.x += 50; // Move right
+ }
};
game.up = function (x, y, obj) {
- // Stop car acceleration on touch release
- playerCar.speed = 0;
+ // Stop car acceleration on touch release
+ playerCar.speed = 0;
};
\ No newline at end of file