User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var carGraphics = self.attachAsset('car', {' Line Number: 18
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: OVAL is not defined' in or related to this line: 'var Car = OVAL.expand(function () {' Line Number: 27
Code edit (1 edits merged)
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Initial prompt
RACING 3
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class representing each player's car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.acceleration = 0.2;
self.maxSpeed = 10;
self.update = function () {
if (self.speed < self.maxSpeed) {
self.speed += self.acceleration;
}
self.y -= self.speed;
};
});
// Track class representing the race track
var Track = Container.expand(function () {
var self = Container.call(this);
var trackGraphics = self.attachAsset('track', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for moving the track to simulate car movement
self.y += 5;
if (self.y > 2732) {
self.y = 0;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var playerCar = game.addChild(new Car());
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
var track = game.addChild(new Track());
track.x = 2048 / 2;
track.y = 0;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update function called every frame
game.update = function () {
playerCar.update();
track.update();
// Update score based on distance traveled
score += playerCar.speed;
scoreTxt.setText('Score: ' + Math.floor(score));
// Check for game over condition
if (playerCar.y < 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Event listeners for touch controls
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
playerCar.x -= 50; // Move left
} else {
playerCar.x += 50; // Move right
}
};
game.up = function (x, y, obj) {
// Stop car acceleration on touch release
playerCar.speed = 0;
};