User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboardData;' Line Number: 1812 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
When somebody gets a score in total there name gets instantly uploaded on the leaderboard ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Now upload the highest players score on the leaderboard in total ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
When I'm on the log in screen and I log in i still see the screen from the log in on the home screen behind all the buttons on the home screen fix that
User prompt
Make it bigger
User prompt
In the log in screen the top right corner should be black
User prompt
When your on the screen where you log in you must get your username and password right ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Locate the log out button somewhere else on the home screen
User prompt
Right next to your profile picture will show ur username and password ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'setText')' in or related to this line: 'scoreText.setText('Score: ' + currentScore);' Line Number: 476
User prompt
Once I log out get out of the home screen then the whole screen will be white it will say a text that says log in and if you try to log back in it will automatically fill in ur saved password and username ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
When my target gets near 0 it teleports to home screen make sure only when the target hits 0 it teleports to home screen
User prompt
Add Hamburgers to the game as brown circles
User prompt
Add a squeaky voice that says good job booby when you get points
User prompt
Change the play as guest button to play
User prompt
Lower even more
User prompt
Make the logo out button lower
User prompt
I made music now add it
User prompt
Add some fun kid friendly music
User prompt
also make a log out button under your profile
User prompt
once u create your account your profile picture will be in the top right corner in the home screen with your username and password along it
User prompt
when people play the game and they get a score they get on the leaderboard with some of the highest scores in total of ever playing ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
when you click on create account all of your progress will save and there will be a leaderboards button of people who have got the highest score in total after u finish the level ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
now add more fun features and make the game more kid friendly ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
if your on pc people should not see the custom keyboard make the pc keyboard compatible with the password and username button
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var FoodItem = Container.expand(function (foodType) { var self = Container.call(this); self.foodType = foodType; self.gridX = -1; self.gridY = -1; self.isMatched = false; self.isAnimating = false; var foodGraphics = self.attachAsset(foodType, { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = GRID_START_X + gridX * CELL_SIZE + CELL_SIZE / 2; self.y = GRID_START_Y + gridY * CELL_SIZE + CELL_SIZE / 2; }; self.animateToPosition = function (targetX, targetY, callback) { self.isAnimating = true; tween(self, { x: targetX, y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; if (callback) callback(); } }); }; self.animateMatch = function (callback) { self.isMatched = true; // First make it bigger and sparkly tween(self, { scaleX: 1.3, scaleY: 1.3, tint: 0xFFD700 }, { duration: 150, easing: tween.bounceOut }); // Then shrink away with stars effect tween(self, { scaleX: 0, scaleY: 0, alpha: 0, rotation: Math.PI * 2 }, { duration: 300, easing: tween.easeIn, onFinish: callback }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c1810 }); /**** * Game Code ****/ var GRID_SIZE = 8; var CELL_SIZE = 240; var GRID_START_X = (2048 - GRID_SIZE * CELL_SIZE) / 2; var GRID_START_Y = 300; var FOOD_TYPES = ['apple', 'banana', 'orange', 'grape', 'lemon', 'hamburger']; var grid = []; var selectedFood = null; var isProcessingMatches = false; var movesLeft = 30; var currentScore = 0; var targetMatches = 10; var matchesCleared = 0; var swipeStartX = 0; var swipeStartY = 0; var swipeFood = null; var isSwipeActive = false; var SWIPE_THRESHOLD = 50; var currentLevel = storage.currentLevel || 1; var maxUnlockedLevel = storage.maxUnlockedLevel || 1; var totalScore = storage.totalScore || 0; var isAccountCreated = storage.isAccountCreated || false; var username = storage.username || ''; var gameState = 'playing'; // 'playing', 'levelComplete', 'levelSelect' var levelCompleteShown = false; var usernameValue = ''; var usernameFocused = false; var usernameText = null; var passwordValue = ''; var passwordFocused = false; var passwordText = null; var passwordVisible = false; var isPCUser = false; // Detect if user is on PC (has physical keyboard) function detectPCUser() { // Check for common PC indicators if (typeof window !== 'undefined' && window.navigator) { var userAgent = window.navigator.userAgent || ''; var platform = window.navigator.platform || ''; // Check if it's not a mobile device var isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(userAgent); var isTablet = /iPad|Android(?=.*Tablet)|Tablet/i.test(userAgent); // If not mobile and not tablet, assume PC isPCUser = !isMobile && !isTablet; } return isPCUser; } // Initialize PC detection detectPCUser(); // Initialize grid array for (var x = 0; x < GRID_SIZE; x++) { grid[x] = []; for (var y = 0; y < GRID_SIZE; y++) { grid[x][y] = null; } } // Create grid background var gridBackground = new Container(); game.addChild(gridBackground); for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var cell = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2; cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2; cell.alpha = 0.3; gridBackground.addChild(cell); } } // Create UI var scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 120; var movesText = new Text2('Moves: 30', { size: 80, fill: 0xFFFFFF }); movesText.anchor.set(0, 0); LK.gui.topLeft.addChild(movesText); movesText.x = 150; movesText.y = 50; var tutorialText = new Text2('Lvl' + currentLevel, { size: 120, fill: 0xFFFFFF }); tutorialText.anchor.set(0.5, 0); LK.gui.top.addChild(tutorialText); tutorialText.y = 20; var targetText = new Text2('Target: ' + targetMatches, { size: 100, fill: 0xFFFFFF }); targetText.anchor.set(0, 0); LK.gui.top.addChild(targetText); targetText.x = tutorialText.x + tutorialText.width / 2 + 50; targetText.y = tutorialText.y; function getRandomFoodType() { return FOOD_TYPES[Math.floor(Math.random() * FOOD_TYPES.length)]; } function createFoodItem(x, y) { var foodType = getRandomFoodType(); var food = new FoodItem(foodType); food.setGridPosition(x, y); grid[x][y] = food; game.addChild(food); // Add fun spawn animation with rainbow colors food.scaleX = 0; food.scaleY = 0; food.alpha = 0; var rainbowColors = [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFECA57, 0xFF9FF3, 0x54A0FF]; var randomColor = rainbowColors[Math.floor(Math.random() * rainbowColors.length)]; food.tint = randomColor; tween(food, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 500, easing: tween.bounceOut }); // Reset to normal color after spawn tween(food, { tint: 0xFFFFFF }, { duration: 800, easing: tween.easeOut }); return food; } function initializeGrid() { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { createFoodItem(x, y); } } // Remove initial matches var foundMatches = true; while (foundMatches) { var matches = findAllMatches(); if (matches.length > 0) { for (var i = 0; i < matches.length; i++) { var match = matches[i]; if (grid[match.x] && grid[match.x][match.y]) { grid[match.x][match.y].destroy(); grid[match.x][match.y] = null; } } fillEmptySpaces(); } else { foundMatches = false; } } } function isValidPosition(x, y) { return x >= 0 && x < GRID_SIZE && y >= 0 && y < GRID_SIZE; } function isAdjacent(x1, y1, x2, y2) { var dx = Math.abs(x1 - x2); var dy = Math.abs(y1 - y2); return dx === 1 && dy === 0 || dx === 0 && dy === 1; } function swapFoods(food1, food2) { if (!food1 || !food2) return false; var x1 = food1.gridX; var y1 = food1.gridY; var x2 = food2.gridX; var y2 = food2.gridY; // Swap in grid grid[x1][y1] = food2; grid[x2][y2] = food1; // Update grid positions food1.setGridPosition(x2, y2); food2.setGridPosition(x1, y1); // Animate swap var targetX1 = GRID_START_X + x2 * CELL_SIZE + CELL_SIZE / 2; var targetY1 = GRID_START_Y + y2 * CELL_SIZE + CELL_SIZE / 2; var targetX2 = GRID_START_X + x1 * CELL_SIZE + CELL_SIZE / 2; var targetY2 = GRID_START_Y + y1 * CELL_SIZE + CELL_SIZE / 2; food1.animateToPosition(targetX1, targetY1); food2.animateToPosition(targetX2, targetY2); return true; } function findMatches(x, y) { var matches = []; if (!grid[x] || !grid[x][y]) return matches; var foodType = grid[x][y].foodType; // Check horizontal matches var horizontalMatches = [{ x: x, y: y }]; // Check left for (var i = x - 1; i >= 0; i--) { if (grid[i] && grid[i][y] && grid[i][y].foodType === foodType) { horizontalMatches.push({ x: i, y: y }); } else { break; } } // Check right for (var i = x + 1; i < GRID_SIZE; i++) { if (grid[i] && grid[i][y] && grid[i][y].foodType === foodType) { horizontalMatches.push({ x: i, y: y }); } else { break; } } if (horizontalMatches.length >= 3) { matches = matches.concat(horizontalMatches); } // Check vertical matches var verticalMatches = [{ x: x, y: y }]; // Check up for (var i = y - 1; i >= 0; i--) { if (grid[x] && grid[x][i] && grid[x][i].foodType === foodType) { verticalMatches.push({ x: x, y: i }); } else { break; } } // Check down for (var i = y + 1; i < GRID_SIZE; i++) { if (grid[x] && grid[x][i] && grid[x][i].foodType === foodType) { verticalMatches.push({ x: x, y: i }); } else { break; } } if (verticalMatches.length >= 3) { matches = matches.concat(verticalMatches); } return matches; } function findAllMatches() { var allMatches = []; var processed = {}; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (grid[x] && grid[x][y] && !processed[x + ',' + y]) { var matches = findMatches(x, y); for (var i = 0; i < matches.length; i++) { var match = matches[i]; var key = match.x + ',' + match.y; if (!processed[key]) { allMatches.push(match); processed[key] = true; } } } } } return allMatches; } function processMatches() { if (isProcessingMatches) return; var matches = findAllMatches(); if (matches.length === 0) return; isProcessingMatches = true; LK.getSound('match').play(); var matchCount = matches.length; currentScore += matchCount * 10; matchesCleared += matchCount; targetMatches = Math.max(0, targetMatches - 2); updateUI(); // Play squeaky voice when getting points LK.getSound('goodJobBooby').play(); // Add celebration effects for bigger matches if (matchCount >= 4) { // Big match celebration! LK.effects.flashScreen(0xFFD700, 500); // Make score text dance tween(scoreText, { scaleX: 1.3, scaleY: 1.3 }, { duration: 300, easing: tween.bounceOut }); tween(scoreText, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.bounceOut }); } var animationsCompleted = 0; for (var i = 0; i < matches.length; i++) { var match = matches[i]; if (grid[match.x] && grid[match.x][match.y]) { grid[match.x][match.y].animateMatch(function () { animationsCompleted++; if (animationsCompleted === matchCount) { // Remove matched foods for (var j = 0; j < matches.length; j++) { var m = matches[j]; if (grid[m.x] && grid[m.x][m.y]) { grid[m.x][m.y].destroy(); grid[m.x][m.y] = null; } } fillEmptySpaces(); LK.setTimeout(function () { isProcessingMatches = false; processMatches(); // Check for cascade matches }, 300); } }); } } if (matchCount === 0) { isProcessingMatches = false; } } function fillEmptySpaces() { // Drop existing foods for (var x = 0; x < GRID_SIZE; x++) { var writeIndex = GRID_SIZE - 1; for (var y = GRID_SIZE - 1; y >= 0; y--) { if (grid[x][y] !== null) { if (y !== writeIndex) { grid[x][writeIndex] = grid[x][y]; grid[x][y] = null; grid[x][writeIndex].setGridPosition(x, writeIndex); var targetY = GRID_START_Y + writeIndex * CELL_SIZE + CELL_SIZE / 2; grid[x][writeIndex].animateToPosition(grid[x][writeIndex].x, targetY); } writeIndex--; } } // Create new foods for empty spaces at top for (var y = 0; y <= writeIndex; y++) { var food = new FoodItem(getRandomFoodType()); food.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2; food.y = GRID_START_Y - (writeIndex - y + 1) * CELL_SIZE + CELL_SIZE / 2; food.gridX = x; food.gridY = y; grid[x][y] = food; game.addChild(food); var targetY = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2; food.animateToPosition(food.x, targetY); } } } function updateUI() { scoreText.setText('Score: ' + currentScore); movesText.setText('Moves: ' + movesLeft); targetText.setText('Target: ' + targetMatches); } function checkGameEnd() { if (targetMatches <= 0) { if (currentLevel === 1 && !levelCompleteShown) { showLevelComplete(); } else { completeLevel(); } } else if (movesLeft <= 0) { LK.showGameOver(); } } function showLevelComplete() { levelCompleteShown = true; gameState = 'levelComplete'; // Play celebration music LK.playMusic('celebrationMusic', { loop: false }); // Play level complete sound LK.getSound('levelComplete').play(); // Add celebration effects LK.effects.flashScreen(0xFFD700, 1000); // Make all UI elements dance tween(scoreText, { scaleX: 1.5, scaleY: 1.5, rotation: 0.2 }, { duration: 500, easing: tween.bounceOut }); tween(tutorialText, { scaleX: 1.3, scaleY: 1.3, rotation: -0.1 }, { duration: 600, easing: tween.bounceOut }); tween(targetText, { scaleX: 1.2, scaleY: 1.2, rotation: 0.15 }, { duration: 700, easing: tween.bounceOut }); LK.setTimeout(function () { showWhiteScreen(); }, 3000); } function showWhiteScreen() { gameState = 'whiteScreen'; // Clear all game elements game.removeChildren(); // Clear tutorial UI elements if (tutorialText && tutorialText.parent) { tutorialText.destroy(); tutorialText = null; } if (targetText && targetText.parent) { targetText.destroy(); targetText = null; } if (scoreText && scoreText.parent) { scoreText.destroy(); scoreText = null; } if (movesText && movesText.parent) { movesText.destroy(); movesText = null; } // Set white background game.setBackgroundColor(0xFFFFFF); // Show white screen for 2 seconds then show home screen LK.setTimeout(function () { showHomeScreen(); }, 2000); } function showHomeScreen() { gameState = 'homeScreen'; // Set cheerful rainbow gradient background game.setBackgroundColor(0x87CEEB); // Start playing happy background music LK.playMusic('happyBgMusic', { loop: true }); // Clear all UI elements from the screen if (tutorialText && tutorialText.parent) { tutorialText.destroy(); tutorialText = null; } if (targetText && targetText.parent) { targetText.destroy(); targetText = null; } if (scoreText && scoreText.parent) { scoreText.destroy(); scoreText = null; } if (movesText && movesText.parent) { movesText.destroy(); movesText = null; } // Create buttons container var buttonsContainer = new Container(); game.addChild(buttonsContainer); // Create Account button var createAccountButton = new Container(); var createAccountBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.8 }); createAccountBg.tint = 0x4CAF50; // Green tint createAccountButton.addChild(createAccountBg); var createAccountText = new Text2('Create Account', { size: 80, fill: 0xFFFFFF }); createAccountText.anchor.set(0.5, 0.5); createAccountButton.addChild(createAccountText); createAccountButton.x = 1024; createAccountButton.y = 1200; createAccountButton.down = function () { // Handle create account action console.log('Create Account pressed'); // Play button click sound LK.getSound('buttonClick').play(); // Add fun button press animation tween(createAccountButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); tween(createAccountButton, { scaleX: 1, scaleY: 1 }, { duration: 150, easing: tween.bounceOut }); showCreateAccountScreen(); }; buttonsContainer.addChild(createAccountButton); // Play as Guest button var playAsGuestButton = new Container(); var playAsGuestBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.8 }); playAsGuestBg.tint = 0x2196F3; // Blue tint playAsGuestButton.addChild(playAsGuestBg); var playAsGuestText = new Text2('Play', { size: 80, fill: 0xFFFFFF }); playAsGuestText.anchor.set(0.5, 0.5); playAsGuestButton.addChild(playAsGuestText); playAsGuestButton.x = 1024; playAsGuestButton.y = 1500; playAsGuestButton.down = function () { // Handle play as guest action console.log('Play as Guest pressed'); // Play button click sound LK.getSound('buttonClick').play(); // Add fun button press animation tween(playAsGuestButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); tween(playAsGuestButton, { scaleX: 1, scaleY: 1 }, { duration: 150, easing: tween.bounceOut }); // Start the game startLevel(1); }; buttonsContainer.addChild(playAsGuestButton); // Add floating animations to make buttons more lively // Add profile picture and user info in top right corner if account is created if (isAccountCreated) { var profileContainer = new Container(); LK.gui.topRight.addChild(profileContainer); // Profile picture background (circular) var profilePicBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); profilePicBg.tint = 0x4CAF50; // Green tint for profile pic profileContainer.addChild(profilePicBg); // Profile picture initial (first letter of username) var profileInitial = new Text2(username.charAt(0).toUpperCase(), { size: 60, fill: 0xFFFFFF }); profileInitial.anchor.set(0.5, 0.5); profileContainer.addChild(profileInitial); // Username text below profile pic var usernameDisplay = new Text2(username, { size: 40, fill: 0xFFFFFF }); usernameDisplay.anchor.set(0.5, 0); usernameDisplay.y = 60; profileContainer.addChild(usernameDisplay); // Position profile container in top right profileContainer.x = -120; profileContainer.y = 80; // Add Log Out button under profile picture var logOutButton = new Container(); var logOutBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.6 }); logOutBg.tint = 0xF44336; // Red tint logOutButton.addChild(logOutBg); var logOutText = new Text2('Log Out', { size: 40, fill: 0xFFFFFF }); logOutText.anchor.set(0.5, 0.5); logOutButton.addChild(logOutText); logOutButton.x = -120; logOutButton.y = 280; logOutButton.down = function () { // Add fun button press animation tween(logOutButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); tween(logOutButton, { scaleX: 1, scaleY: 1 }, { duration: 150, easing: tween.bounceOut }); // Log out the user isAccountCreated = false; username = ''; storage.isAccountCreated = false; storage.username = ''; // Refresh home screen to hide profile showHomeScreen(); }; LK.gui.topRight.addChild(logOutButton); // Add Leaderboard button if account is created var leaderboardButton = new Container(); var leaderboardBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.8 }); leaderboardBg.tint = 0xFF9800; // Orange tint leaderboardButton.addChild(leaderboardBg); var leaderboardText = new Text2('Leaderboard', { size: 80, fill: 0xFFFFFF }); leaderboardText.anchor.set(0.5, 0.5); leaderboardButton.addChild(leaderboardText); leaderboardButton.x = 1024; leaderboardButton.y = 900; leaderboardButton.down = function () { // Play button click sound LK.getSound('buttonClick').play(); // Add fun button press animation tween(leaderboardButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); tween(leaderboardButton, { scaleX: 1, scaleY: 1 }, { duration: 150, easing: tween.bounceOut }); showLeaderboardScreen(); }; buttonsContainer.addChild(leaderboardButton); // Adjust other button positions createAccountButton.y = 1300; playAsGuestButton.y = 1600; } tween(createAccountButton, { y: createAccountButton.y - 10 }, { duration: 2000, easing: tween.easeInOut }); tween(createAccountButton, { y: createAccountButton.y + 10 }, { duration: 2000, easing: tween.easeInOut }); tween(playAsGuestButton, { y: playAsGuestButton.y + 10 }, { duration: 2500, easing: tween.easeInOut }); tween(playAsGuestButton, { y: playAsGuestButton.y - 10 }, { duration: 2500, easing: tween.easeInOut }); } function showCreateAccountScreen() { gameState = 'createAccount'; // Clear existing elements game.removeChildren(); // Keep green background game.setBackgroundColor(0x00FF00); // Create container for account creation elements var accountContainer = new Container(); game.addChild(accountContainer); // Title var titleText = new Text2('Create Account', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; accountContainer.addChild(titleText); // Username input field var usernameField = new Container(); var usernameBg = LK.getAsset('inputField', { width: 720, height: 144, color: 0xFFFFFF, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); usernameField.addChild(usernameBg); usernameText = new Text2('Enter username...', { size: 60, fill: 0x666666 }); usernameText.anchor.set(0.5, 0.5); usernameField.addChild(usernameText); usernameField.x = 1024; usernameField.y = 800; usernameField.down = function () { usernameFocused = true; passwordFocused = false; if (usernameValue === '') { usernameText.setText('|'); usernameText.fill = 0x000000; } showCustomKeyboard(); }; accountContainer.addChild(usernameField); // Password input field var passwordField = new Container(); var passwordBg = LK.getAsset('inputField', { width: 720, height: 144, color: 0xFFFFFF, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); passwordField.addChild(passwordBg); passwordField.x = 1024; passwordField.y = 1100; passwordText = new Text2('Enter password...', { size: 60, fill: 0x666666 }); passwordText.anchor.set(0.5, 0.5); passwordField.addChild(passwordText); // Password label beside the button var passwordLabel = new Text2('Password:', { size: 60, fill: 0x000000 }); passwordLabel.anchor.set(1, 0.5); passwordLabel.x = 1024 - 360 - 20; // Position to the left of the password field passwordLabel.y = 1100; accountContainer.addChild(passwordLabel); passwordField.down = function () { usernameFocused = false; passwordFocused = true; if (passwordValue === '') { passwordText.setText('|'); passwordText.fill = 0x000000; } showCustomKeyboard(); }; accountContainer.addChild(passwordField); // Eye button to toggle password visibility var eyeButton = new Container(); var eyeBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6 }); eyeBg.tint = 0xCCCCCC; eyeButton.addChild(eyeBg); var eyeText = new Text2('👁', { size: 50, fill: 0x000000 }); eyeText.anchor.set(0.5, 0.5); eyeButton.addChild(eyeText); eyeButton.x = 1024 + 360 + 80; // Position to the right of the password field eyeButton.y = 1100; var passwordVisible = false; eyeButton.down = function () { passwordVisible = !passwordVisible; if (passwordVisible) { // Show actual password eyeText.setText('🙈'); if (passwordValue !== '') { passwordText.setText(passwordValue); } } else { // Hide password with asterisks eyeText.setText('👁'); if (passwordValue !== '') { passwordText.setText('*'.repeat(passwordValue.length)); } } }; accountContainer.addChild(eyeButton); // Create Account button var createButton = new Container(); var createBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.8 }); createBg.tint = 0x4CAF50; // Green tint createButton.addChild(createBg); var createText = new Text2('Create', { size: 80, fill: 0xFFFFFF }); createText.anchor.set(0.5, 0.5); createButton.addChild(createText); createButton.x = 1024; createButton.y = 1400; createButton.down = function () { // Play button click sound LK.getSound('buttonClick').play(); // Handle account creation and save progress console.log('Account created'); // Save account data to storage storage.isAccountCreated = true; storage.username = usernameValue; storage.totalScore = totalScore; storage.currentLevel = currentLevel; storage.maxUnlockedLevel = maxUnlockedLevel; // Update global variables isAccountCreated = true; username = usernameValue; // Show leaderboard button and start game showLeaderboardScreen(); }; accountContainer.addChild(createButton); // Back button var backButton = new Container(); var backBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.6 }); backBg.tint = 0x757575; // Gray tint backButton.addChild(backBg); var backText = new Text2('Back', { size: 60, fill: 0xFFFFFF }); backText.anchor.set(0.5, 0.5); backButton.addChild(backText); backButton.x = 1024; backButton.y = 1600; backButton.down = function () { showHomeScreen(); }; accountContainer.addChild(backButton); } var customKeyboard = null; var keyboardKeys = [['Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'], ['A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L'], ['Z', 'X', 'C', 'V', 'B', 'N', 'M']]; function showCustomKeyboard() { // Don't show custom keyboard for PC users if (isPCUser) { setupPCKeyboardListeners(); return; } if (customKeyboard) { hideCustomKeyboard(); } customKeyboard = new Container(); game.addChild(customKeyboard); // Keyboard background var keyboardBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 8, scaleY: 4 }); keyboardBg.tint = 0x333333; keyboardBg.x = 1024; keyboardBg.y = 2200; customKeyboard.addChild(keyboardBg); // Create keyboard keys var startY = 1900; var keySize = 180; var keySpacing = 200; for (var row = 0; row < keyboardKeys.length; row++) { var rowKeys = keyboardKeys[row]; var rowWidth = rowKeys.length * keySpacing; var startX = 1024 - rowWidth / 2 + keySpacing / 2; for (var col = 0; col < rowKeys.length; col++) { var keyChar = rowKeys[col]; var keyButton = createKeyButton(keyChar, keySize); keyButton.x = startX + col * keySpacing; keyButton.y = startY + row * 220; customKeyboard.addChild(keyButton); } } // Add space bar var spaceButton = createKeyButton(' ', keySize * 4); spaceButton.x = 1024; spaceButton.y = startY + keyboardKeys.length * 220; customKeyboard.addChild(spaceButton); // Add backspace button var backspaceButton = createKeyButton('⌫', keySize * 1.5); backspaceButton.x = 1024 + 400; backspaceButton.y = startY + keyboardKeys.length * 220; customKeyboard.addChild(backspaceButton); // Add done button var doneButton = createKeyButton('Done', keySize * 1.5); doneButton.x = 1024 - 400; doneButton.y = startY + keyboardKeys.length * 220; customKeyboard.addChild(doneButton); } function setupPCKeyboardListeners() { if (typeof window === 'undefined' || !window.addEventListener) return; // Remove existing listeners to avoid duplicates removePCKeyboardListeners(); window.addEventListener('keydown', handlePCKeyDown); } function removePCKeyboardListeners() { if (typeof window === 'undefined' || !window.removeEventListener) return; window.removeEventListener('keydown', handlePCKeyDown); } function handlePCKeyDown(event) { if (!usernameFocused && !passwordFocused) return; event.preventDefault(); var key = event.key; // Handle special keys if (key === 'Enter' || key === 'Tab') { // Switch between fields or finish input if (usernameFocused) { usernameFocused = false; passwordFocused = true; if (usernameValue === '') { usernameText.setText('Enter username...'); usernameText.fill = 0x666666; } else { usernameText.setText(usernameValue); } if (passwordValue === '') { passwordText.setText('|'); passwordText.fill = 0x000000; } } else if (passwordFocused) { passwordFocused = false; if (passwordValue === '') { passwordText.setText('Enter password...'); passwordText.fill = 0x666666; } else { if (passwordVisible) { passwordText.setText(passwordValue); } else { passwordText.setText('*'.repeat(passwordValue.length)); } } } return; } if (key === 'Backspace') { if (usernameFocused && usernameValue.length > 0) { usernameValue = usernameValue.slice(0, -1); if (usernameValue === '') { usernameText.setText('|'); } else { usernameText.setText(usernameValue + '|'); } } else if (passwordFocused && passwordValue.length > 0) { passwordValue = passwordValue.slice(0, -1); if (passwordValue === '') { passwordText.setText('|'); } else { if (passwordVisible) { passwordText.setText(passwordValue + '|'); } else { passwordText.setText('*'.repeat(passwordValue.length) + '|'); } } } return; } // Handle regular character input if (key.length === 1) { if (usernameFocused && usernameValue.length < 20) { // Limit username length usernameValue += key; usernameText.setText(usernameValue + '|'); } else if (passwordFocused && passwordValue.length < 20) { // Limit password length if (passwordValue === '') { // Clear placeholder text when starting to type passwordText.fill = 0x000000; } passwordValue += key; if (passwordVisible) { passwordText.setText(passwordValue + '|'); } else { passwordText.setText('*'.repeat(passwordValue.length) + '|'); } } } } function createKeyButton(keyChar, width) { var keyButton = new Container(); var keyBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: width / 240, scaleY: 0.5 }); keyBg.tint = 0xCCCCCC; keyButton.addChild(keyBg); var keyText = new Text2(keyChar === ' ' ? 'Space' : keyChar, { size: keyChar === 'Done' ? 90 : 120, fill: 0x000000 }); keyText.anchor.set(0.5, 0.5); keyButton.addChild(keyText); keyButton.down = function () { // Add fun key press animation tween(keyButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 50, easing: tween.easeOut }); tween(keyButton, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.bounceOut }); if (keyChar === 'Done') { hideCustomKeyboard(); if (usernameFocused) { usernameFocused = false; if (usernameValue === '') { usernameText.setText('Enter username...'); usernameText.fill = 0x666666; } else { usernameText.setText(usernameValue); } } else if (passwordFocused) { passwordFocused = false; if (passwordValue === '') { passwordText.setText('Enter password...'); passwordText.fill = 0x666666; } else { if (passwordVisible) { passwordText.setText(passwordValue); } else { passwordText.setText('*'.repeat(passwordValue.length)); } } } } else if (keyChar === '⌫') { if (usernameFocused && usernameValue.length > 0) { usernameValue = usernameValue.slice(0, -1); if (usernameValue === '') { usernameText.setText('|'); } else { usernameText.setText(usernameValue + '|'); } } else if (passwordFocused && passwordValue.length > 0) { passwordValue = passwordValue.slice(0, -1); if (passwordValue === '') { passwordText.setText('|'); } else { if (passwordVisible) { passwordText.setText(passwordValue + '|'); } else { passwordText.setText('*'.repeat(passwordValue.length) + '|'); } } } } else { if (usernameFocused && usernameValue.length < 20) { // Limit username length usernameValue += keyChar; usernameText.setText(usernameValue + '|'); } else if (passwordFocused && passwordValue.length < 20) { // Limit password length if (passwordValue === '') { // Clear placeholder text when starting to type passwordText.fill = 0x000000; } passwordValue += keyChar; if (passwordVisible) { passwordText.setText(passwordValue + '|'); } else { passwordText.setText('*'.repeat(passwordValue.length) + '|'); } } } // Visual feedback with fun colors var funColors = [0xFF6B6B, 0x4ECDC4, 0x45B7D1, 0x96CEB4, 0xFECA57]; var randomColor = funColors[Math.floor(Math.random() * funColors.length)]; keyBg.tint = randomColor; LK.setTimeout(function () { keyBg.tint = 0xCCCCCC; }, 200); }; return keyButton; } function hideCustomKeyboard() { if (customKeyboard) { customKeyboard.destroy(); customKeyboard = null; } // Clean up PC keyboard listeners if (isPCUser) { removePCKeyboardListeners(); } } function completeLevel() { // Update progress if (currentLevel >= maxUnlockedLevel) { maxUnlockedLevel = currentLevel + 1; storage.maxUnlockedLevel = maxUnlockedLevel; } storage.currentLevel = currentLevel; // Add current score to total score totalScore += currentScore; storage.totalScore = totalScore; // Add to leaderboard regardless of account status addToLeaderboard(currentScore); // Show home screen instead of level select showHomeScreen(); } function startLevel(levelNum) { currentLevel = levelNum; gameState = 'playing'; levelCompleteShown = false; // Continue playing background music during gameplay LK.playMusic('happyBgMusic', { loop: true }); // Adjust difficulty based on level targetMatches = Math.min(10 + (levelNum - 1) * 5, 100); movesLeft = Math.max(30 - Math.floor((levelNum - 1) / 3), 15); currentScore = 0; matchesCleared = 0; // Clear existing UI game.removeChildren(); // Recreate game setupGame(); } function setupGame() { // Recreate grid background gridBackground = new Container(); game.addChild(gridBackground); for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var cell = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2; cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2; cell.alpha = 0.3; gridBackground.addChild(cell); } } // Clear existing UI elements if (tutorialText && tutorialText.parent) { tutorialText.destroy(); } if (targetText && targetText.parent) { targetText.destroy(); } // Recreate UI elements if they don't exist if (!scoreText) { scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 120; } if (!movesText) { movesText = new Text2('Moves: ' + movesLeft, { size: 80, fill: 0xFFFFFF }); movesText.anchor.set(0, 0); LK.gui.topLeft.addChild(movesText); movesText.x = 150; movesText.y = 50; } // Update UI scoreText.setText('Score: 0'); movesText.setText('Moves: ' + movesLeft); tutorialText = new Text2('Lvl' + currentLevel, { size: 120, fill: 0xFFFFFF }); tutorialText.anchor.set(0.5, 0); LK.gui.top.addChild(tutorialText); tutorialText.y = 20; targetText = new Text2('Target: ' + targetMatches, { size: 100, fill: 0xFFFFFF }); targetText.anchor.set(0, 0); LK.gui.top.addChild(targetText); targetText.x = tutorialText.x + tutorialText.width / 2 + 50; targetText.y = tutorialText.y; // Initialize grid initializeGrid(); updateUI(); } function getFoodAtPosition(x, y) { var gridX = Math.floor((x - GRID_START_X) / CELL_SIZE); var gridY = Math.floor((y - GRID_START_Y) / CELL_SIZE); if (isValidPosition(gridX, gridY) && grid[gridX] && grid[gridX][gridY]) { return grid[gridX][gridY]; } return null; } game.down = function (x, y, obj) { if (isProcessingMatches) return; var food = getFoodAtPosition(x, y); if (food && !food.isAnimating) { swipeStartX = x; swipeStartY = y; swipeFood = food; isSwipeActive = true; swipeFood.alpha = 0.7; // Add fun wobble animation when selected tween(swipeFood, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.bounceOut }); } }; game.up = function (x, y, obj) { if (!isSwipeActive || !swipeFood) return; var deltaX = x - swipeStartX; var deltaY = y - swipeStartY; var swipeDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); if (swipeDistance < SWIPE_THRESHOLD) { // Not a swipe, reset swipeFood.alpha = 1; isSwipeActive = false; swipeFood = null; return; } // Determine swipe direction var targetGridX = swipeFood.gridX; var targetGridY = swipeFood.gridY; var absDeltaX = Math.abs(deltaX); var absDeltaY = Math.abs(deltaY); if (absDeltaX > absDeltaY) { // Horizontal swipe if (deltaX > 0) { targetGridX++; // Swipe right } else { targetGridX--; // Swipe left } } else { // Vertical swipe if (deltaY > 0) { targetGridY++; // Swipe down } else { targetGridY--; // Swipe up } } // Check if target position is valid if (isValidPosition(targetGridX, targetGridY) && grid[targetGridX] && grid[targetGridX][targetGridY]) { var targetFood = grid[targetGridX][targetGridY]; if (!targetFood.isAnimating) { LK.getSound('swap').play(); // Store original positions BEFORE any swap var tempFood1 = swipeFood; var tempFood2 = targetFood; var originalX1 = tempFood1.gridX; var originalY1 = tempFood1.gridY; var originalX2 = tempFood2.gridX; var originalY2 = tempFood2.gridY; // Try swap swapFoods(tempFood1, tempFood2); LK.setTimeout(function () { var matches = findAllMatches(); if (matches.length === 0) { // Invalid move, animate swap back to original positions var targetX1 = GRID_START_X + originalX1 * CELL_SIZE + CELL_SIZE / 2; var targetY1 = GRID_START_Y + originalY1 * CELL_SIZE + CELL_SIZE / 2; var targetX2 = GRID_START_X + originalX2 * CELL_SIZE + CELL_SIZE / 2; var targetY2 = GRID_START_Y + originalY2 * CELL_SIZE + CELL_SIZE / 2; tempFood1.animateToPosition(targetX1, targetY1); tempFood2.animateToPosition(targetX2, targetY2); // Restore original grid positions grid[originalX1][originalY1] = tempFood1; grid[originalX2][originalY2] = tempFood2; tempFood1.gridX = originalX1; tempFood1.gridY = originalY1; tempFood2.gridX = originalX2; tempFood2.gridY = originalY2; } else { // Valid move movesLeft--; updateUI(); processMatches(); checkGameEnd(); } }, 350); } } // Reset swipe state with fun bounce back animation tween(swipeFood, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.bounceOut }); isSwipeActive = false; swipeFood = null; }; // Start background music when game loads LK.playMusic('happyBgMusic', { loop: true }); // Initialize the game - start with home screen showHomeScreen(); function showLeaderboardScreen() { gameState = 'leaderboard'; // Clear existing elements game.removeChildren(); // Set background game.setBackgroundColor(0x4CAF50); // Create container for leaderboard elements var leaderboardContainer = new Container(); game.addChild(leaderboardContainer); // Title var titleText = new Text2('Leaderboard', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 300; leaderboardContainer.addChild(titleText); // Get leaderboard data from storage var leaderboardData = storage.leaderboard || []; // Display leaderboard entries var startY = 500; var entryHeight = 120; for (var i = 0; i < Math.min(leaderboardData.length, 10); i++) { var entry = leaderboardData[i]; var rank = i + 1; // Entry background var entryBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 6, scaleY: 0.8 }); entryBg.tint = rank === 1 ? 0xFFD700 : rank === 2 ? 0xC0C0C0 : rank === 3 ? 0xCD7F32 : 0x87CEEB; entryBg.x = 1024; entryBg.y = startY + i * entryHeight; leaderboardContainer.addChild(entryBg); // Rank and username var entryText = new Text2(rank + '. ' + entry.username, { size: 70, fill: 0x000000 }); entryText.anchor.set(0, 0.5); entryText.x = 1024 - 400; entryText.y = startY + i * entryHeight; leaderboardContainer.addChild(entryText); // Score var scoreText = new Text2(entry.score.toString(), { size: 70, fill: 0x000000 }); scoreText.anchor.set(1, 0.5); scoreText.x = 1024 + 400; scoreText.y = startY + i * entryHeight; leaderboardContainer.addChild(scoreText); } // If no entries, show message if (leaderboardData.length === 0) { var noDataText = new Text2('No scores yet! Play to set records!', { size: 80, fill: 0xFFFFFF }); noDataText.anchor.set(0.5, 0.5); noDataText.x = 1024; noDataText.y = 800; leaderboardContainer.addChild(noDataText); } // Start Game button var startButton = new Container(); var startBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 0.8 }); startBg.tint = 0x4CAF50; startButton.addChild(startBg); var startText = new Text2('Start Game', { size: 80, fill: 0xFFFFFF }); startText.anchor.set(0.5, 0.5); startButton.addChild(startText); startButton.x = 1024; startButton.y = 2000; startButton.down = function () { startLevel(1); }; leaderboardContainer.addChild(startButton); // Back button var backButton = new Container(); var backBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.6 }); backBg.tint = 0x757575; backButton.addChild(backBg); var backText = new Text2('Back', { size: 60, fill: 0xFFFFFF }); backText.anchor.set(0.5, 0.5); backButton.addChild(backText); backButton.x = 1024; backButton.y = 2200; backButton.down = function () { showHomeScreen(); }; leaderboardContainer.addChild(backButton); } function addToLeaderboard(score) { // Get existing leaderboard data var leaderboardData = storage.leaderboard || []; // Determine player name var playerName = isAccountCreated && username ? username : 'Guest Player'; // Check if this guest player already exists (for account holders) var existingPlayerIndex = -1; if (isAccountCreated && username) { for (var i = 0; i < leaderboardData.length; i++) { if (leaderboardData[i].username === username) { existingPlayerIndex = i; break; } } } if (existingPlayerIndex >= 0) { // Update existing player's score if it's higher if (totalScore > leaderboardData[existingPlayerIndex].score) { leaderboardData[existingPlayerIndex].score = totalScore; } } else { // Add new entry to leaderboard leaderboardData.push({ username: playerName, score: score }); } // Sort by score (highest first) leaderboardData.sort(function (a, b) { return b.score - a.score; }); // Keep only top 20 entries leaderboardData = leaderboardData.slice(0, 20); // Save back to storage storage.leaderboard = leaderboardData; }
===================================================================
--- original.js
+++ change.js
@@ -443,9 +443,9 @@
movesText.setText('Moves: ' + movesLeft);
targetText.setText('Target: ' + targetMatches);
}
function checkGameEnd() {
- if (matchesCleared >= targetMatches) {
+ if (targetMatches <= 0) {
if (currentLevel === 1 && !levelCompleteShown) {
showLevelComplete();
} else {
completeLevel();