User prompt
And then when you go to hell it'll make a hole in the ground if you clicked the yellow square
User prompt
And after you click the yellow square the text touch me disappears
User prompt
Now add the word touch me next to it
User prompt
Once you click the yellow square it dissappear
User prompt
Now add a yellow square somewhere you can tap
User prompt
And when you go to hell you have a 5 second forcefield which won't let you die at all ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When you touch demons or lava you die
User prompt
Even more
User prompt
After the animation when ur in hell make the whole screen red
User prompt
Thank you that helped
User prompt
IT DIDNT WORK MAKE THE WHOLE SCREEN COVERED
User prompt
By the way the whole screen isn't covered with the red ground and trees and lava
User prompt
When you get teleported to hell I noticed that the whole screen needs to be red with more of those trees
User prompt
Change the description and the name of the game
User prompt
After you click your kid the screening turn white and you'll be teleported to hell being able to control the character you picked
User prompt
When you click on a kid it'll show a church and then suddenly they all get teleported to hell
User prompt
When you click on any of those kids it'll show a quick video of them going to church and then getting teleported to hell ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make them pixel and more realistic
User prompt
Now add random kids that are supposed to be the characters and put them on the square
User prompt
Make them a bit spaced out and even and a little smaller
User prompt
Make them 11x bigger
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And when you click play there's 6 squares
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(bloodSplatter, 2000, {' Line Number: 52 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Now add the word PLAY On the button with a creepy font and blood on it
User prompt
Make it bigger
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Square = Container.expand(function () { var self = Container.call(this); // Create square shape var squareGraphics = self.attachAsset('white_button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4.0, scaleY: 4.0 }); // Randomize color squareGraphics.tint = Math.random() * 0xFFFFFF; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ //Create a white button for the game var button = LK.getAsset('white_button', { width: 600, height: 200, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add blood splatter on the button var bloodSplatter = LK.getAsset('blood_splatter', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, alpha: 0.8 }); button.addChild(bloodSplatter); // Create "PLAY" text with creepy font var playText = new Text2('PLAY', { size: 120, fill: 0x990000, font: "Chiller,Creepster,'Times New Roman'" }); playText.anchor.set(0.5, 0.5); button.addChild(playText); // Add slight rotation to the text for creepier effect playText.rotation = -0.05; // Animate the blood dripping effect function animateBlood() { tween(bloodSplatter, { alpha: 0.6, y: bloodSplatter.y + 10 }, { duration: 2000, onFinish: function onComplete() { tween(bloodSplatter, { alpha: 0.8, y: bloodSplatter.y - 10 }, { duration: 2000, onFinish: animateBlood }); } }); } animateBlood(); //Add button to the game game.addChild(button); // Array to store squares var squares = []; //Handle button press button.interactive = true; button.down = function (x, y, obj) { console.log("Button pressed"); //Flash the button on press LK.effects.flashObject(button, 0xCCCCCC, 300); // Clear existing squares for (var i = 0; i < squares.length; i++) { if (squares[i].parent) { squares[i].parent.removeChild(squares[i]); } } squares = []; // Create 6 new squares with more spacing and smaller size var centerX = 2048 / 2; var centerY = 2732 / 2; var horizontalOffset = 400; var verticalOffset = 450; // Position squares in a more evenly spaced 2x3 grid pattern var positions = [{ x: centerX - horizontalOffset, y: centerY - verticalOffset }, { x: centerX, y: centerY - verticalOffset }, { x: centerX + horizontalOffset, y: centerY - verticalOffset }, { x: centerX - horizontalOffset, y: centerY + verticalOffset }, { x: centerX, y: centerY + verticalOffset }, { x: centerX + horizontalOffset, y: centerY + verticalOffset }]; // Create and add each square for (var i = 0; i < 6; i++) { var square = new Square(); square.x = positions[i].x; square.y = positions[i].y; squares.push(square); game.addChild(square); } // Add bloody pulse effect when pressed tween(playText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 150, onFinish: function onComplete() { tween(playText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150 }); } }); }; ; ;
===================================================================
--- original.js
+++ change.js
@@ -11,10 +11,10 @@
// Create square shape
var squareGraphics = self.attachAsset('white_button', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 5.5,
- scaleY: 5.5
+ scaleX: 4.0,
+ scaleY: 4.0
});
// Randomize color
squareGraphics.tint = Math.random() * 0xFFFFFF;
return self;
@@ -93,32 +93,32 @@
squares[i].parent.removeChild(squares[i]);
}
}
squares = [];
- // Create 6 new squares
- var squareSize = 150 * 11;
+ // Create 6 new squares with more spacing and smaller size
var centerX = 2048 / 2;
var centerY = 2732 / 2;
- var offset = 600;
- // Position squares in a 2x3 grid pattern
+ var horizontalOffset = 400;
+ var verticalOffset = 450;
+ // Position squares in a more evenly spaced 2x3 grid pattern
var positions = [{
- x: centerX - offset,
- y: centerY - offset
+ x: centerX - horizontalOffset,
+ y: centerY - verticalOffset
}, {
x: centerX,
- y: centerY - offset
+ y: centerY - verticalOffset
}, {
- x: centerX + offset,
- y: centerY - offset
+ x: centerX + horizontalOffset,
+ y: centerY - verticalOffset
}, {
- x: centerX - offset,
- y: centerY + offset
+ x: centerX - horizontalOffset,
+ y: centerY + verticalOffset
}, {
x: centerX,
- y: centerY + offset
+ y: centerY + verticalOffset
}, {
- x: centerX + offset,
- y: centerY + offset
+ x: centerX + horizontalOffset,
+ y: centerY + verticalOffset
}];
// Create and add each square
for (var i = 0; i < 6; i++) {
var square = new Square();