User prompt
Now add a white button
User prompt
Now remove all of this
User prompt
Now add the name of the game on the screen with a cool logo
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(characterGraphics, 0.2, {' Line Number: 34 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(instructionText, 2, {' Line Number: 131 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Now Create a pitch black trailer for the game with some random characters
User prompt
Pitch Black: Echo Chamber
Initial prompt
Make a Screen pitch black
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,223 +1,6 @@
-/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
-* Classes
-****/
-var Character = Container.expand(function () {
- var self = Container.call(this);
- var characterGraphics = self.attachAsset('character', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0
- });
- // Random rotation
- characterGraphics.rotation = Math.random() * Math.PI * 2;
- // Store whether this character has been discovered
- self.discovered = false;
- self.lastDistance = 9999;
- // Method to reveal character temporarily
- self.reveal = function (intensity) {
- // Intensity from 0 to 1 based on distance from sound wave
- if (intensity > 0) {
- var targetAlpha = Math.min(intensity, 0.8);
- tween(characterGraphics, {
- alpha: targetAlpha
- }, {
- duration: 200
- });
- tween(characterGraphics, {
- alpha: 0
- }, {
- duration: 1500,
- delay: 200
- });
- // If character is very visible and wasn't discovered before
- if (intensity > 0.6 && !self.discovered) {
- self.discovered = true;
- LK.getSound('discover').play();
- // Visual feedback for discovery
- var originalScale = characterGraphics.scale.x;
- tween(characterGraphics.scale, {
- x: originalScale * 1.3,
- y: originalScale * 1.3
- }, {
- duration: 300
- });
- tween(characterGraphics.scale, {
- x: originalScale,
- y: originalScale
- }, {
- duration: 300,
- delay: 300
- });
- }
- }
- };
- return self;
-});
-var SoundWave = Container.expand(function () {
- var self = Container.call(this);
- var waveGraphics = self.attachAsset('ripple', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.4
- });
- self.timeAlive = 0;
- self.maxLifespan = 120; // 2 seconds at 60fps
- self.update = function () {
- if (!self.lastTimeAlive) {
- self.lastTimeAlive = self.timeAlive;
- }
- self.timeAlive++;
- // Expand the wave and fade it out
- var progress = self.timeAlive / self.maxLifespan;
- waveGraphics.scale.x = 1 + progress * 5;
- waveGraphics.scale.y = 1 + progress * 5;
- waveGraphics.alpha = 0.4 * (1 - progress);
- // Remove when completed
- if (self.timeAlive >= self.maxLifespan) {
- self.destroy();
- return;
- }
- self.lastTimeAlive = self.timeAlive;
- };
- return self;
-});
-
-/****
+/****
* Initialize Game
-****/
-// Create arrays to hold game elements
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-// Create arrays to hold game elements
-var characters = [];
-var soundWaves = [];
-// Screen dimensions
-var screenWidth = 2048;
-var screenHeight = 2732;
-// Number of characters to create
-var characterCount = 15;
-// Create characters at random positions
-for (var i = 0; i < characterCount; i++) {
- var character = new Character();
- // Position randomly on screen with margins
- character.x = Math.random() * (screenWidth - 400) + 200;
- character.y = Math.random() * (screenHeight - 400) + 200;
- // Set random scales for variety
- var scale = 0.5 + Math.random() * 1.5;
- character.scale.set(scale, scale);
- game.addChild(character);
- characters.push(character);
-}
-// Add game logo
-var logo = game.addChild(LK.getAsset('logo', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: screenWidth / 2,
- y: screenHeight / 4,
- alpha: 0
-}));
-// Animate logo appearance
-tween(logo, {
- alpha: 1
-}, {
- duration: 1000
-});
-// Title text
-var titleText = new Text2("PITCH BLACK", {
- size: 100,
- fill: 0xFFFFFF
-});
-titleText.anchor.set(0.5, 0.5);
-titleText.x = screenWidth / 2;
-titleText.y = screenHeight / 4 + 200;
-game.addChild(titleText);
-// Create instruction text
-var instructionText = new Text2("Tap anywhere to use echolocation", {
- size: 70,
- fill: 0xFFFFFF
-});
-instructionText.anchor.set(0.5, 0.5);
-instructionText.x = screenWidth / 2;
-instructionText.y = screenHeight / 2;
-game.addChild(instructionText);
-// Fade out instructions after a delay
-tween(instructionText, {
- alpha: 0
-}, {
- duration: 2000,
- delay: 3000,
- onFinish: function onFinish() {
- instructionText.destroy();
- }
-});
-// Fade out logo and title after delay
-tween(logo, {
- alpha: 0.2
-}, {
- duration: 1500,
- delay: 3000
-});
-tween(titleText, {
- alpha: 0.2
-}, {
- duration: 1500,
- delay: 3000
-});
-// Create sound waves when tapping the screen
-game.down = function (x, y) {
- // Create sound wave at tap position
- var wave = new SoundWave();
- wave.x = x;
- wave.y = y;
- game.addChild(wave);
- soundWaves.push(wave);
- // Play echo sound
- LK.getSound('echo').play();
- // Flash screen very slightly to indicate tap
- LK.effects.flashScreen(0x333333, 200);
-};
-// Main update loop
-game.update = function () {
- // Clean up destroyed waves
- for (var i = soundWaves.length - 1; i >= 0; i--) {
- if (!soundWaves[i].parent) {
- soundWaves.splice(i, 1);
- }
- }
- // Process character reveals based on wave proximit
- for (var i = 0; i < characters.length; i++) {
- var character = characters[i];
- var closestDistance = 9999;
- // Find closest wave to this character
- for (var j = 0; j < soundWaves.length; j++) {
- var wave = soundWaves[j];
- // Calculate distance between character and wave
- var dx = character.x - wave.x;
- var dy = character.y - wave.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- // Adjust for wave size
- var waveRadius = wave.getChildAt(0).width * wave.getChildAt(0).scale.x / 2;
- var distanceFactor = Math.abs(distance - waveRadius) / 200;
- // The character is most visible when at the edge of the wave
- if (distanceFactor < 1 && distanceFactor < closestDistance) {
- closestDistance = distanceFactor;
- }
- }
- // Remember previous distance for state tracking
- character.lastDistance = closestDistance;
- // Reveal character based on proximity to wave
- if (closestDistance < 1) {
- character.reveal(1 - closestDistance);
- }
- }
-};
\ No newline at end of file
+});
\ No newline at end of file