User prompt
Now add a white button
User prompt
Now remove all of this
User prompt
Now add the name of the game on the screen with a cool logo
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(characterGraphics, 0.2, {' Line Number: 34 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(instructionText, 2, {' Line Number: 131 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Now Create a pitch black trailer for the game with some random characters
User prompt
Pitch Black: Echo Chamber
Initial prompt
Make a Screen pitch black
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
// Random rotation
characterGraphics.rotation = Math.random() * Math.PI * 2;
// Store whether this character has been discovered
self.discovered = false;
self.lastDistance = 9999;
// Method to reveal character temporarily
self.reveal = function (intensity) {
// Intensity from 0 to 1 based on distance from sound wave
if (intensity > 0) {
var targetAlpha = Math.min(intensity, 0.8);
tween(characterGraphics, {
alpha: targetAlpha
}, {
duration: 200
});
tween(characterGraphics, {
alpha: 0
}, {
duration: 1500,
delay: 200
});
// If character is very visible and wasn't discovered before
if (intensity > 0.6 && !self.discovered) {
self.discovered = true;
LK.getSound('discover').play();
// Visual feedback for discovery
var originalScale = characterGraphics.scale.x;
tween(characterGraphics.scale, {
x: originalScale * 1.3,
y: originalScale * 1.3
}, {
duration: 300
});
tween(characterGraphics.scale, {
x: originalScale,
y: originalScale
}, {
duration: 300,
delay: 300
});
}
}
};
return self;
});
var SoundWave = Container.expand(function () {
var self = Container.call(this);
var waveGraphics = self.attachAsset('ripple', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.4
});
self.timeAlive = 0;
self.maxLifespan = 120; // 2 seconds at 60fps
self.update = function () {
if (!self.lastTimeAlive) {
self.lastTimeAlive = self.timeAlive;
}
self.timeAlive++;
// Expand the wave and fade it out
var progress = self.timeAlive / self.maxLifespan;
waveGraphics.scale.x = 1 + progress * 5;
waveGraphics.scale.y = 1 + progress * 5;
waveGraphics.alpha = 0.4 * (1 - progress);
// Remove when completed
if (self.timeAlive >= self.maxLifespan) {
self.destroy();
return;
}
self.lastTimeAlive = self.timeAlive;
};
return self;
});
/****
* Initialize Game
****/
// Create arrays to hold game elements
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create arrays to hold game elements
var characters = [];
var soundWaves = [];
// Screen dimensions
var screenWidth = 2048;
var screenHeight = 2732;
// Number of characters to create
var characterCount = 15;
// Create characters at random positions
for (var i = 0; i < characterCount; i++) {
var character = new Character();
// Position randomly on screen with margins
character.x = Math.random() * (screenWidth - 400) + 200;
character.y = Math.random() * (screenHeight - 400) + 200;
// Set random scales for variety
var scale = 0.5 + Math.random() * 1.5;
character.scale.set(scale, scale);
game.addChild(character);
characters.push(character);
}
// Add game logo
var logo = game.addChild(LK.getAsset('logo', {
anchorX: 0.5,
anchorY: 0.5,
x: screenWidth / 2,
y: screenHeight / 4,
alpha: 0
}));
// Animate logo appearance
tween(logo, {
alpha: 1
}, {
duration: 1000
});
// Title text
var titleText = new Text2("PITCH BLACK", {
size: 100,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = screenWidth / 2;
titleText.y = screenHeight / 4 + 200;
game.addChild(titleText);
// Create instruction text
var instructionText = new Text2("Tap anywhere to use echolocation", {
size: 70,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = screenWidth / 2;
instructionText.y = screenHeight / 2;
game.addChild(instructionText);
// Fade out instructions after a delay
tween(instructionText, {
alpha: 0
}, {
duration: 2000,
delay: 3000,
onFinish: function onFinish() {
instructionText.destroy();
}
});
// Fade out logo and title after delay
tween(logo, {
alpha: 0.2
}, {
duration: 1500,
delay: 3000
});
tween(titleText, {
alpha: 0.2
}, {
duration: 1500,
delay: 3000
});
// Create sound waves when tapping the screen
game.down = function (x, y) {
// Create sound wave at tap position
var wave = new SoundWave();
wave.x = x;
wave.y = y;
game.addChild(wave);
soundWaves.push(wave);
// Play echo sound
LK.getSound('echo').play();
// Flash screen very slightly to indicate tap
LK.effects.flashScreen(0x333333, 200);
};
// Main update loop
game.update = function () {
// Clean up destroyed waves
for (var i = soundWaves.length - 1; i >= 0; i--) {
if (!soundWaves[i].parent) {
soundWaves.splice(i, 1);
}
}
// Process character reveals based on wave proximit
for (var i = 0; i < characters.length; i++) {
var character = characters[i];
var closestDistance = 9999;
// Find closest wave to this character
for (var j = 0; j < soundWaves.length; j++) {
var wave = soundWaves[j];
// Calculate distance between character and wave
var dx = character.x - wave.x;
var dy = character.y - wave.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Adjust for wave size
var waveRadius = wave.getChildAt(0).width * wave.getChildAt(0).scale.x / 2;
var distanceFactor = Math.abs(distance - waveRadius) / 200;
// The character is most visible when at the edge of the wave
if (distanceFactor < 1 && distanceFactor < closestDistance) {
closestDistance = distanceFactor;
}
}
// Remember previous distance for state tracking
character.lastDistance = closestDistance;
// Reveal character based on proximity to wave
if (closestDistance < 1) {
character.reveal(1 - closestDistance);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -117,8 +117,31 @@
character.scale.set(scale, scale);
game.addChild(character);
characters.push(character);
}
+// Add game logo
+var logo = game.addChild(LK.getAsset('logo', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: screenWidth / 2,
+ y: screenHeight / 4,
+ alpha: 0
+}));
+// Animate logo appearance
+tween(logo, {
+ alpha: 1
+}, {
+ duration: 1000
+});
+// Title text
+var titleText = new Text2("PITCH BLACK", {
+ size: 100,
+ fill: 0xFFFFFF
+});
+titleText.anchor.set(0.5, 0.5);
+titleText.x = screenWidth / 2;
+titleText.y = screenHeight / 4 + 200;
+game.addChild(titleText);
// Create instruction text
var instructionText = new Text2("Tap anywhere to use echolocation", {
size: 70,
fill: 0xFFFFFF
@@ -136,8 +159,21 @@
onFinish: function onFinish() {
instructionText.destroy();
}
});
+// Fade out logo and title after delay
+tween(logo, {
+ alpha: 0.2
+}, {
+ duration: 1500,
+ delay: 3000
+});
+tween(titleText, {
+ alpha: 0.2
+}, {
+ duration: 1500,
+ delay: 3000
+});
// Create sound waves when tapping the screen
game.down = function (x, y) {
// Create sound wave at tap position
var wave = new SoundWave();