User prompt
Then if you click the start game button it will dissappear and the kid will swim to shore
User prompt
When you click the character the raft moves down
User prompt
When your character gets teleported to a raft there's a button that can bring the character down by lowering the raft
User prompt
Now If you click your character instead of a start game button it'll make the raft move down with the character ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
After you see the black screen for 3 seconds then you'll be teleported to a raft in the middle of the ocean
User prompt
I can still hear the button click
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'mute')' in or related to this line: 'LK.sounds.mute();' Line Number: 766
User prompt
Please fix the bug: 'TypeError: LK.getSoundVolume is not a function' in or related to this line: 'LK.getSoundVolume(0);' Line Number: 766
User prompt
Please fix the bug: 'TypeError: LK.setMute is not a function' in or related to this line: 'LK.setMute(!self.soundOn);' Line Number: 760
User prompt
Now add a settings button two that says turn sound off and turn sound on
User prompt
After you click the start game button the screen will turn black for 3 seconds
User prompt
And then after you pick your character a button that says start game will be under them
User prompt
When you click on a character a text that says Hello! will appear and then fade away
User prompt
When you click on a character they should smile ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the boys some hair that sticks to his head
User prompt
Remove the boys hair
User prompt
And make the boys hair more realistic
User prompt
Give the girl hair
User prompt
Make the characters more realistic fun and cartoony
User prompt
Make the characters more fun cartoony and realistic
User prompt
Now when you click the player button 2 characters appear a girl and a boy click on one to select it
User prompt
Now make a fun and cartoony play button ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove everything just a green background
User prompt
Please fix the bug: 'Timeout.tick error: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (e) {' Line Number: 621
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Character = Container.expand(function () { var self = Container.call(this); // Create base circle under character var base = self.attachAsset('characterBase', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7 }); // Character type (boy or girl) self.type = ""; // Character containers self.bodyContainer = new Container(); self.headContainer = new Container(); self.armsContainer = new Container(); self.legsContainer = new Container(); self.facialContainer = new Container(); // Add all containers to self self.addChild(self.legsContainer); self.addChild(self.bodyContainer); self.addChild(self.armsContainer); self.addChild(self.headContainer); self.addChild(self.facialContainer); // Animation properties self.bobTimer = 0; self.blinkTimer = 0; self.isBlinking = false; self.armSwingDirection = 1; // Initialize with type self.initialize = function (characterType) { self.type = characterType; // Reset containers self.bodyContainer.removeChildren(); self.headContainer.removeChildren(); self.armsContainer.removeChildren(); self.legsContainer.removeChildren(); self.facialContainer.removeChildren(); // Build character based on type if (characterType === "boy") { // Body var body = self.bodyContainer.attachAsset('boyBody', { anchorX: 0.5, anchorY: 0.5, y: 30 }); // Head var head = self.headContainer.attachAsset('boyHead', { anchorX: 0.5, anchorY: 0.5, y: -80 }); // Hair for boy character - simple short hair that sticks to the head var boyHairTop = self.headContainer.attachAsset('boyHair', { anchorX: 0.5, anchorY: 0.5, y: -120, width: 130, height: 40, scaleX: 1.1 }); // Left Eye var leftEye = self.facialContainer.attachAsset('boyEyes', { anchorX: 0.5, anchorY: 0.5, x: -25, y: -90 }); // Right Eye var rightEye = self.facialContainer.attachAsset('boyEyes', { anchorX: 0.5, anchorY: 0.5, x: 25, y: -90 }); // Mouth var mouth = self.facialContainer.attachAsset('boyMouth', { anchorX: 0.5, anchorY: 0.5, y: -60 }); // Left Arm var leftArm = self.armsContainer.attachAsset('boyArm', { anchorX: 0.5, anchorY: 0, x: -65, y: -20, rotation: 0.2 }); // Right Arm var rightArm = self.armsContainer.attachAsset('boyArm', { anchorX: 0.5, anchorY: 0, x: 65, y: -20, rotation: -0.2 }); // Left Leg var leftLeg = self.legsContainer.attachAsset('boyLeg', { anchorX: 0.5, anchorY: 0, x: -30, y: 100 }); // Right Leg var rightLeg = self.legsContainer.attachAsset('boyLeg', { anchorX: 0.5, anchorY: 0, x: 30, y: 100 }); } else { // Body var body = self.bodyContainer.attachAsset('girlBody', { anchorX: 0.5, anchorY: 0.5, y: 30 }); // Head var head = self.headContainer.attachAsset('girlHead', { anchorX: 0.5, anchorY: 0.5, y: -80 }); // Hair - main part var hair = self.headContainer.attachAsset('girlHair', { anchorX: 0.5, anchorY: 0.5, y: -100 }); // Add additional hair sections for a more styled look var hairBangs = self.headContainer.attachAsset('girlHair', { anchorX: 0.5, anchorY: 0.5, y: -120, width: 130, height: 50, scaleX: 1.1, scaleY: 0.6 }); // Side hair strands var leftHairStrand = self.headContainer.attachAsset('girlHair', { anchorX: 0.5, anchorY: 0, x: -60, y: -100, width: 40, height: 120, scaleY: 1.2 }); var rightHairStrand = self.headContainer.attachAsset('girlHair', { anchorX: 0.5, anchorY: 0, x: 60, y: -100, width: 40, height: 120, scaleY: 1.2 }); // Left Eye var leftEye = self.facialContainer.attachAsset('girlEyes', { anchorX: 0.5, anchorY: 0.5, x: -25, y: -90 }); // Right Eye var rightEye = self.facialContainer.attachAsset('girlEyes', { anchorX: 0.5, anchorY: 0.5, x: 25, y: -90 }); // Mouth var mouth = self.facialContainer.attachAsset('girlMouth', { anchorX: 0.5, anchorY: 0.5, y: -60 }); // Left Arm var leftArm = self.armsContainer.attachAsset('girlArm', { anchorX: 0.5, anchorY: 0, x: -65, y: -20, rotation: 0.2 }); // Right Arm var rightArm = self.armsContainer.attachAsset('girlArm', { anchorX: 0.5, anchorY: 0, x: 65, y: -20, rotation: -0.2 }); // Left Leg var leftLeg = self.legsContainer.attachAsset('girlLeg', { anchorX: 0.5, anchorY: 0, x: -30, y: 100 }); // Right Leg var rightLeg = self.legsContainer.attachAsset('girlLeg', { anchorX: 0.5, anchorY: 0, x: 30, y: 100 }); } // Start animations LK.setInterval(function () { self.blink(); }, 3000); // Start with scale 0 self.scaleX = 0; self.scaleY = 0; }; // Blink animation self.blink = function () { if (self.isBlinking) { return; } var leftEye = self.facialContainer.children[0]; var rightEye = self.facialContainer.children[1]; self.isBlinking = true; // Close eyes tween(leftEye, { scaleY: 0.1 }, { duration: 100, easing: tween.easeOut }); tween(rightEye, { scaleY: 0.1 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Open eyes tween(leftEye, { scaleY: 1 }, { duration: 100, easing: tween.easeOut }); tween(rightEye, { scaleY: 1 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { self.isBlinking = false; } }); } }); }; // Continuous update for idle animations self.update = function () { // Bob up and down self.bobTimer += 0.05; var bobOffset = Math.sin(self.bobTimer) * 5; self.headContainer.y = bobOffset * 0.5; self.bodyContainer.y = bobOffset * 0.3; // Swing arms slightly if (self.armsContainer.children.length >= 2) { var leftArm = self.armsContainer.children[0]; var rightArm = self.armsContainer.children[1]; leftArm.rotation = 0.2 + Math.sin(self.bobTimer) * 0.1; rightArm.rotation = -0.2 - Math.sin(self.bobTimer) * 0.1; } }; // Animate character appearance self.appear = function () { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.elasticOut }); // Add a little jump after appearing LK.setTimeout(function () { tween(self, { y: self.y - 30 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { y: self.y + 30 }, { duration: 400, easing: tween.bounceOut }); } }); }, 600); }; // Handle selection self.down = function (x, y, obj) { // Shrink when pressed tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); // Make eyes bigger on press if (self.facialContainer.children.length >= 2) { var leftEye = self.facialContainer.children[0]; var rightEye = self.facialContainer.children[1]; var mouth = self.facialContainer.children[2]; tween(leftEye, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, easing: tween.easeOut }); tween(rightEye, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, easing: tween.easeOut }); // Make the character smile when clicked if (mouth) { tween(mouth, { scaleX: 1.5, scaleY: 1.7, y: -55 }, { duration: 200, easing: tween.elasticOut }); } } }; self.up = function (x, y, obj) { // Play sound LK.getSound('buttonClick').play(); // Return eyes to normal if (self.facialContainer.children.length >= 2) { var leftEye = self.facialContainer.children[0]; var rightEye = self.facialContainer.children[1]; var mouth = self.facialContainer.children[2]; tween(leftEye, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); tween(rightEye, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); // Return mouth to normal if (mouth) { tween(mouth, { scaleX: 1.0, scaleY: 1.0, y: -60 }, { duration: 300, easing: tween.easeOut }); } } // Show "Hello!" text when clicked var helloText = new Text2("Hello!", { size: 80, fill: 0xFF4500 }); helloText.anchor.set(0.5, 0.5); helloText.x = 0; helloText.y = -150; helloText.alpha = 0; self.addChild(helloText); // Animate text appearance and fade away tween(helloText, { alpha: 1, y: helloText.y - 50 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { // After appearing, fade out LK.setTimeout(function () { tween(helloText, { alpha: 0, y: helloText.y - 30 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { self.removeChild(helloText); } }); }, 1000); } }); // Expand then return to normal size tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { // Celebrate selection with a spin tween(self.headContainer, { rotation: Math.PI * 2 }, { duration: 500, easing: tween.elasticOut }); tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Character selected! characterSelected(self.type); } }); } }); }; return self; }); var PlayButton = Container.expand(function () { var self = Container.call(this); // Create shadow first so it appears behind the button var shadow = self.attachAsset('buttonShadow', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, x: 10, y: 10 }); // Create base circle var buttonBase = self.attachAsset('playButtonBase', { anchorX: 0.5, anchorY: 0.5 }); // Create play triangle and rotate it to point right var playIcon = self.attachAsset('playTriangle', { anchorX: 0.5, anchorY: 0.5, x: 15, // Offset slightly to the right for better visual centering rotation: Math.PI / 4 // 45 degrees in radians }); // Variables to track button state self.isPressed = false; self.isAnimating = false; // Set interactive state functions self.down = function (x, y, obj) { if (self.isAnimating) { return; } self.isPressed = true; // Shrink button when pressed tween(buttonBase, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); tween(playIcon, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); // Move shadow closer tween(shadow, { x: 5, y: 5 }, { duration: 100, easing: tween.easeOut }); }; self.up = function (x, y, obj) { if (!self.isPressed || self.isAnimating) { return; } self.isPressed = false; self.isAnimating = true; // Play sound LK.getSound('buttonClick').play(); // Return to normal size with a bounce tween(buttonBase, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { tween(buttonBase, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; // Trigger the "play" action self.triggerPlay(); } }); } }); // Return play icon to normal with a bounce tween(playIcon, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { tween(playIcon, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut }); } }); // Return shadow to normal position tween(shadow, { x: 10, y: 10 }, { duration: 200, easing: tween.easeOut }); }; // Function called when button is clicked self.triggerPlay = function () { // Spin the button when clicked self.isAnimating = true; // Celebrate by spinning the button tween(self, { rotation: Math.PI * 2 }, { duration: 1000, easing: tween.elasticOut, onFinish: function onFinish() { self.rotation = 0; self.isAnimating = false; // Show character selection showCharacterSelection(); } }); }; // Idle animation to make the button more playful self.startIdleAnimation = function () { function pulseButton() { if (self.isPressed || self.isAnimating) { LK.setTimeout(pulseButton, 2000); return; } tween(buttonBase, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(buttonBase, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { LK.setTimeout(pulseButton, 2000); } }); } }); } // Start the idle animation LK.setTimeout(pulseButton, 2000); }; // Initial scale effect when the button appears buttonBase.scaleX = 0; buttonBase.scaleY = 0; playIcon.scaleX = 0; playIcon.scaleY = 0; shadow.scaleX = 0; shadow.scaleY = 0; self.appear = function () { tween(shadow, { scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.elasticOut }); tween(buttonBase, { scaleX: 1, scaleY: 1 }, { duration: 700, easing: tween.elasticOut }); tween(playIcon, { scaleX: 1, scaleY: 1 }, { duration: 700, easing: tween.elasticOut, onFinish: function onFinish() { self.startIdleAnimation(); } }); }; return self; }); var SettingsButton = Container.expand(function () { var self = Container.call(this); // Create shadow for button var shadow = self.attachAsset('buttonShadow', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, x: 5, y: 5, scaleX: 0.6, scaleY: 0.6 }); // Create button base var buttonBase = self.attachAsset('playButtonBase', { anchorX: 0.5, anchorY: 0.5, tint: 0x555555, scaleX: 0.6, scaleY: 0.6 }); // Track sound state self.soundOn = true; // Add text to button var buttonText = new Text2("Sound ON", { size: 50, fill: '#FFFFFF' }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Variables to track button state self.isPressed = false; self.isAnimating = false; // Set interactive state functions self.down = function (x, y, obj) { if (self.isAnimating) { return; } self.isPressed = true; // Shrink button when pressed tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); }; self.up = function (x, y, obj) { if (!self.isPressed || self.isAnimating) { return; } self.isPressed = false; self.isAnimating = true; // Play sound LK.getSound('buttonClick').play(); // Return to normal size with a bounce tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; // Toggle sound self.toggleSound(); } }); } }); }; // Toggle sound on/off self.toggleSound = function () { self.soundOn = !self.soundOn; // Update button text buttonText.setText(self.soundOn ? "Sound ON" : "Sound OFF"); // Update button color tween(buttonBase, { tint: self.soundOn ? 0x555555 : 0x993333 }, { duration: 300, easing: tween.easeOut }); // Set global sound mute state using available methods if (self.soundOn) { // Use LK.getSound() to control individual sounds // Set volume back to normal for any future sounds var buttonSound = LK.getSound('buttonClick'); var gameMusic = LK.getSound('TheCool9'); if (buttonSound) { buttonSound.volume = 0.7; } if (gameMusic) { gameMusic.volume = 1.0; } } else { // Mute all sounds by setting their volume to 0 var buttonSound = LK.getSound('buttonClick'); var gameMusic = LK.getSound('TheCool9'); if (buttonSound) { buttonSound.volume = 0; } if (gameMusic) { gameMusic.volume = 0; } } }; // Initial animation when button appears self.appear = function () { self.scaleX = 0; self.scaleY = 0; tween(self, { scaleX: 1, scaleY: 1 }, { duration: 700, easing: tween.elasticOut }); }; return self; }); var StartGameButton = Container.expand(function () { var self = Container.call(this); // Create shadow for button var shadow = self.attachAsset('buttonShadow', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, x: 10, y: 10 }); // Create button base var buttonBase = self.attachAsset('playButtonBase', { anchorX: 0.5, anchorY: 0.5, tint: 0x4CAF50 // Green color for start button }); // Add text to button var buttonText = new Text2("Start Game", { size: 80, fill: '#FFFFFF' }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Variables to track button state self.isPressed = false; self.isAnimating = false; // Set interactive state functions self.down = function (x, y, obj) { if (self.isAnimating) { return; } self.isPressed = true; // Shrink button when pressed tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut }); // Move shadow closer tween(shadow, { x: 5, y: 5 }, { duration: 100, easing: tween.easeOut }); }; self.up = function (x, y, obj) { if (!self.isPressed || self.isAnimating) { return; } self.isPressed = false; self.isAnimating = true; // Play sound LK.getSound('buttonClick').play(); // Return to normal size with a bounce tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.elasticOut, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; // Trigger the start game action startGame(); } }); } }); // Return shadow to normal position tween(shadow, { x: 10, y: 10 }, { duration: 200, easing: tween.easeOut }); }; // Initial animation when button appears self.appear = function () { self.scaleX = 0; self.scaleY = 0; tween(self, { scaleX: 1, scaleY: 1 }, { duration: 700, easing: tween.elasticOut }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x00FF00 }); /**** * Game Code ****/ // Set the game's background color to a softer green game.setBackgroundColor(0x66CC99); // Game state variables var showingCharacterSelection = false; var selectedCharacter = null; var boyCharacter = null; var girlCharacter = null; // Create and add settings button var settingsButton = new SettingsButton(); game.addChild(settingsButton); // Position in top right with some margin settingsButton.x = 2048 - 120; settingsButton.y = 120; // Make the button appear with animation settingsButton.appear(); // Update function for character animations game.update = function () { // Update character animations if they exist if (boyCharacter) { boyCharacter.update(); } if (girlCharacter) { girlCharacter.update(); } }; // Create the play button and center it on screen var playButton = new PlayButton(); game.addChild(playButton); // Position the button in the center of the screen playButton.x = 2048 / 2; playButton.y = 2732 / 2; // Make the button appear with animation playButton.appear(); // Function to show character selection screen function showCharacterSelection() { if (showingCharacterSelection) { return; } showingCharacterSelection = true; // Make play button disappear tween(playButton, { alpha: 0, scaleX: 0, scaleY: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { // Remove play button from display game.removeChild(playButton); // Create character options boyCharacter = new Character(); boyCharacter.initialize("boy"); game.addChild(boyCharacter); boyCharacter.x = 2048 / 3; boyCharacter.y = 2732 / 2; girlCharacter = new Character(); girlCharacter.initialize("girl"); game.addChild(girlCharacter); girlCharacter.x = 2048 * 2 / 3; girlCharacter.y = 2732 / 2; // Make characters appear with animation boyCharacter.appear(); girlCharacter.appear(); } }); } // Function called when a character is selected function characterSelected(characterType) { selectedCharacter = characterType; console.log("Selected character: " + characterType); // Make the non-selected character sad and disappear var nonSelectedCharacter = characterType === "boy" ? girlCharacter : boyCharacter; var selectedCharacterObj = characterType === "boy" ? boyCharacter : girlCharacter; // Make selected character happy if (selectedCharacterObj.facialContainer.children.length >= 3) { var mouth = selectedCharacterObj.facialContainer.children[2]; // Make mouth bigger and smile tween(mouth, { scaleX: 1.5, scaleY: 1.5, y: -55 }, { duration: 300, easing: tween.elasticOut }); } // Make non-selected character sad if (nonSelectedCharacter.facialContainer.children.length >= 3) { var sadMouth = nonSelectedCharacter.facialContainer.children[2]; // Make mouth smaller and frown tween(sadMouth, { scaleX: 0.8, scaleY: -1.2, y: -50 }, { duration: 300, easing: tween.easeOut }); } // Fade out and shrink non-selected character tween(nonSelectedCharacter, { alpha: 0, scaleX: 0, scaleY: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { game.removeChild(nonSelectedCharacter); } }); // Jump and move the selected character to center LK.setTimeout(function () { // Jump up first tween(selectedCharacterObj, { y: selectedCharacterObj.y - 100 }, { duration: 400, easing: tween.easeOut, onFinish: function onFinish() { // Move to center while in air tween(selectedCharacterObj, { x: 2048 / 2 }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { // Land with bounce tween(selectedCharacterObj, { y: 2732 / 2, scaleY: 0.7, scaleX: 1.3 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { // Bounce back to normal tween(selectedCharacterObj, { scaleY: 1.1, scaleX: 0.9 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { // Return to normal scale tween(selectedCharacterObj, { scaleY: 1.0, scaleX: 1.0 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { // Celebrate with a spin tween(selectedCharacterObj.headContainer, { rotation: Math.PI * 2 }, { duration: 800, easing: tween.elasticOut, onFinish: function onFinish() { // Reset rotation selectedCharacterObj.headContainer.rotation = 0; // Add start game button var startGameBtn = new StartGameButton(); game.addChild(startGameBtn); startGameBtn.x = 2048 / 2; startGameBtn.y = 2732 / 2 + 350; // Position below character startGameBtn.appear(); } }); } }); } }); } }); } }); } }); }, 300); } // Function to start the game function startGame() { console.log("Starting game with character: " + selectedCharacter); // Store the current background color var originalBackgroundColor = game.backgroundColor; // Create a black overlay for the screen var blackOverlay = new Container(); var blackBg = blackOverlay.attachAsset('buttonShadow', { anchorX: 0.5, anchorY: 0.5, width: 4096, // Make it twice the screen width to ensure full coverage height: 5464, // Make it twice the screen height to ensure full coverage tint: 0x000000, // Pure black alpha: 0 }); game.addChild(blackOverlay); blackOverlay.x = 2048 / 2; blackOverlay.y = 2732 / 2; // Fade to black tween(blackBg, { alpha: 1 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { // Wait for 3 seconds with black screen LK.setTimeout(function () { // Fade the black screen out tween(blackBg, { alpha: 0 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { // Remove the black overlay game.removeChild(blackOverlay); // Continue with the original game start message var startMessage = new Text2("Game Started!", { size: 120, fill: 0xFFFFFF }); startMessage.anchor.set(0.5, 0.5); startMessage.x = 2048 / 2; startMessage.y = 2732 / 2 - 300; game.addChild(startMessage); // Fade in then out startMessage.alpha = 0; tween(startMessage, { alpha: 1 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { LK.setTimeout(function () { tween(startMessage, { alpha: 0 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { game.removeChild(startMessage); } }); }, 2000); } }); } }); }, 3000); } }); } // Rainbow effect for the background var rainbowColors = [0x66CC99, 0x66CCFF, 0xCC99FF, 0xFF99CC, 0xFFCC66, 0x99FF99]; var currentColorIndex = 0; // A function to cycle through background colors function cycleBackgroundColor() { currentColorIndex = (currentColorIndex + 1) % rainbowColors.length; // Animate the color change var targetColor = rainbowColors[currentColorIndex]; tween(game, { backgroundColor: targetColor }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { // Schedule the next color change LK.setTimeout(cycleBackgroundColor, 4000); } }); } // Start the background color animation after a delay LK.setTimeout(cycleBackgroundColor, 4000);
===================================================================
--- original.js
+++ change.js
@@ -730,15 +730,28 @@
easing: tween.easeOut
});
// Set global sound mute state using available methods
if (self.soundOn) {
- // Unmute sounds and music
- LK.sounds.unmute();
- LK.music.unmute();
+ // Use LK.getSound() to control individual sounds
+ // Set volume back to normal for any future sounds
+ var buttonSound = LK.getSound('buttonClick');
+ var gameMusic = LK.getSound('TheCool9');
+ if (buttonSound) {
+ buttonSound.volume = 0.7;
+ }
+ if (gameMusic) {
+ gameMusic.volume = 1.0;
+ }
} else {
- // Mute sounds and music
- LK.sounds.mute();
- LK.music.mute();
+ // Mute all sounds by setting their volume to 0
+ var buttonSound = LK.getSound('buttonClick');
+ var gameMusic = LK.getSound('TheCool9');
+ if (buttonSound) {
+ buttonSound.volume = 0;
+ }
+ if (gameMusic) {
+ gameMusic.volume = 0;
+ }
}
};
// Initial animation when button appears
self.appear = function () {