User prompt
Then if you click the start game button it will dissappear and the kid will swim to shore
User prompt
When you click the character the raft moves down
User prompt
When your character gets teleported to a raft there's a button that can bring the character down by lowering the raft
User prompt
Now If you click your character instead of a start game button it'll make the raft move down with the character ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
After you see the black screen for 3 seconds then you'll be teleported to a raft in the middle of the ocean
User prompt
I can still hear the button click
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'mute')' in or related to this line: 'LK.sounds.mute();' Line Number: 766
User prompt
Please fix the bug: 'TypeError: LK.getSoundVolume is not a function' in or related to this line: 'LK.getSoundVolume(0);' Line Number: 766
User prompt
Please fix the bug: 'TypeError: LK.setMute is not a function' in or related to this line: 'LK.setMute(!self.soundOn);' Line Number: 760
User prompt
Now add a settings button two that says turn sound off and turn sound on
User prompt
After you click the start game button the screen will turn black for 3 seconds
User prompt
And then after you pick your character a button that says start game will be under them
User prompt
When you click on a character a text that says Hello! will appear and then fade away
User prompt
When you click on a character they should smile ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the boys some hair that sticks to his head
User prompt
Remove the boys hair
User prompt
And make the boys hair more realistic
User prompt
Give the girl hair
User prompt
Make the characters more realistic fun and cartoony
User prompt
Make the characters more fun cartoony and realistic
User prompt
Now when you click the player button 2 characters appear a girl and a boy click on one to select it
User prompt
Now make a fun and cartoony play button ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove everything just a green background
User prompt
Please fix the bug: 'Timeout.tick error: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (e) {' Line Number: 621
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x00FF00 }); /**** * Game Code ****/ // Set the game's background color to green game.setBackgroundColor(0x00FF00);
===================================================================
--- original.js
+++ change.js
@@ -1,601 +1,12 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-var storage = LK.import("@upit/storage.v1", {
- resources: {
- wood: 0,
- stone: 0,
- food: 0,
- water: 0
- },
- crafted: {
- raft: false,
- axe: false,
- firepit: false
- },
- mapExplored: 0
-});
-
-/****
-* Classes
-****/
-var CraftingButton = Container.expand(function (itemName, requiredResources) {
- var self = Container.call(this);
- self.itemName = itemName;
- self.requiredResources = requiredResources;
- var buttonGraphics = self.attachAsset('craftingButton', {
- anchorX: 0,
- anchorY: 0
- });
- self.nameText = new Text2(itemName, {
- size: 22,
- fill: 0xFFFFFF
- });
- self.nameText.anchor.set(0.5, 0.5);
- self.nameText.x = 75;
- self.nameText.y = 30;
- self.addChild(self.nameText);
- self.isCrafted = function () {
- return storage.crafted[itemName] || false;
- };
- self.canCraft = function () {
- if (self.isCrafted()) {
- return false;
- }
- for (var resource in self.requiredResources) {
- if ((storage.resources[resource] || 0) < self.requiredResources[resource]) {
- return false;
- }
- }
- return true;
- };
- self.updateAppearance = function () {
- if (self.isCrafted()) {
- buttonGraphics.alpha = 0.5;
- } else if (self.canCraft()) {
- buttonGraphics.alpha = 1;
- } else {
- buttonGraphics.alpha = 0.7;
- }
- };
- self.down = function (x, y, obj) {
- if (self.canCraft()) {
- self.craftItem();
- }
- };
- self.craftItem = function () {
- if (self.isCrafted() || !self.canCraft()) {
- return;
- }
- // Consume resources
- for (var resource in self.requiredResources) {
- storage.resources[resource] -= self.requiredResources[resource];
- }
- // Mark item as crafted
- storage.crafted[self.itemName] = true;
- // Give additional score
- LK.setScore(LK.getScore() + 10);
- // Play sound
- LK.getSound('craft').play();
- // Update inventory display
- updateInventoryDisplay();
- // Update crafting menu
- updateCraftingButtons();
- // Special actions based on item
- if (self.itemName === 'raft' && storage.mapExplored >= 10) {
- // Player has built a raft and explored enough - they win!
- LK.showYouWin();
- }
- };
- self.update = function () {
- self.updateAppearance();
- };
- return self;
-});
-var InventorySlot = Container.expand(function (index, resourceType) {
- var self = Container.call(this);
- self.index = index;
- self.resourceType = resourceType;
- var slotGraphics = self.attachAsset('inventorySlot', {
- anchorX: 0,
- anchorY: 0
- });
- self.countText = new Text2('0', {
- size: 30,
- fill: 0xFFFFFF
- });
- self.countText.anchor.set(1, 1);
- self.countText.x = 65;
- self.countText.y = 65;
- self.addChild(self.countText);
- self.typeText = new Text2(resourceType, {
- size: 16,
- fill: 0xFFFFFF
- });
- self.typeText.anchor.set(0, 0);
- self.typeText.x = 5;
- self.typeText.y = 5;
- self.addChild(self.typeText);
- self.update = function () {
- var count = storage.resources[resourceType] || 0;
- self.countText.setText(count.toString());
- };
- return self;
-});
-var MapTile = Container.expand(function (tileType) {
- var self = Container.call(this);
- self.type = tileType || 'beach';
- var assetId;
- switch (self.type) {
- case 'beach':
- assetId = 'beachTile';
- break;
- case 'jungle':
- assetId = 'jungleTile';
- break;
- case 'water':
- assetId = 'waterTile';
- break;
- case 'mountain':
- assetId = 'mountainTile';
- break;
- case 'cave':
- assetId = 'caveTile';
- break;
- default:
- assetId = 'beachTile';
- }
- var tileGraphics = self.attachAsset(assetId, {
- anchorX: 0,
- anchorY: 0
- });
- self.isWalkable = self.type !== 'water' && self.type !== 'mountain';
- self.down = function (x, y, obj) {
- if (self.isWalkable && player) {
- player.moveTowards(self.x + 50, self.y + 50);
- }
- };
- return self;
-});
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('playerShape', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.energy = 100;
- self.maxEnergy = 100;
- self.speed = 5;
- self.isMoving = false;
- self.targetX = 0;
- self.targetY = 0;
- self.moveTowards = function (x, y) {
- self.isMoving = true;
- self.targetX = x;
- self.targetY = y;
- };
- self.stop = function () {
- self.isMoving = false;
- };
- self.update = function () {
- if (self.isMoving) {
- var dx = self.targetX - self.x;
- var dy = self.targetY - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > self.speed) {
- var ratio = self.speed / distance;
- self.x += dx * ratio;
- self.y += dy * ratio;
- // Reduce energy while moving
- if (LK.ticks % 30 === 0) {
- self.energy = Math.max(0, self.energy - 1);
- }
- } else {
- self.x = self.targetX;
- self.y = self.targetY;
- self.isMoving = false;
- }
- }
- };
- return self;
-});
-var Resource = Container.expand(function (type) {
- var self = Container.call(this);
- self.type = type || 'wood';
- var assetId;
- switch (self.type) {
- case 'wood':
- assetId = 'resourceWood';
- break;
- case 'stone':
- assetId = 'resourceStone';
- break;
- case 'food':
- assetId = 'resourceFood';
- break;
- case 'water':
- assetId = 'waterResource';
- break;
- default:
- assetId = 'resourceWood';
- }
- var resourceGraphics = self.attachAsset(assetId, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.collected = false;
- self.down = function (x, y, obj) {
- if (!self.collected && playerCanReach(self)) {
- self.collect();
- }
- };
- self.collect = function () {
- if (self.collected) {
- return;
- }
- self.collected = true;
- LK.getSound('collect').play();
- // Add resource to inventory
- storage.resources[self.type]++;
- updateInventoryDisplay();
- // Visual feedback
- tween(resourceGraphics, {
- alpha: 0,
- scaleX: 0.2,
- scaleY: 0.2
- }, {
- duration: 500,
- onFinish: function onFinish() {
- self.destroy();
- // Remove from resources array
- var index = resources.indexOf(self);
- if (index !== -1) {
- resources.splice(index, 1);
- }
- }
- });
- };
- return self;
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x1AA7EC
+ backgroundColor: 0x00FF00
});
/****
* Game Code
****/
-// Game state variables
-var player;
-var resources = [];
-var mapTiles = [];
-var inventorySlots = [];
-var craftingButtons = [];
-var energyBar;
-var energyBarBackground;
-var dayNightCycle = 0; // 0-1000 representing time of day
-var isDragging = false;
-var gameMapContainer;
-var uiContainer;
-var mapWidth = 20;
-var mapHeight = 20;
-var tileSize = 100;
-// Game functions
-function initGame() {
- // Set up containers
- gameMapContainer = new Container();
- game.addChild(gameMapContainer);
- uiContainer = new Container();
- game.addChild(uiContainer);
- // Generate map
- generateMap();
- // Create player
- player = new Player();
- player.x = 150;
- player.y = 150;
- gameMapContainer.addChild(player);
- // Generate resources
- generateResources();
- // Create UI
- createUI();
- // Start playing music
- LK.playMusic('islandMusic');
- // Center map initially
- centerMapOnPlayer();
-}
-function generateMap() {
- for (var y = 0; y < mapHeight; y++) {
- for (var x = 0; x < mapWidth; x++) {
- var tileType = determineMapTileType(x, y);
- var tile = new MapTile(tileType);
- tile.x = x * tileSize;
- tile.y = y * tileSize;
- mapTiles.push(tile);
- gameMapContainer.addChild(tile);
- }
- }
-}
-function determineMapTileType(x, y) {
- // Create interesting map with different biomes
- var centerX = mapWidth / 2;
- var centerY = mapHeight / 2;
- var distFromCenter = Math.sqrt(Math.pow(x - centerX, 2) + Math.pow(y - centerY, 2));
- // Water around the edges
- if (x <= 1 || y <= 1 || x >= mapWidth - 2 || y >= mapHeight - 2) {
- return 'water';
- }
- // Beach near water
- if (x <= 3 || y <= 3 || x >= mapWidth - 4 || y >= mapHeight - 4) {
- return 'beach';
- }
- // Mountain range in one area
- if (x > mapWidth * 0.6 && y < mapHeight * 0.4 && Math.random() < 0.7) {
- return 'mountain';
- }
- // A few caves scattered around
- if (distFromCenter > 5 && Math.random() < 0.05) {
- return 'cave';
- }
- // Jungle in the middle
- return 'jungle';
-}
-function generateResources() {
- // Place resources on appropriate tiles
- for (var i = 0; i < mapTiles.length; i++) {
- var tile = mapTiles[i];
- // Skip non-walkable tiles
- if (!tile.isWalkable) {
- continue;
- }
- // Determine if we should place a resource here
- var chance = 0;
- var resourceType = '';
- switch (tile.type) {
- case 'beach':
- chance = 0.1;
- resourceType = Math.random() < 0.8 ? 'food' : 'water';
- break;
- case 'jungle':
- chance = 0.2;
- resourceType = Math.random() < 0.7 ? 'wood' : 'food';
- break;
- case 'cave':
- chance = 0.5;
- resourceType = 'stone';
- break;
- }
- if (Math.random() < chance) {
- var resource = new Resource(resourceType);
- resource.x = tile.x + 50 + (Math.random() * 20 - 10);
- resource.y = tile.y + 50 + (Math.random() * 20 - 10);
- resources.push(resource);
- gameMapContainer.addChild(resource);
- }
- }
-}
-function createUI() {
- // Energy bar background
- energyBarBackground = LK.getAsset('energyBarBg', {
- anchorX: 0,
- anchorY: 0,
- x: 1598,
- y: 50
- });
- uiContainer.addChild(energyBarBackground);
- // Energy bar
- energyBar = LK.getAsset('energyBar', {
- anchorX: 0,
- anchorY: 0,
- x: 1598,
- y: 50
- });
- uiContainer.addChild(energyBar);
- // Inventory slots
- var resourceTypes = ['wood', 'stone', 'food', 'water'];
- for (var i = 0; i < resourceTypes.length; i++) {
- var slot = new InventorySlot(i, resourceTypes[i]);
- slot.x = 1598 + i % 2 * 80;
- slot.y = 100 + Math.floor(i / 2) * 80;
- inventorySlots.push(slot);
- uiContainer.addChild(slot);
- }
- // Create crafting buttons
- createCraftingMenu();
- // Score display
- var scoreText = new Text2('Score: 0', {
- size: 30,
- fill: 0xFFFFFF
- });
- scoreText.anchor.set(0, 0);
- scoreText.x = 120;
- scoreText.y = 50;
- uiContainer.addChild(scoreText);
- // Update function for score
- scoreText.update = function () {
- this.setText('Score: ' + LK.getScore());
- };
- // Instructions
- var instructionText = new Text2('Collect resources and craft items to escape the island!', {
- size: 24,
- fill: 0xFFFFFF
- });
- instructionText.anchor.set(0.5, 0);
- instructionText.x = 1024;
- instructionText.y = 50;
- uiContainer.addChild(instructionText);
-}
-function createCraftingMenu() {
- var craftingItems = [{
- name: 'axe',
- resources: {
- wood: 3,
- stone: 2
- }
- }, {
- name: 'firepit',
- resources: {
- wood: 5,
- stone: 3
- }
- }, {
- name: 'raft',
- resources: {
- wood: 10,
- stone: 5
- }
- }];
- for (var i = 0; i < craftingItems.length; i++) {
- var item = craftingItems[i];
- var button = new CraftingButton(item.name, item.resources);
- button.x = 1598;
- button.y = 280 + i * 70;
- craftingButtons.push(button);
- uiContainer.addChild(button);
- }
-}
-function updateInventoryDisplay() {
- for (var i = 0; i < inventorySlots.length; i++) {
- inventorySlots[i].update();
- }
-}
-function updateCraftingButtons() {
- for (var i = 0; i < craftingButtons.length; i++) {
- craftingButtons[i].update();
- }
-}
-function updateEnergyBar() {
- var percentage = player.energy / player.maxEnergy;
- energyBar.width = 400 * percentage;
- // Change color based on energy level
- if (percentage < 0.2) {
- energyBar.tint = 0xE74C3C; // Red
- } else if (percentage < 0.5) {
- energyBar.tint = 0xF39C12; // Orange
- } else {
- energyBar.tint = 0x27AE60; // Green
- }
- // Check if player is out of energy
- if (player.energy <= 0 && !gameLost) {
- gameLost = true;
- LK.showGameOver();
- }
-}
-function centerMapOnPlayer() {
- gameMapContainer.x = 1024 - player.x;
- gameMapContainer.y = 1366 - player.y;
- // Constrain map position
- var minX = 2048 - mapWidth * tileSize;
- var minY = 2732 - mapHeight * tileSize;
- if (gameMapContainer.x > 0) {
- gameMapContainer.x = 0;
- }
- if (gameMapContainer.y > 0) {
- gameMapContainer.y = 0;
- }
- if (gameMapContainer.x < minX) {
- gameMapContainer.x = minX;
- }
- if (gameMapContainer.y < minY) {
- gameMapContainer.y = minY;
- }
-}
-function playerCanReach(object) {
- var dx = object.x - player.x;
- var dy = object.y - player.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- return distance < 100; // Player can reach within 100 pixels
-}
-function restoreEnergy() {
- // Restore energy if the player has food and water
- if (storage.resources.food > 0 && storage.resources.water > 0) {
- storage.resources.food--;
- storage.resources.water--;
- player.energy = Math.min(player.maxEnergy, player.energy + 50);
- updateInventoryDisplay();
- }
-}
-function handleMapClick(x, y) {
- var localPoint = gameMapContainer.toLocal({
- x: x,
- y: y
- });
- // Convert to tile coordinates
- var tileX = Math.floor(localPoint.x / tileSize);
- var tileY = Math.floor(localPoint.y / tileSize);
- // Make sure coordinates are valid
- if (tileX >= 0 && tileX < mapWidth && tileY >= 0 && tileY < mapHeight) {
- // Find the tile at these coordinates
- var tileIndex = tileY * mapWidth + tileX;
- var tile = mapTiles[tileIndex];
- if (tile && tile.isWalkable) {
- // Move player to center of tile
- player.moveTowards(tileX * tileSize + tileSize / 2, tileY * tileSize + tileSize / 2);
- // Mark tile as explored if it wasn't already
- if (!tile.explored) {
- tile.explored = true;
- storage.mapExplored++;
- LK.setScore(LK.getScore() + 1);
- }
- }
- }
-}
-// Game initialization
-var gameLost = false;
-initGame();
-// Update function called every tick
-game.update = function () {
- // Update day/night cycle
- dayNightCycle = (dayNightCycle + 1) % 1000;
- // Update player
- player.update();
- // Center map on player
- centerMapOnPlayer();
- // Update energy bar
- updateEnergyBar();
- // Restore energy automatically over time if player has crafted a firepit
- if (storage.crafted.firepit && LK.ticks % 300 === 0) {
- player.energy = Math.min(player.maxEnergy, player.energy + 2);
- }
- // Make harvesting more efficient if player has axe
- if (storage.crafted.axe && LK.ticks % 300 === 0 && resources.length > 0) {
- // Find nearest wood resource and collect it automatically
- var nearestWood = null;
- var nearestDistance = Infinity;
- for (var i = 0; i < resources.length; i++) {
- if (resources[i].type === 'wood') {
- var dx = resources[i].x - player.x;
- var dy = resources[i].y - player.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance < nearestDistance && distance < 200) {
- nearestDistance = distance;
- nearestWood = resources[i];
- }
- }
- }
- if (nearestWood) {
- nearestWood.collect();
- }
- }
-};
-// Event handlers
-game.down = function (x, y, obj) {
- // Check if we clicked a UI element first
- var targetUI = false;
- // Check if click was on inventory or crafting UI
- if (x > 1598) {
- targetUI = true;
- }
- // If not a UI element, handle map click
- if (!targetUI) {
- handleMapClick(x, y);
- }
-};
-// Keyboard shortcuts are not needed on mobile - removed to fix sandbox error
-// We can use a touch interface or UI button for restoreEnergy functionality instead
-LK.setTimeout(function () {
- // Note: window.addEventListener is not available in this sandbox environment
-}, 1000);
\ No newline at end of file
+// Set the game's background color to green
+game.setBackgroundColor(0x00FF00);
\ No newline at end of file