/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Cell class var Cell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.isAlive = true; self.showBio = function () { if (self.isAlive) { // Show cell's bio. Implementation depends on game's UI capabilities. console.log("Cell bio: Healthy and functioning."); } else { console.log("Cell bio: This cell is no longer alive."); } }; self.die = function () { self.isAlive = false; // Change cell appearance to indicate it's dead. cellGraphics.tint = 0x808080; // Gray out the cell }; }); // Spray class var Spray = Container.expand(function () { var self = Container.call(this); var sprayGraphics = self.attachAsset('spray', { anchorX: 0.5, anchorY: 0.5 }); self.reviveCells = function (cells) { cells.forEach(function (cell) { if (!cell.isAlive) { cell.isAlive = true; // Reset cell appearance to indicate it's alive again. cell.children[0].tint = 0xFFFFFF; // Assuming the first child is the cell graphic. } }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var cells = []; var sprays = []; var bioDisplay; // Placeholder for bio display logic // Create cells for (var i = 0; i < 10; i++) { var cell = new Cell(); cell.x = Math.random() * 2048; cell.y = Math.random() * 2732; game.addChild(cell); cells.push(cell); cell.on('down', function (obj) { this.showBio(); }); } // Create spray var spray = new Spray(); spray.x = 2048 / 2; spray.y = 2732 - 100; // Position at the bottom center game.addChild(spray); spray.on('down', function (obj) { this.reviveCells(cells); }); // Randomly kill a cell every 5 seconds LK.setInterval(function () { var randomCellIndex = Math.floor(Math.random() * cells.length); var randomCell = cells[randomCellIndex]; randomCell.die(); }, 5000); // Update function to check cell status LK.on('tick', function () { // This could be expanded to include more game logic, animations, etc. });
/****
* Classes
****/
// Assets will be automatically created based on usage in the code.
// Cell class
var Cell = Container.expand(function () {
var self = Container.call(this);
var cellGraphics = self.attachAsset('cell', {
anchorX: 0.5,
anchorY: 0.5
});
self.isAlive = true;
self.showBio = function () {
if (self.isAlive) {
// Show cell's bio. Implementation depends on game's UI capabilities.
console.log("Cell bio: Healthy and functioning.");
} else {
console.log("Cell bio: This cell is no longer alive.");
}
};
self.die = function () {
self.isAlive = false;
// Change cell appearance to indicate it's dead.
cellGraphics.tint = 0x808080; // Gray out the cell
};
});
// Spray class
var Spray = Container.expand(function () {
var self = Container.call(this);
var sprayGraphics = self.attachAsset('spray', {
anchorX: 0.5,
anchorY: 0.5
});
self.reviveCells = function (cells) {
cells.forEach(function (cell) {
if (!cell.isAlive) {
cell.isAlive = true;
// Reset cell appearance to indicate it's alive again.
cell.children[0].tint = 0xFFFFFF; // Assuming the first child is the cell graphic.
}
});
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var cells = [];
var sprays = [];
var bioDisplay; // Placeholder for bio display logic
// Create cells
for (var i = 0; i < 10; i++) {
var cell = new Cell();
cell.x = Math.random() * 2048;
cell.y = Math.random() * 2732;
game.addChild(cell);
cells.push(cell);
cell.on('down', function (obj) {
this.showBio();
});
}
// Create spray
var spray = new Spray();
spray.x = 2048 / 2;
spray.y = 2732 - 100; // Position at the bottom center
game.addChild(spray);
spray.on('down', function (obj) {
this.reviveCells(cells);
});
// Randomly kill a cell every 5 seconds
LK.setInterval(function () {
var randomCellIndex = Math.floor(Math.random() * cells.length);
var randomCell = cells[randomCellIndex];
randomCell.die();
}, 5000);
// Update function to check cell status
LK.on('tick', function () {
// This could be expanded to include more game logic, animations, etc.
});