/****
* Classes
****/
// Meteor class to represent the giant meteor
var Meteor = Container.expand(function () {
var self = Container.call(this);
var meteorGraphics = self.attachAsset('meteor', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
// Placeholder for meteor movement logic
};
});
// Assets will be automatically generated based on usage in the code.
// Path class to draw the path for the tiny rock
var Path = Container.expand(function () {
var self = Container.call(this);
self.points = [];
self.drawPath = function () {
// Placeholder for path drawing logic
};
self.addPoint = function (x, y) {
self.points.push({
x: x,
y: y
});
self.drawPath();
};
});
// Rock class to represent the tiny rock
var Rock = Container.expand(function () {
var self = Container.call(this);
var rockGraphics = self.attachAsset('rock', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.followPath = function (path) {
// Placeholder for path following logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var path = new Path();
var rock = new Rock();
var meteor = new Meteor();
// Initialize game elements
function initGame() {
// Position the meteor
meteor.x = game.width / 2;
meteor.y = game.height / 4; // Position at the top quarter of the screen
game.addChild(meteor);
// Position the rock
rock.x = game.width / 2;
rock.y = game.height - 100; // Position at the bottom
game.addChild(rock);
}
// Handle drawing the path
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
path.addPoint(pos.x, pos.y);
game.addChild(path);
});
game.on('move', function (obj) {
if (obj.event.isDown) {
// Check if the touch is down
var pos = obj.event.getLocalPosition(game);
path.addPoint(pos.x, pos.y);
}
});
game.on('up', function (obj) {
rock.followPath(path.points);
});
// Main game loop
LK.on('tick', function () {
meteor.move();
// Check for collision between rock and meteor
if (rock.intersects(meteor)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
initGame();