/**** * Classes ****/ // Cactus class var Cactus = Container.expand(function () { var self = Container.call(this); var cactusGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.dehydrate = function () { // Decrease health over time self.health -= 1; if (self.health <= 0) { LK.showGameOver(); } }; self.hydrate = function () { // Increase health when sprayed self.health += 5; if (self.health > 100) self.health = 100; }; }); // Assets will be automatically created based on usage in the code. // Spray class var Spray = Container.expand(function () { var self = Container.call(this); var sprayGraphics = self.attachAsset('spray', { anchorX: 0.5, anchorY: 0.5 }); self.activate = function () { // Spray activation logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var cactus = game.addChild(new Cactus()); cactus.x = 2048 / 2; cactus.y = 2732 / 2; var spray = game.addChild(new Spray()); spray.x = 2048 / 2; spray.y = 2732 - 300; // Position the spray at the bottom center // Event listener for spraying the cactus spray.on('down', function (obj) { cactus.hydrate(); // Visual feedback or animation for spraying can be added here }); // Dehydrate the cactus over time LK.setInterval(function () { cactus.dehydrate(); // Update any visual representation of cactus health here, if necessary }, 1000); // Every second // Main game loop LK.on('tick', function () { // This is where you could add animations or other per-frame logic // For example, animating the spray or showing the cactus's health decreasing });
/****
* Classes
****/
// Cactus class
var Cactus = Container.expand(function () {
var self = Container.call(this);
var cactusGraphics = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.dehydrate = function () {
// Decrease health over time
self.health -= 1;
if (self.health <= 0) {
LK.showGameOver();
}
};
self.hydrate = function () {
// Increase health when sprayed
self.health += 5;
if (self.health > 100) self.health = 100;
};
});
// Assets will be automatically created based on usage in the code.
// Spray class
var Spray = Container.expand(function () {
var self = Container.call(this);
var sprayGraphics = self.attachAsset('spray', {
anchorX: 0.5,
anchorY: 0.5
});
self.activate = function () {
// Spray activation logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var cactus = game.addChild(new Cactus());
cactus.x = 2048 / 2;
cactus.y = 2732 / 2;
var spray = game.addChild(new Spray());
spray.x = 2048 / 2;
spray.y = 2732 - 300; // Position the spray at the bottom center
// Event listener for spraying the cactus
spray.on('down', function (obj) {
cactus.hydrate();
// Visual feedback or animation for spraying can be added here
});
// Dehydrate the cactus over time
LK.setInterval(function () {
cactus.dehydrate();
// Update any visual representation of cactus health here, if necessary
}, 1000); // Every second
// Main game loop
LK.on('tick', function () {
// This is where you could add animations or other per-frame logic
// For example, animating the spray or showing the cactus's health decreasing
});