/****
* Classes
****/
// Cactus class
var Cactus = Container.expand(function () {
  var self = Container.call(this);
  var cactusGraphics = self.attachAsset('cactus', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.health = 100;
  self.dehydrate = function () {
    // Decrease health over time
    self.health -= 1;
    if (self.health <= 0) {
      LK.showGameOver();
    }
  };
  self.hydrate = function () {
    // Increase health when sprayed
    self.health += 5;
    if (self.health > 100) self.health = 100;
  };
});
// Assets will be automatically created based on usage in the code.
// Spray class
var Spray = Container.expand(function () {
  var self = Container.call(this);
  var sprayGraphics = self.attachAsset('spray', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.activate = function () {
    // Spray activation logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var cactus = game.addChild(new Cactus());
cactus.x = 2048 / 2;
cactus.y = 2732 / 2;
var spray = game.addChild(new Spray());
spray.x = 2048 / 2;
spray.y = 2732 - 300; // Position the spray at the bottom center
// Event listener for spraying the cactus
spray.on('down', function (obj) {
  cactus.hydrate();
  // Visual feedback or animation for spraying can be added here
});
// Dehydrate the cactus over time
LK.setInterval(function () {
  cactus.dehydrate();
  // Update any visual representation of cactus health here, if necessary
}, 1000); // Every second
// Main game loop
LK.on('tick', function () {
  // This is where you could add animations or other per-frame logic
  // For example, animating the spray or showing the cactus's health decreasing
}); /****
* Classes
****/
// Cactus class
var Cactus = Container.expand(function () {
  var self = Container.call(this);
  var cactusGraphics = self.attachAsset('cactus', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.health = 100;
  self.dehydrate = function () {
    // Decrease health over time
    self.health -= 1;
    if (self.health <= 0) {
      LK.showGameOver();
    }
  };
  self.hydrate = function () {
    // Increase health when sprayed
    self.health += 5;
    if (self.health > 100) self.health = 100;
  };
});
// Assets will be automatically created based on usage in the code.
// Spray class
var Spray = Container.expand(function () {
  var self = Container.call(this);
  var sprayGraphics = self.attachAsset('spray', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.activate = function () {
    // Spray activation logic
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var cactus = game.addChild(new Cactus());
cactus.x = 2048 / 2;
cactus.y = 2732 / 2;
var spray = game.addChild(new Spray());
spray.x = 2048 / 2;
spray.y = 2732 - 300; // Position the spray at the bottom center
// Event listener for spraying the cactus
spray.on('down', function (obj) {
  cactus.hydrate();
  // Visual feedback or animation for spraying can be added here
});
// Dehydrate the cactus over time
LK.setInterval(function () {
  cactus.dehydrate();
  // Update any visual representation of cactus health here, if necessary
}, 1000); // Every second
// Main game loop
LK.on('tick', function () {
  // This is where you could add animations or other per-frame logic
  // For example, animating the spray or showing the cactus's health decreasing
});