User prompt
Please fix the bug: 'TypeError: LK.effects.explosion is not a function' in or related to this line: 'LK.effects.explosion(enemy.x, enemy.y, {' Line Number: 154
User prompt
敌人被击中的时候会出现爆炸特效
User prompt
游戏的背景应该是太空,有很多行星和星云
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 130
User prompt
玩家应该靠键盘进行左右移动
User prompt
敌人被击中的时候应该有特效效果
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bullets[i].y < -50) {' Line Number: 156
User prompt
应该有一个计分器,玩家击中敌人不会结束游戏,而是增加一分
User prompt
敌人的子弹颜色应该是红色的
User prompt
玩家击中敌人应该提示you win
User prompt
敌人应该自动向下发射子弹
User prompt
敌人也会向玩家发射子弹,如果击中玩家则游戏失败
User prompt
Please fix the bug: 'TypeError: LK.showVictory is not a function' in or related to this line: 'LK.showVictory(); // Assuming LK has a method to show victory' Line Number: 103
User prompt
玩家的飞机跟随鼠标左右移动
User prompt
敌人被子弹击中则游戏胜利
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var i = bullets.length - 1; i >= 0; i--) {' Line Number: 102
User prompt
点击鼠标射出子弹
Initial prompt
Space Combat
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -bulletGraphics.height / 2) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 1; // 1 for right, -1 for left self.update = function () { self.x += self.speed * self.direction; if (self.x > 2048 - enemyGraphics.width / 2 || self.x < enemyGraphics.width / 2) { self.direction *= -1; } }; }); // EnemyBullet class var EnemyBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('enemyBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; if (self.y > 2732 + bulletGraphics.height / 2) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Spacecraft class for player var Spacecraft = Container.expand(function () { var self = Container.call(this); var spacecraftGraphics = self.attachAsset('spacecraft', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.moveLeft = function () { self.x -= self.speed; if (self.x < spacecraftGraphics.width / 2) { self.x = spacecraftGraphics.width / 2; } }; self.moveRight = function () { self.x += self.speed; if (self.x > 2048 - spacecraftGraphics.width / 2) { self.x = 2048 - spacecraftGraphics.width / 2; } }; self.shoot = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y - spacecraftGraphics.height / 2; game.addChild(bullet); bullets.push(bullet); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function showVictory() { // Flash screen green for 1 second (1000ms) to show victory. LK.effects.flashScreen(0x00ff00, 1000); // Display 'You Win' message var winText = new Text2('You Win', { size: 200, fill: "#ffffff" }); winText.anchor.set(0.5, 0.5); winText.x = 2048 / 2; winText.y = 2732 / 2; LK.gui.center.addChild(winText); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state. } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var bullets = []; var enemyBullets = []; var player = new Spacecraft(); player.x = 2048 / 2; player.y = 2732 - 150; game.addChild(player); var enemy = new Enemy(); enemy.x = 2048 / 2; enemy.y = 100; game.addChild(enemy); // Handle keyboard events for player movement LK.on('keydown', function (event) { switch (event.key) { case 'ArrowLeft': player.moveLeft(); break; case 'ArrowRight': player.moveRight(); break; case ' ': player.shoot(); break; } }); // Update game state game.update = function () { enemy.update(); // Enemy shooting logic if (LK.ticks % 60 === 0) { // Enemy shoots every second var enemyBullet = new EnemyBullet(); enemyBullet.x = enemy.x; enemyBullet.y = enemy.y + enemy.height / 2; game.addChild(enemyBullet); enemyBullets.push(enemyBullet); } for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); if (bullets[i].intersects(enemy)) { // Increase score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText(LK.getScore()); // Add special effect on enemy hit LK.effects.flashObject(enemy, 0xffff00, 500); // Flash yellow for 500ms bullets[i].destroy(); bullets.splice(i, 1); } if (bullets[i] && bullets[i].y < -50) { bullets[i].destroy(); bullets.splice(i, 1); } } // Check for collision between enemy bullets and player for (var j = enemyBullets.length - 1; j >= 0; j--) { enemyBullets[j].update(); if (enemyBullets[j].intersects(player)) { // Flash screen red for 1 second (1000ms) to show defeat. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state. return; // Exit the update loop } if (enemyBullets[j].y > 2732 + 50) { enemyBullets[j].destroy(); enemyBullets.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -118,9 +118,9 @@
enemy.x = 2048 / 2;
enemy.y = 100;
game.addChild(enemy);
// Handle keyboard events for player movement
-window.addEventListener('keydown', function (event) {
+LK.on('keydown', function (event) {
switch (event.key) {
case 'ArrowLeft':
player.moveLeft();
break;
space ship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Laser bullets. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A space full of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.