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Please fix the bug: 'TypeError: LK.effects.explosion is not a function' in or related to this line: 'LK.effects.explosion(enemy.x, enemy.y, {' Line Number: 154
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敌人被击中的时候会出现爆炸特效
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游戏的背景应该是太空,有很多行星和星云
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Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 130
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玩家应该靠键盘进行左右移动
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敌人被击中的时候应该有特效效果
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bullets[i].y < -50) {' Line Number: 156
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应该有一个计分器,玩家击中敌人不会结束游戏,而是增加一分
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敌人的子弹颜色应该是红色的
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玩家击中敌人应该提示you win
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敌人应该自动向下发射子弹
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敌人也会向玩家发射子弹,如果击中玩家则游戏失败
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Please fix the bug: 'TypeError: LK.showVictory is not a function' in or related to this line: 'LK.showVictory(); // Assuming LK has a method to show victory' Line Number: 103
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玩家的飞机跟随鼠标左右移动
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敌人被子弹击中则游戏胜利
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Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var i = bullets.length - 1; i >= 0; i--) {' Line Number: 102
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点击鼠标射出子弹
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Space Combat
===================================================================
--- original.js
+++ change.js
@@ -115,9 +115,9 @@
if (LK.ticks % 60 === 0) {
// Enemy shoots every second
var enemyBullet = new EnemyBullet();
enemyBullet.x = enemy.x;
- enemyBullet.y = enemy.y + enemyGraphics.height / 2;
+ enemyBullet.y = enemy.y + enemy.height / 2;
game.addChild(enemyBullet);
enemyBullets.push(enemyBullet);
}
for (var i = bullets.length - 1; i >= 0; i--) {
space ship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Laser bullets. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A space full of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.