User prompt
Please fix the bug: 'TypeError: LK.effects.explosion is not a function' in or related to this line: 'LK.effects.explosion(enemy.x, enemy.y, {' Line Number: 154
User prompt
敌人被击中的时候会出现爆炸特效
User prompt
游戏的背景应该是太空,有很多行星和星云
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 130
User prompt
玩家应该靠键盘进行左右移动
User prompt
敌人被击中的时候应该有特效效果
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bullets[i].y < -50) {' Line Number: 156
User prompt
应该有一个计分器,玩家击中敌人不会结束游戏,而是增加一分
User prompt
敌人的子弹颜色应该是红色的
User prompt
玩家击中敌人应该提示you win
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敌人应该自动向下发射子弹
User prompt
敌人也会向玩家发射子弹,如果击中玩家则游戏失败
User prompt
Please fix the bug: 'TypeError: LK.showVictory is not a function' in or related to this line: 'LK.showVictory(); // Assuming LK has a method to show victory' Line Number: 103
User prompt
玩家的飞机跟随鼠标左右移动
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敌人被子弹击中则游戏胜利
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Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var i = bullets.length - 1; i >= 0; i--) {' Line Number: 102
User prompt
点击鼠标射出子弹
Initial prompt
Space Combat
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
if (self.y < -bulletGraphics.height / 2) {
self.destroy();
}
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = 1; // 1 for right, -1 for left
self.update = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 - enemyGraphics.width / 2 || self.x < enemyGraphics.width / 2) {
self.direction *= -1;
}
};
});
//<Assets used in the game will automatically appear here>
// Spacecraft class for player
var Spacecraft = Container.expand(function () {
var self = Container.call(this);
var spacecraftGraphics = self.attachAsset('spacecraft', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.moveLeft = function () {
self.x -= self.speed;
if (self.x < spacecraftGraphics.width / 2) {
self.x = spacecraftGraphics.width / 2;
}
};
self.moveRight = function () {
self.x += self.speed;
if (self.x > 2048 - spacecraftGraphics.width / 2) {
self.x = 2048 - spacecraftGraphics.width / 2;
}
};
self.shoot = function () {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y - spacecraftGraphics.height / 2;
game.addChild(bullet);
bullets.push(bullet);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
function showVictory() {
// Flash screen green for 1 second (1000ms) to show victory.
LK.effects.flashScreen(0x00ff00, 1000);
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state.
}
var bullets = [];
var player = new Spacecraft();
player.x = 2048 / 2;
player.y = 2732 - 150;
game.addChild(player);
var enemy = new Enemy();
enemy.x = 2048 / 2;
enemy.y = 100;
game.addChild(enemy);
// Handle touch events for player movement
game.down = function (x, y, obj) {
player.x = x;
player.shoot();
};
// Update game state
game.update = function () {
enemy.update();
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
if (bullets[i].intersects(enemy)) {
// Declare victory
showVictory();
return; // Exit the update loop
}
if (bullets[i].y < -50) {
bullets[i].destroy();
bullets.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -71,8 +71,14 @@
/****
* Game Code
****/
+function showVictory() {
+ // Flash screen green for 1 second (1000ms) to show victory.
+ LK.effects.flashScreen(0x00ff00, 1000);
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state.
+}
var bullets = [];
var player = new Spacecraft();
player.x = 2048 / 2;
player.y = 2732 - 150;
@@ -92,9 +98,9 @@
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
if (bullets[i].intersects(enemy)) {
// Declare victory
- LK.showVictory(); // Assuming LK has a method to show victory
+ showVictory();
return; // Exit the update loop
}
if (bullets[i].y < -50) {
bullets[i].destroy();
space ship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Laser bullets. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A space full of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.