User prompt
Please fix the bug: 'TypeError: LK.effects.explosion is not a function' in or related to this line: 'LK.effects.explosion(enemy.x, enemy.y, {' Line Number: 154
User prompt
敌人被击中的时候会出现爆炸特效
User prompt
游戏的背景应该是太空,有很多行星和星云
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 130
User prompt
玩家应该靠键盘进行左右移动
User prompt
敌人被击中的时候应该有特效效果
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bullets[i].y < -50) {' Line Number: 156
User prompt
应该有一个计分器,玩家击中敌人不会结束游戏,而是增加一分
User prompt
敌人的子弹颜色应该是红色的
User prompt
玩家击中敌人应该提示you win
User prompt
敌人应该自动向下发射子弹
User prompt
敌人也会向玩家发射子弹,如果击中玩家则游戏失败
User prompt
Please fix the bug: 'TypeError: LK.showVictory is not a function' in or related to this line: 'LK.showVictory(); // Assuming LK has a method to show victory' Line Number: 103
User prompt
玩家的飞机跟随鼠标左右移动
User prompt
敌人被子弹击中则游戏胜利
User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var i = bullets.length - 1; i >= 0; i--) {' Line Number: 102
User prompt
点击鼠标射出子弹
Initial prompt
Space Combat
===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,78 @@
-/****
+/****
* Classes
-****/
+****/
+// Bullet class
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -bulletGraphics.height / 2) {
+ self.destroy();
+ }
+ };
+});
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.direction = 1; // 1 for right, -1 for left
- self.update = function () {
- self.x += self.speed * self.direction;
- if (self.x > 2048 - enemyGraphics.width / 2 || self.x < enemyGraphics.width / 2) {
- self.direction *= -1;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.direction = 1; // 1 for right, -1 for left
+ self.update = function () {
+ self.x += self.speed * self.direction;
+ if (self.x > 2048 - enemyGraphics.width / 2 || self.x < enemyGraphics.width / 2) {
+ self.direction *= -1;
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Spacecraft class for player
var Spacecraft = Container.expand(function () {
- var self = Container.call(this);
- var spacecraftGraphics = self.attachAsset('spacecraft', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.moveLeft = function () {
- self.x -= self.speed;
- if (self.x < spacecraftGraphics.width / 2) {
- self.x = spacecraftGraphics.width / 2;
- }
- };
- self.moveRight = function () {
- self.x += self.speed;
- if (self.x > 2048 - spacecraftGraphics.width / 2) {
- self.x = 2048 - spacecraftGraphics.width / 2;
- }
- };
+ var self = Container.call(this);
+ var spacecraftGraphics = self.attachAsset('spacecraft', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.moveLeft = function () {
+ self.x -= self.speed;
+ if (self.x < spacecraftGraphics.width / 2) {
+ self.x = spacecraftGraphics.width / 2;
+ }
+ };
+ self.moveRight = function () {
+ self.x += self.speed;
+ if (self.x > 2048 - spacecraftGraphics.width / 2) {
+ self.x = 2048 - spacecraftGraphics.width / 2;
+ }
+ };
+ self.shoot = function () {
+ var bullet = new Bullet();
+ bullet.x = self.x;
+ bullet.y = self.y - spacecraftGraphics.height / 2;
+ game.addChild(bullet);
+ bullets.push(bullet);
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var player = new Spacecraft();
player.x = 2048 / 2;
player.y = 2732 - 150;
game.addChild(player);
@@ -59,14 +81,22 @@
enemy.y = 100;
game.addChild(enemy);
// Handle touch events for player movement
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- player.moveLeft();
- } else {
- player.moveRight();
- }
+ if (x < 2048 / 2) {
+ player.moveLeft();
+ player.shoot();
+ } else {
+ player.moveRight();
+ }
};
// Update game state
game.update = function () {
- enemy.update();
+ enemy.update();
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ bullets[i].update();
+ if (bullets[i].y < -50) {
+ bullets[i].destroy();
+ bullets.splice(i, 1);
+ }
+ }
};
\ No newline at end of file
space ship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Laser bullets. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A space full of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.