User prompt
Please fix the bug: 'TypeError: LK.effects.explosion is not a function' in or related to this line: 'LK.effects.explosion(enemy.x, enemy.y, {' Line Number: 154
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敌人被击中的时候会出现爆炸特效
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游戏的背景应该是太空,有很多行星和星云
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Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 130
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玩家应该靠键盘进行左右移动
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敌人被击中的时候应该有特效效果
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bullets[i].y < -50) {' Line Number: 156
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应该有一个计分器,玩家击中敌人不会结束游戏,而是增加一分
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敌人的子弹颜色应该是红色的
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玩家击中敌人应该提示you win
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敌人应该自动向下发射子弹
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敌人也会向玩家发射子弹,如果击中玩家则游戏失败
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Please fix the bug: 'TypeError: LK.showVictory is not a function' in or related to this line: 'LK.showVictory(); // Assuming LK has a method to show victory' Line Number: 103
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玩家的飞机跟随鼠标左右移动
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敌人被子弹击中则游戏胜利
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Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var i = bullets.length - 1; i >= 0; i--) {' Line Number: 102
User prompt
点击鼠标射出子弹
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Space Combat
/****
* Classes
****/
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = 1; // 1 for right, -1 for left
self.update = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 - enemyGraphics.width / 2 || self.x < enemyGraphics.width / 2) {
self.direction *= -1;
}
};
});
//<Assets used in the game will automatically appear here>
// Spacecraft class for player
var Spacecraft = Container.expand(function () {
var self = Container.call(this);
var spacecraftGraphics = self.attachAsset('spacecraft', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.moveLeft = function () {
self.x -= self.speed;
if (self.x < spacecraftGraphics.width / 2) {
self.x = spacecraftGraphics.width / 2;
}
};
self.moveRight = function () {
self.x += self.speed;
if (self.x > 2048 - spacecraftGraphics.width / 2) {
self.x = 2048 - spacecraftGraphics.width / 2;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var player = new Spacecraft();
player.x = 2048 / 2;
player.y = 2732 - 150;
game.addChild(player);
var enemy = new Enemy();
enemy.x = 2048 / 2;
enemy.y = 100;
game.addChild(enemy);
// Handle touch events for player movement
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
player.moveLeft();
} else {
player.moveRight();
}
};
// Update game state
game.update = function () {
enemy.update();
};
space ship. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Laser bullets. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A space full of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.