User prompt
modernize et oyunu
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oyunun adı flappy animal olsun
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start game button fix
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oyuna oyun başlamadan önce bir ekran ekle
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game fix
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game sound add
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oyuna start game gibi yazıların butonunu ekle
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charecter select screen ayrı bir ekranda olsun oyuna oyuna başla ekranı ekle
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'alpha' in null' in or related to this line: 'tween(instructionTxt, {' Line Number: 368 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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oyuna ekstra karekter ekle oyuncu seçsin ve o karekterle oynasın
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pause menüsü güzel çalışıyor şimdi ise oyuna best skor kaydı eklemek gerekiyor ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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pause buttona tıkladığında karekterde hareketi kesilmesi oyunun tamamen durması gerekir
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oyuna durdurma menüsü ekle
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oyuna ik tıklamayı yapmadan karekter hiç hareket etmesin
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oyuna gameover ekranını düzenle
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'then')' in or related to this line: 'tween(instructionTxt, {' Line Number: 201 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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oyunu geliştirelim
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pipe lar çok sık biraz aralıklı olması gerek
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graund çok yüksekte
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oyunu düzelt
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eski haline dön
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graundu düzelt
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graund çok büyük küçült
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ground ve pipe çakışıyor pipe grounda değmesin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function (characterType) { var self = Container.call(this); // Create bird graphics based on character type var assetName = characterType || 'bird'; var birdGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); // Physics properties self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxVelocity = 15; // Tracking properties self.lastY = 0; self.update = function () { // Store last position self.lastY = self.y; // Only apply physics if game has started and not paused if (gameStarted && !gamePaused) { // Apply gravity self.velocity += self.gravity; // Limit velocity if (self.velocity > self.maxVelocity) { self.velocity = self.maxVelocity; } // Update position self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.min(Math.max(self.velocity * 0.05, -0.5), 1.2); } }; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Add smooth rotation animation when flapping tween(birdGraphics, { rotation: -0.3 }, { duration: 150, onFinish: function onFinish() { // Bird naturally rotates back down due to velocity in update } }); // Add scale animation for visual feedback tween(birdGraphics, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(birdGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); // Create ground graphics var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); // Movement properties self.speed = -4; self.update = function () { // Only move ground if game is not paused if (!gamePaused) { // Move ground left self.x += self.speed; // Reset position when off screen for infinite scrolling if (self.x <= -2048) { self.x = 2048; } } }; return self; }); // Game variables var Pipe = Container.expand(function () { var self = Container.call(this); // Create top and bottom pipe parts var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); // Movement properties self.speed = -4; self.gapSize = 300; self.passed = false; // Tracking properties self.lastX = 0; self.setGapPosition = function (centerY) { // Position top pipe (anchor at bottom, so y is bottom edge) topPipe.y = centerY - self.gapSize / 2; // Position bottom pipe (anchor at top, so y is top edge) bottomPipe.y = centerY + self.gapSize / 2; }; self.update = function () { // Store last position self.lastX = self.x; // Only move pipe if game is not paused if (!gamePaused) { // Move pipe left self.x += self.speed; } }; self.getTopBounds = function () { return { x: self.x - 100, y: 0, width: 200, height: topPipe.y }; }; self.getBottomBounds = function () { return { x: self.x - 100, y: bottomPipe.y, width: 200, height: 2732 - bottomPipe.y }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables // Initialize bird asset - yellow circle for the flappy bird // Initialize pipe assets - green rectangles for obstacles // Initialize ground asset - brown rectangle for the ground // Initialize sound for flap var bird; var pipes = []; var ground1, ground2; var gameStarted = false; var gamePaused = false; var pipeTimer = 0; var pipeSpacing = 800; // Game state management var gameState = 'CHARACTER_SELECT'; // 'CHARACTER_SELECT', 'START_SCREEN', 'PLAYING' var selectedCharacter = 'bird'; var characterTypes = ['bird', 'bird2', 'bird3', 'bird4']; var characterNames = ['Classic', 'Red', 'Green', 'Blue']; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Best score display var bestScore = storage.bestScore || 0; var bestScoreTxt = new Text2('BEST: ' + bestScore, { size: 40, fill: 0xFFD700 }); bestScoreTxt.anchor.set(0.5, 0); bestScoreTxt.y = 100; LK.gui.top.addChild(bestScoreTxt); // Pause button var pauseBtn = new Text2('| |', { size: 60, fill: 0xFFFFFF }); pauseBtn.anchor.set(1, 0); pauseBtn.x = -20; // Position from right edge pauseBtn.y = 20; LK.gui.topRight.addChild(pauseBtn); // Pause overlay var pauseOverlay = new Container(); var pauseBackground = LK.getAsset('centerCircle', { width: 2048, height: 2732, anchorX: 0, anchorY: 0, alpha: 0.7, scaleX: 20, scaleY: 27 }); pauseOverlay.addChild(pauseBackground); var pauseText = new Text2('PAUSED', { size: 120, fill: 0xFFFFFF }); pauseText.anchor.set(0.5, 0.5); pauseText.x = 1024; pauseText.y = 1200; pauseOverlay.addChild(pauseText); var resumeText = new Text2('TAP TO RESUME', { size: 60, fill: 0xFFFFFF }); resumeText.anchor.set(0.5, 0.5); resumeText.x = 1024; resumeText.y = 1400; pauseOverlay.addChild(resumeText); pauseOverlay.visible = false; game.addChild(pauseOverlay); // Character Selection Screen var characterSelectionScreen = new Container(); var selectionBackground = LK.getAsset('centerCircle', { width: 2048, height: 2732, anchorX: 0, anchorY: 0, alpha: 0.95, scaleX: 20, scaleY: 27 }); characterSelectionScreen.addChild(selectionBackground); var selectionTitle = new Text2('SELECT YOUR BIRD', { size: 100, fill: 0xFFFFFF }); selectionTitle.anchor.set(0.5, 0.5); selectionTitle.x = 1024; selectionTitle.y = 500; characterSelectionScreen.addChild(selectionTitle); // Character selection buttons var characterButtons = []; for (var i = 0; i < characterTypes.length; i++) { var buttonContainer = new Container(); // Character preview var charPreview = LK.getAsset(characterTypes[i], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); buttonContainer.addChild(charPreview); // Character name var charName = new Text2(characterNames[i], { size: 40, fill: 0xFFFFFF }); charName.anchor.set(0.5, 0.5); charName.y = 100; buttonContainer.addChild(charName); // Position buttons in a grid var col = i % 2; var row = Math.floor(i / 2); buttonContainer.x = 724 + col * 600; buttonContainer.y = 1000 + row * 300; // Store character type for click handling buttonContainer.characterType = characterTypes[i]; buttonContainer.characterIndex = i; // Add selection border (initially hidden) var selectionBorder = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, alpha: 0.3 }); selectionBorder.visible = false; buttonContainer.addChild(selectionBorder); buttonContainer.selectionBorder = selectionBorder; // Click handler for character selection buttonContainer.down = function (x, y, obj) { // Remove selection from all buttons for (var j = 0; j < characterButtons.length; j++) { characterButtons[j].selectionBorder.visible = false; } // Show selection on clicked button this.selectionBorder.visible = true; selectedCharacter = this.characterType; // Add selection feedback animation tween(this, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; characterButtons.push(buttonContainer); characterSelectionScreen.addChild(buttonContainer); } // Show selection on first character by default characterButtons[0].selectionBorder.visible = true; // Confirm selection button var confirmBtn = new Text2('CONFIRM', { size: 70, fill: 0x00ff00 }); confirmBtn.anchor.set(0.5, 0.5); confirmBtn.x = 1024; confirmBtn.y = 2200; characterSelectionScreen.addChild(confirmBtn); confirmBtn.down = function (x, y, obj) { gameState = 'START_SCREEN'; // Hide character selection with animation tween(characterSelectionScreen, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { characterSelectionScreen.visible = false; // Show start screen showStartScreen(); } }); }; game.addChild(characterSelectionScreen); // Start Game Screen var startGameScreen = new Container(); var startBackground = LK.getAsset('centerCircle', { width: 2048, height: 2732, anchorX: 0, anchorY: 0, alpha: 0.9, scaleX: 20, scaleY: 27 }); startGameScreen.addChild(startBackground); var gameTitle = new Text2('FLAPPY BIRD', { size: 120, fill: 0xFFD700 }); gameTitle.anchor.set(0.5, 0.5); gameTitle.x = 1024; gameTitle.y = 600; startGameScreen.addChild(gameTitle); // Show selected character preview var selectedCharacterPreview = LK.getAsset('bird', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); selectedCharacterPreview.x = 1024; selectedCharacterPreview.y = 1000; startGameScreen.addChild(selectedCharacterPreview); var characterLabel = new Text2('Ready!', { size: 60, fill: 0xFFFFFF }); characterLabel.anchor.set(0.5, 0.5); characterLabel.x = 1024; characterLabel.y = 1200; startGameScreen.addChild(characterLabel); var startBtn = new Text2('START GAME', { size: 80, fill: 0x00ff00 }); startBtn.anchor.set(0.5, 0.5); startBtn.x = 1024; startBtn.y = 1600; startGameScreen.addChild(startBtn); var backBtn = new Text2('BACK', { size: 50, fill: 0xff6600 }); backBtn.anchor.set(0.5, 0.5); backBtn.x = 1024; backBtn.y = 1800; startGameScreen.addChild(backBtn); startBtn.down = function (x, y, obj) { gameState = 'PLAYING'; // Hide start screen with animation tween(startGameScreen, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { startGameScreen.visible = false; // Initialize game with selected character initializeGameWithCharacter(); } }); }; backBtn.down = function (x, y, obj) { gameState = 'CHARACTER_SELECT'; // Hide start screen and show character selection tween(startGameScreen, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { startGameScreen.visible = false; characterSelectionScreen.visible = true; characterSelectionScreen.alpha = 0; tween(characterSelectionScreen, { alpha: 1 }, { duration: 300 }); } }); }; startGameScreen.visible = false; game.addChild(startGameScreen); // Function to show start screen function showStartScreen() { // Update selected character preview startGameScreen.removeChild(selectedCharacterPreview); selectedCharacterPreview = LK.getAsset(selectedCharacter, { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); selectedCharacterPreview.x = 1024; selectedCharacterPreview.y = 1000; startGameScreen.addChild(selectedCharacterPreview); startGameScreen.visible = true; startGameScreen.alpha = 0; tween(startGameScreen, { alpha: 1 }, { duration: 300 }); } // Game start instruction var instructionTxt = new Text2('TAP TO START', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 1024; instructionTxt.y = 1000; game.addChild(instructionTxt); // Add blinking animation var instructionBlink = LK.setInterval(function () { if (instructionTxt) { tween(instructionTxt, { alpha: 0.3 }, { duration: 500, onFinish: function onFinish() { if (instructionTxt) { tween(instructionTxt, { alpha: 1 }, { duration: 500 }); } } }); } }, 1000); // Function to initialize game with selected character function initializeGameWithCharacter() { // Initialize bird with selected character bird = game.addChild(new Bird(selectedCharacter)); bird.x = 400; bird.y = 1366; // Center of screen vertically bird.lastY = bird.y; // Initialize tracking property } // Don't initialize bird immediately - wait for character selection var bird; // Initialize ground ground1 = game.addChild(new Ground()); ground1.x = 0; ground1.y = 2400; // Position ground lower for better gameplay ground2 = game.addChild(new Ground()); ground2.x = 2048; ground2.y = 2400; // Position ground lower for better gameplay // Add pause button click handler pauseBtn.down = function (x, y, obj) { if (gameStarted && !gamePaused) { gamePaused = true; pauseOverlay.visible = true; // Add fade in animation for pause overlay pauseOverlay.alpha = 0; tween(pauseOverlay, { alpha: 1 }, { duration: 200 }); } }; // Add pause overlay click handler for resume pauseOverlay.down = function (x, y, obj) { if (gamePaused) { // Add fade out animation tween(pauseOverlay, { alpha: 0 }, { duration: 200, onFinish: function onFinish() { pauseOverlay.visible = false; gamePaused = false; } }); } }; // Tap to flap game.down = function (x, y, obj) { // Don't allow interaction during non-playing states if (gameState !== 'PLAYING') { return; } // Don't allow flapping when paused if (gamePaused) { return; } if (!gameStarted) { gameStarted = true; // Hide instruction text with animation if (instructionTxt) { LK.clearInterval(instructionBlink); tween(instructionTxt, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 300, onFinish: function onFinish() { instructionTxt.destroy(); instructionTxt = null; } }); } } if (bird) { bird.flap(); } }; // Collision detection helper function function checkCollision(birdBounds, pipeBounds) { return birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x && birdBounds.y < pipeBounds.y + pipeBounds.height && birdBounds.y + birdBounds.height > pipeBounds.y; } // Main game update game.update = function () { if (gameState !== 'PLAYING' || !gameStarted || gamePaused || !bird) { return; } // Store bird's last Y position if (bird.lastY === undefined) { bird.lastY = bird.y; } // Spawn pipes pipeTimer++; if (pipeTimer >= pipeSpacing / 4) { // Adjust timing based on speed var newPipe = new Pipe(); newPipe.x = 2200; // Start off-screen right newPipe.lastX = newPipe.x; // Initialize tracking property // Random gap position (avoid top and bottom areas) var gapCenter = 500 + Math.random() * 1200; // Between 500 and 1700 for better gameplay newPipe.setGapPosition(gapCenter); // Add entrance animation newPipe.alpha = 0; tween(newPipe, { alpha: 1 }, { duration: 300 }); pipes.push(newPipe); game.addChild(newPipe); pipeTimer = 0; } // Update pipes and check collisions/scoring for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Initialize tracking properties if (pipe.lastX === undefined) { pipe.lastX = pipe.x; } // Check if pipe passed bird for scoring if (!pipe.passed && pipe.lastX > bird.x && pipe.x <= bird.x) { pipe.passed = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Check and update best score var currentScore = LK.getScore(); if (currentScore > bestScore) { bestScore = currentScore; storage.bestScore = bestScore; bestScoreTxt.setText('BEST: ' + bestScore); // Add special animation for new best score tween(bestScoreTxt, { scaleX: 1.4, scaleY: 1.4, alpha: 0.8 }, { duration: 200, onFinish: function onFinish() { tween(bestScoreTxt, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 200 }); } }); // Flash screen gold for new best score LK.effects.flashScreen(0xFFD700, 300); } // Add score animation tween(scoreTxt, { scaleX: 1.3, scaleY: 1.3 }, { duration: 150, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1, scaleY: 1 }, { duration: 150 }); } }); // Flash screen green for successful pass LK.effects.flashScreen(0x00ff00, 200); } // Remove pipes that are off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); continue; } // Check collision with pipes var birdBounds = { x: bird.x - 70, y: bird.y - 70, width: 140, height: 140 }; var topBounds = pipe.getTopBounds(); var bottomBounds = pipe.getBottomBounds(); if (checkCollision(birdBounds, topBounds) || checkCollision(birdBounds, bottomBounds)) { // Stop the game immediately gameStarted = false; // Add dramatic bird rotation and fall effect tween(bird, { rotation: Math.PI * 2, y: bird.y + 200 }, { duration: 800 }); // Add bird shake effect before game over tween(bird, { x: bird.x - 15 }, { duration: 75, onFinish: function onFinish() { tween(bird, { x: bird.x + 30 }, { duration: 75, onFinish: function onFinish() { tween(bird, { x: bird.x - 15 }, { duration: 75 }); } }); } }); // Flash screen red for longer duration LK.effects.flashScreen(0xff0000, 800); // Show dramatic "GAME OVER" text before official game over var gameOverTxt = new Text2('GAME OVER', { size: 120, fill: 0xff0000 }); gameOverTxt.anchor.set(0.5, 0.5); gameOverTxt.x = 1024; gameOverTxt.y = 1366; gameOverTxt.alpha = 0; game.addChild(gameOverTxt); // Animate game over text appearance tween(gameOverTxt, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 400, onFinish: function onFinish() { // Wait a moment then show official game over LK.setTimeout(function () { LK.showGameOver(); }, 800); } }); return; } // Update last position pipe.lastX = pipe.x; } // Check collision with ground if (bird.y >= 2330) { // Ground collision (ground at 2400, bird radius 70) gameStarted = false; // Make bird bounce slightly on ground impact tween(bird, { y: 2320, rotation: Math.PI / 4 }, { duration: 200, onFinish: function onFinish() { tween(bird, { y: 2330 }, { duration: 100 }); } }); LK.effects.flashScreen(0xff0000, 800); // Show impact text var impactTxt = new Text2('CRASHED!', { size: 100, fill: 0xff4500 }); impactTxt.anchor.set(0.5, 0.5); impactTxt.x = 1024; impactTxt.y = 1200; impactTxt.alpha = 0; game.addChild(impactTxt); tween(impactTxt, { alpha: 1, y: 1100 }, { duration: 300, onFinish: function onFinish() { LK.setTimeout(function () { LK.showGameOver(); }, 600); } }); return; } // Check collision with ceiling if (bird.y <= 70) { gameStarted = false; // Make bird fall dramatically from ceiling tween(bird, { y: 200, rotation: -Math.PI / 2 }, { duration: 300 }); LK.effects.flashScreen(0xffffff, 300); // Show ceiling hit text var ceilingTxt = new Text2('HIT CEILING!', { size: 80, fill: 0xff6600 }); ceilingTxt.anchor.set(0.5, 0.5); ceilingTxt.x = 1024; ceilingTxt.y = 400; ceilingTxt.alpha = 0; game.addChild(ceilingTxt); tween(ceilingTxt, { alpha: 1, scaleX: 1.1, scaleY: 1.1 }, { duration: 250, onFinish: function onFinish() { LK.setTimeout(function () { LK.showGameOver(); }, 500); } }); return; } // Update last position bird.lastY = bird.y; };
===================================================================
--- original.js
+++ change.js
@@ -164,9 +164,10 @@
var gameStarted = false;
var gamePaused = false;
var pipeTimer = 0;
var pipeSpacing = 800;
-var characterSelectionMode = true;
+// Game state management
+var gameState = 'CHARACTER_SELECT'; // 'CHARACTER_SELECT', 'START_SCREEN', 'PLAYING'
var selectedCharacter = 'bird';
var characterTypes = ['bird', 'bird2', 'bird3', 'bird4'];
var characterNames = ['Classic', 'Red', 'Green', 'Blue'];
// Score display
@@ -223,28 +224,28 @@
resumeText.y = 1400;
pauseOverlay.addChild(resumeText);
pauseOverlay.visible = false;
game.addChild(pauseOverlay);
-// Character selection UI
-var characterSelectionOverlay = new Container();
+// Character Selection Screen
+var characterSelectionScreen = new Container();
var selectionBackground = LK.getAsset('centerCircle', {
width: 2048,
height: 2732,
anchorX: 0,
anchorY: 0,
- alpha: 0.9,
+ alpha: 0.95,
scaleX: 20,
scaleY: 27
});
-characterSelectionOverlay.addChild(selectionBackground);
-var selectionTitle = new Text2('SELECT CHARACTER', {
- size: 80,
+characterSelectionScreen.addChild(selectionBackground);
+var selectionTitle = new Text2('SELECT YOUR BIRD', {
+ size: 100,
fill: 0xFFFFFF
});
selectionTitle.anchor.set(0.5, 0.5);
selectionTitle.x = 1024;
-selectionTitle.y = 600;
-characterSelectionOverlay.addChild(selectionTitle);
+selectionTitle.y = 500;
+characterSelectionScreen.addChild(selectionTitle);
// Character selection buttons
var characterButtons = [];
for (var i = 0; i < characterTypes.length; i++) {
var buttonContainer = new Container();
@@ -308,36 +309,146 @@
}
});
};
characterButtons.push(buttonContainer);
- characterSelectionOverlay.addChild(buttonContainer);
+ characterSelectionScreen.addChild(buttonContainer);
}
// Show selection on first character by default
characterButtons[0].selectionBorder.visible = true;
-// Start game button
-var startGameBtn = new Text2('START GAME', {
- size: 60,
+// Confirm selection button
+var confirmBtn = new Text2('CONFIRM', {
+ size: 70,
fill: 0x00ff00
});
-startGameBtn.anchor.set(0.5, 0.5);
-startGameBtn.x = 1024;
-startGameBtn.y = 2000;
-characterSelectionOverlay.addChild(startGameBtn);
-startGameBtn.down = function (x, y, obj) {
- characterSelectionMode = false;
+confirmBtn.anchor.set(0.5, 0.5);
+confirmBtn.x = 1024;
+confirmBtn.y = 2200;
+characterSelectionScreen.addChild(confirmBtn);
+confirmBtn.down = function (x, y, obj) {
+ gameState = 'START_SCREEN';
// Hide character selection with animation
- tween(characterSelectionOverlay, {
+ tween(characterSelectionScreen, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
- characterSelectionOverlay.visible = false;
+ characterSelectionScreen.visible = false;
+ // Show start screen
+ showStartScreen();
+ }
+ });
+};
+game.addChild(characterSelectionScreen);
+// Start Game Screen
+var startGameScreen = new Container();
+var startBackground = LK.getAsset('centerCircle', {
+ width: 2048,
+ height: 2732,
+ anchorX: 0,
+ anchorY: 0,
+ alpha: 0.9,
+ scaleX: 20,
+ scaleY: 27
+});
+startGameScreen.addChild(startBackground);
+var gameTitle = new Text2('FLAPPY BIRD', {
+ size: 120,
+ fill: 0xFFD700
+});
+gameTitle.anchor.set(0.5, 0.5);
+gameTitle.x = 1024;
+gameTitle.y = 600;
+startGameScreen.addChild(gameTitle);
+// Show selected character preview
+var selectedCharacterPreview = LK.getAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3,
+ scaleY: 3
+});
+selectedCharacterPreview.x = 1024;
+selectedCharacterPreview.y = 1000;
+startGameScreen.addChild(selectedCharacterPreview);
+var characterLabel = new Text2('Ready!', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+characterLabel.anchor.set(0.5, 0.5);
+characterLabel.x = 1024;
+characterLabel.y = 1200;
+startGameScreen.addChild(characterLabel);
+var startBtn = new Text2('START GAME', {
+ size: 80,
+ fill: 0x00ff00
+});
+startBtn.anchor.set(0.5, 0.5);
+startBtn.x = 1024;
+startBtn.y = 1600;
+startGameScreen.addChild(startBtn);
+var backBtn = new Text2('BACK', {
+ size: 50,
+ fill: 0xff6600
+});
+backBtn.anchor.set(0.5, 0.5);
+backBtn.x = 1024;
+backBtn.y = 1800;
+startGameScreen.addChild(backBtn);
+startBtn.down = function (x, y, obj) {
+ gameState = 'PLAYING';
+ // Hide start screen with animation
+ tween(startGameScreen, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ startGameScreen.visible = false;
// Initialize game with selected character
initializeGameWithCharacter();
}
});
};
-game.addChild(characterSelectionOverlay);
+backBtn.down = function (x, y, obj) {
+ gameState = 'CHARACTER_SELECT';
+ // Hide start screen and show character selection
+ tween(startGameScreen, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ startGameScreen.visible = false;
+ characterSelectionScreen.visible = true;
+ characterSelectionScreen.alpha = 0;
+ tween(characterSelectionScreen, {
+ alpha: 1
+ }, {
+ duration: 300
+ });
+ }
+ });
+};
+startGameScreen.visible = false;
+game.addChild(startGameScreen);
+// Function to show start screen
+function showStartScreen() {
+ // Update selected character preview
+ startGameScreen.removeChild(selectedCharacterPreview);
+ selectedCharacterPreview = LK.getAsset(selectedCharacter, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3,
+ scaleY: 3
+ });
+ selectedCharacterPreview.x = 1024;
+ selectedCharacterPreview.y = 1000;
+ startGameScreen.addChild(selectedCharacterPreview);
+ startGameScreen.visible = true;
+ startGameScreen.alpha = 0;
+ tween(startGameScreen, {
+ alpha: 1
+ }, {
+ duration: 300
+ });
+}
// Game start instruction
var instructionTxt = new Text2('TAP TO START', {
size: 60,
fill: 0xFFFFFF
@@ -412,10 +523,10 @@
}
};
// Tap to flap
game.down = function (x, y, obj) {
- // Don't allow interaction during character selection
- if (characterSelectionMode) {
+ // Don't allow interaction during non-playing states
+ if (gameState !== 'PLAYING') {
return;
}
// Don't allow flapping when paused
if (gamePaused) {
@@ -448,9 +559,9 @@
return birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x && birdBounds.y < pipeBounds.y + pipeBounds.height && birdBounds.y + birdBounds.height > pipeBounds.y;
}
// Main game update
game.update = function () {
- if (characterSelectionMode || !gameStarted || gamePaused || !bird) {
+ if (gameState !== 'PLAYING' || !gameStarted || gamePaused || !bird) {
return;
}
// Store bird's last Y position
if (bird.lastY === undefined) {